zarantha Posted August 22, 2020 Share Posted August 22, 2020 1 hour ago, DremoraDream said: Can someone explain the state of Prison Overhaul Patched for me? What's the deal with this mod? I saw an SSE conversion, but it's taken down? Or the page doesn't exist... I also keep seeing people from it's thread saying it's safe to install as is, but I can't find consistent information I don't recall why the conversion was taken down, but I would guess at the request of the author. You can convert POP for use in SE with very little trouble, just run it and SUM (and optionally DDe too) through CAO. I have a script fix to prevent SUM from bitching about unsupported sexlab version for an older version of SUM. But even without that, there's no issues - the warning is simply stating it wasn't tested. I leave the esps as form 43. Right now i'm on SUM 1.50, DDe 4.50, and POP 4.50 Inte usually keeps all three mods in sync, and there were recent updates to them, so I'm just waiting to see if there's any more updates or if that's it for now. Link to comment
DremoraDream Posted August 22, 2020 Share Posted August 22, 2020 40 minutes ago, zarantha said: I don't recall why the conversion was taken down, but I would guess at the request of the author. You can convert POP for use in SE with very little trouble, just run it and SUM (and optionally DDe too) through CAO. I have a script fix to prevent SUM from bitching about unsupported sexlab version for an older version of SUM. But even without that, there's no issues - the warning is simply stating it wasn't tested. I leave the esps as form 43. Right now i'm on SUM 1.50, DDe 4.50, and POP 4.50 Inte usually keeps all three mods in sync, and there were recent updates to them, so I'm just waiting to see if there's any more updates or if that's it for now. I've used your SUM script for another mod requirement, that works without a problem. POP is the only mod i've been missing, and I've been trying to figure it out. As you and nomkaz have both said, I'll run it through CaO and play test it. I've personally given up on DD/DDX/DDe because those mods are not my personal preference and I've found most mods I use don't even require them. But if this works without those as requirements, then I guess it should be fine anyway. Thanks for the mini-tutorial, I'll give this a go Link to comment
Jubbi123 Posted August 23, 2020 Share Posted August 23, 2020 On 8/21/2020 at 11:27 PM, General Neondaze said: These are the cum sets I played around with. They have been CAO optimised. cum_sets.7z 207.19 MB · 14 downloads Hi there. How to install / use these sets? Could you elaborate? Link to comment
The Dragonwhore Posted August 23, 2020 Share Posted August 23, 2020 Sorry, but i don't know where else to ask this (if there's a better place please tell me) I'm looking for a skin texture that is more pale than most, I've tried various ones (Demoniac, Fair Skin, Bijin Skin, and Leyenda Skin) but none of them can go pale enough for me. Alternatively if there's one for racemenu that lets you go paler? Link to comment
Kakabishan Posted August 23, 2020 Share Posted August 23, 2020 12 hours ago, zarantha said: I don't recall why the conversion was taken down, but I would guess at the request of the author. You can convert POP for use in SE with very little trouble, just run it and SUM (and optionally DDe too) through CAO. I have a script fix to prevent SUM from bitching about unsupported sexlab version for an older version of SUM. But even without that, there's no issues - the warning is simply stating it wasn't tested. I leave the esps as form 43. Right now i'm on SUM 1.50, DDe 4.50, and POP 4.50 Inte usually keeps all three mods in sync, and there were recent updates to them, so I'm just waiting to see if there's any more updates or if that's it for now. Im curious if there is any reason to leave it as form 43? Is it okay to convert it to form 44 without anything breaking? Link to comment
Tlam99 Posted August 23, 2020 Share Posted August 23, 2020 1 hour ago, AnInsaneMoose said: Sorry, but i don't know where else to ask this (if there's a better place please tell me) I'm looking for a skin texture that is more pale than most, I've tried various ones (Demoniac, Fair Skin, Bijin Skin, and Leyenda Skin) but none of them can go pale enough for me. Alternatively if there's one for racemenu that lets you go paler? You could edit the dds and take the color out. Link to comment
nomkaz Posted August 23, 2020 Share Posted August 23, 2020 3 hours ago, Kakabishan said: Im curious if there is any reason to leave it as form 43? Is it okay to convert it to form 44 without anything breaking? Converting to Form 44 can break scripts, it's best to leave the esp as it is for that reason. Link to comment
