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SE Compatibility Tracking (Jul 1)


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5 hours ago, osmosis-wrench said:

Riding Styles 2 works okayish after running it through CAO, a little buggy but tbh I remember it being pretty buggy on LE as well.

Any chance you can upload that file? I checked out CAO and I understand the process, but it just seems unnecessary to install it for a one time usage only.

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1 hour ago, NoppaiKohai said:

 

Does this link work for anyone? I'm getting an error and can't even figure out what the mod is / does

 

 

The thread is still up, but it looks like permissions changed on the download page.

thread: https://www.loverslab.com/topic/144914-sexlab-bitches-be-warned-beta-basic-mod-kit/

 

I found an SSE 1.0 link on pg 2, looks like it's out of date. Cached data shows it's up to 1.3. There are several addons throughout the thread as well.

 

Hopefully this will come up for you, I found google's cached view of the download page. It looks interesting, I hope it comes back soon.
https://webcache.googleusercontent.com/search?q=cache:x4erhM_tugUJ:https://www.loverslab.com/files/file/12893-sexlab-bitches-be-warned-beta-basic-mod-kit/+&cd=1&hl=en&ct=clnk&gl=us&client=firefox-b-1-d

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On 5/26/2020 at 6:03 AM, osmosis-wrench said:

Riding Styles 2 works okayish after running it through CAO, a little buggy but tbh I remember it being pretty buggy on LE as well.

When I tried converting it with CAO and the Creation Kit the MCM and fundamental framework of the mod works, but animations do not work and you fail to get attached to the thing you're trying to ride (which in my case is mostly giants and other bipedal creatures).

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1 hour ago, Coalstorm said:

When I tried converting it with CAO and the Creation Kit the MCM and fundamental framework of the mod works, but animations do not work and you fail to get attached to the thing you're trying to ride (which in my case is mostly giants and other bipedal creatures).

I was able to get connected to things around 50-60% of the time, but the longer I used it the more buggy it got. Worked okay with horses, didn't test it with anything else.

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6 hours ago, osmosis-wrench said:

I was able to get connected to things around 50-60% of the time, but the longer I used it the more buggy it got. Worked okay with horses, didn't test it with anything else.

Yeah, I suspected that the reason it worked for you was that you probably used it on horses, which obviously have no issue with the whole 'player staying attached to the mount' -part. 

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16 minutes ago, JerseyWalrus said:

For Sanguine's Debauchery, should we just use the one in the link? As far as I know those are for the LE version, no? Do we run it through the CK and do all the conversion stuff or do we just install it?

Slightly older SE versions for SD+ are here (link is also on the LE's mod page)

 

The most recent version's meshes and animations will require conversion.  The gyrations and machinations of updating the main form version of the plugin file via the CK are an entirely optional step.

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1 hour ago, 4nk8r said:

Slightly older SE versions for SD+ are here (link is also on the LE's mod page)

 

The most recent version's meshes and animations will require conversion.  The gyrations and machinations of updating the main form version of the plugin file via the CK are an entirely optional step.

Thank you for the tip. I knew about the Conversion page but since the one linked by this tracking page sent me to the LE version, I assumed that one was possibly good to go for SE too.

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1 hour ago, JerseyWalrus said:

For Sanguine's Debauchery, should we just use the one in the link? As far as I know those are for the LE version, no? Do we run it through the CK and do all the conversion stuff or do we just install it?

I'm using the version converted by Testificateguy.  It's the most recent stable conversion for SD+

.   Also, if you have More Nasty Creatures installed, make sure that it's loaded after SD+ otherwise you'll CTD when encountering certain creatures. 

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9 hours ago, Duncan Idaho said:

Sounds fun.

Is the NPC killing cart a real thing or just a bug for one person? Seems like a bad idea to do that. 

 

Cart kill NPC. Enemy will attack you in cart. This is all of course unpleasant. But this mod it just for fun. Maybe someone of modders will  fix this it.

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7 minutes ago, orgs1n said:

DAR works just fine with MO2. What's the error message you're getting?

You have one or more script extender plugins which failed to load!

 

If you want this notification to go away, here are some steps you can take:

• Look for updates to the mod or the specific plugin included in the mod.

• Disable the mod containing the plugin.

• Hide or delete the plugin from the mod.

 

To refresh the script extender logs, you will need to run the game and/or editor again!

 

The failed plugins are:

• DynamicAnimationReplacer version 1 (DynamicAnimationReplacer.dll, DynamicAnimationReplacer v1.1.0 for SkyrimSE) reported as incompatible during load.

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16 minutes ago, saltshade said:

You have one or more script extender plugins which failed to load!

 

The failed plugins are:

• DynamicAnimationReplacer version 1 (DynamicAnimationReplacer.dll, DynamicAnimationReplacer v1.1.0 for SkyrimSE) reported as incompatible during load.

Your post made me notice that I was still using version DAR 1.0, but I upgraded now and both 1.0 and 1.1 don't show any such message in my MO2 setup (version 2.2.2.1).

 

You do have DAR's prerequisites installed, right? SKSE and the Address Library for SKSE Plugins?

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20 minutes ago, saltshade said:

You have one or more script extender plugins which failed to load!

 

The failed plugins are:

• DynamicAnimationReplacer version 1 (DynamicAnimationReplacer.dll, DynamicAnimationReplacer v1.1.0 for SkyrimSE) reported as incompatible during load.

Another thing to check is that you didn't accidentally download the LE version of DAR. That would expect a different SKSE version indeed.

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38 minutes ago, orgs1n said:

Another thing to check is that you didn't accidentally download the LE version of DAR. That would expect a different SKSE version indeed.

I have all the requirements. The latest SKSE and the address library. It also says "DynamicAnimationReplacer v1.1.0 for SkyrimSE" in the message. I have a lot of SKSE plugins and this is the only with with an error.

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