Player80 Posted August 23, 2020 Share Posted August 23, 2020 2 hours ago, nomkaz said: Converting to Form 44 can break scripts, it's best to leave the esp as it is for that reason. In what manner are the scripts getting broken? The most common script error I've found were scripts registering a variable the same name as a modEvent (for instance "int SLIF_inflate = ModEvent.Create("SLIF_inflate")" will throw some errors, renaming the variable to SLIF_inflateEvent for instance fixes this), though I've seen cases where the compiler didn't complain about a variable named the same way, but I can't explain why. Link to comment
Yinkle Posted August 23, 2020 Share Posted August 23, 2020 2 hours ago, Player80 said: In what manner are the scripts getting broken? The most common script error I've found were scripts registering a variable the same name as a modEvent (for instance "int SLIF_inflate = ModEvent.Create("SLIF_inflate")" will throw some errors, renaming the variable to SLIF_inflateEvent for instance fixes this), though I've seen cases where the compiler didn't complain about a variable named the same way, but I can't explain why. Not sure about the "scripts breaking" thing but one thing I've noticed when resaving via the CK to change form version is that references to "non-esm" masters can be broken. Given that form 43 works fine in SE and form 44 works fine in LE I never change form versions if I can avoid it. 1 Link to comment
zarantha Posted August 23, 2020 Share Posted August 23, 2020 8 hours ago, Kakabishan said: Im curious if there is any reason to leave it as form 43? Is it okay to convert it to form 44 without anything breaking? If it's not broke, don't fix it. It's an extra, unnecessary step and more likely to break things. There's been a few mods that haven't worked for me after conversion to form 44, so I stopped doing it. Don't recall the specific mods, this was a couple years ago. It could be POP was one of them, which is why people keep thinking it doesn't work when I've had no issues for a while. Link to comment
4nk8r Posted August 23, 2020 Share Posted August 23, 2020 4 hours ago, zarantha said: If it's not broke, don't fix it. It's an extra, unnecessary step and more likely to break things. There's been a few mods that haven't worked for me after conversion to form 44, so I stopped doing it. Don't recall the specific mods, this was a couple years ago. It could be POP was one of them, which is why people keep thinking it doesn't work when I've had no issues for a while. I've yet to encounter a mod that needed form 44 conversion, so please come back here and try to shame me over it if anyone happens to encounter a plugin that needs it. I'd love some reproducible facts. I'm currently running 90 v43 plugins. Link to comment
zarantha Posted August 23, 2020 Share Posted August 23, 2020 16 minutes ago, 4nk8r said: I've yet to encounter a mod that needed form 44 conversion, so please come back here and try to shame me over it if anyone happens to encounter a plugin that needs it. I'd love some reproducible facts. I'm currently running 90 v43 plugins. This was long before we settled on don't do it. I haven't converted to form 44 in forever. I've got about 40 for v43 myself right now. The risky thing i'm doing is esl'ing some of those. Link to comment
4nk8r Posted August 23, 2020 Share Posted August 23, 2020 5 minutes ago, zarantha said: This was long before we settled on don't do it. I haven't converted to form 44 in forever. I've got about 40 for v43 myself right now. The risky thing i'm doing is esl'ing some of those. Yeah, haven't had many issues with ESLification regardless of form version. If the mod doesn't require compacting to be ESL-capable, I think there are only 2 things to watch out for: 1) Mods that detect soft dependencies need to be ESL-aware (look beyond the 255th spot for dependencies), or they break. 2) Don't ESL anything that adds new cells or run the risk of temporary items from that mod not showing up in game should a later plugin override the ESL'd cell mod. Only time this isn't an issue is when the ESL'd cell mod being overridden is the very 1st ESL loaded (in FE000). When compacting for ESL, you need to be extra careful for the same reasons you'd be when merging. FormID's change, so formID specific dependencies will break (mods that have references to the ESL'd plugin, JSON-defined form lists, etc.). Link to comment
perrymwt Posted August 24, 2020 Share Posted August 24, 2020 On 8/23/2020 at 1:46 AM, AnInsaneMoose said: Sorry, but i don't know where else to ask this (if there's a better place please tell me) I'm looking for a skin texture that is more pale than most, I've tried various ones (Demoniac, Fair Skin, Bijin Skin, and Leyenda Skin) but none of them can go pale enough for me. Alternatively if there's one for racemenu that lets you go paler? Try Porcelain Skin. Link to comment
tasairis Posted August 24, 2020 Author Share Posted August 24, 2020 On 8/23/2020 at 10:03 AM, Yinkle said: Not sure about the "scripts breaking" thing but one thing I've noticed when resaving via the CK to change form version is that references to "non-esm" masters can be broken. Given that form 43 works fine in SE and form 44 works fine in LE I never change form versions if I can avoid it. FYI CK Fixes supports non-ESM masters. Link to comment
tasairis Posted August 24, 2020 Author Share Posted August 24, 2020 Oof. SKSE 2.0.19 downgraded because of the sheer number of mods having problems - keep using 2.0.17 Added: Cervids: Deer Race for Skyrim SE Added: Dangerously Nude SE Added: Private Needs Redone - and linked from Private Needs Added: Skyrim Bump Ride Added: Slaves of Tamriel Plus Plus Added: SOS - Leito Schlongs Addon SE Added: SLAL: Nymra Ported: Naked Giants, Draugr & Female Dragons SE Ported: SexLab Release SE - aka Sexlab Release Redux Compatible: Sanguine's Debauchery Cages - works as-is Upgraded: Being A Doggy Replaced: Submissive Lola: The resubmission - taking the place of Submissive Lola SSE due to inactivity Edited: Devious Adventures SE - removing link to nomkaz's port which has been removed in favor of the author's Edited: Lykaios Race SSE Version - adding link to Fox Replacer for Lykaios Race 2 Link to comment
YojimboRatchet Posted August 24, 2020 Share Posted August 24, 2020 being a doggy was missed again from this list Link to comment
tasairis Posted August 24, 2020 Author Share Posted August 24, 2020 7 minutes ago, YojimboRatchet said: being a doggy was missed again from this list Fixed. Link to comment
YojimboRatchet Posted August 25, 2020 Share Posted August 25, 2020 13 hours ago, tasairis said: Fixed. thanks i have tried this out, a bit of a learning curve to it, but for the most part, i haven't come across any issues with it. seems pretty solid, so you might want to upgrade the status if no one else has found any issues either Link to comment
General Neondaze Posted August 25, 2020 Share Posted August 25, 2020 On 8/23/2020 at 7:01 AM, Jubbi123 said: Hi there. How to install / use these sets? Could you elaborate? Here are the actual cum texture sets I use in game. Just add to your load order via your mod manager. Set 5 is empty so will need to be either filled with 35 cum textures or disabled. Let me know if you need any help. Sexlab_-_Cum_Overlays_-_textures.7z Link to comment
JimKhan Posted August 26, 2020 Share Posted August 26, 2020 On 8/25/2020 at 1:04 AM, tasairis said: SKSE 2.0.19 downgraded because of the sheer number of mods having problems - keep using 2.0.17 Downgraded? It's that serious? I'm surprised there haven't been any updates if it's that bad. Link to comment
YojimboRatchet Posted August 26, 2020 Share Posted August 26, 2020 On 8/24/2020 at 6:04 PM, tasairis said: SKSE 2.0.19 downgraded because of the sheer number of mods having problems - keep using 2.0.17 there's also a new version of MO2, came out around the time SKSE 2.0.18 was released (right before 2.0.19 was released). i was seeing some early comments about issues, but not much since on Nexus and other places. most of the issues being reported so far are directly or indirectly related to SKSE 2.0.19. might want to check the nexus threads though to make sure. Link to comment
Pfiffy Posted August 26, 2020 Share Posted August 26, 2020 for those who had problems with SKSE .19. the download has been updated without change of the version number. for me it is working fine now.... Link to comment
4nk8r Posted August 26, 2020 Share Posted August 26, 2020 1 hour ago, Pfiffy said: for those who had problems with SKSE .19. the download has been updated without change of the version number. for me it is working fine now.... Doesn't appear so. The CRC32 checksums on the archive for my download from just a moment ago match the one I downloaded on Aug 11th. Link to comment
Tlam99 Posted August 27, 2020 Share Posted August 27, 2020 If 19 installed I recommend the sse display tweaks (nexus) which uses the new trampolin feature. Starting several animations at the same time shows a much better response. Link to comment
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