tasairis Posted February 27, 2018 Author Share Posted February 27, 2018 7 hours ago, Farass said: Hmm..any chance you could share the .esm file? Tried resaving my .esm file in CK , but no change in game. The error I get is the same for all creatures: CF][Framework] Triggering update for ["Frost Troll" [Actor < (FF003F0F)>]] [CF][Creature] Update being forced on ["Frost Troll" [Actor < (FF003F0F)>]]; havingSex=False savedOverrideArousal=3 arousalSource=3 [CF][Creature] ["Frost Troll" [Actor < (FF003F0F)>]] aroused [CF][Creature] Not equipping aroused armour on ["Frost Troll" [Actor < (FF003F0F)>]]; there is no aroused armour; gender=1 So it all boils down to creature framework not beeing able to find either the normal armor or the aroused armor for the creatures. The CF ESM? CF doesn't have any assets - it's really just the framework, the ESM is minimal, and meshes and textures come from the plugins. So do you mean MNC? I'd like to compare our versions: can you send me your ESP, and in case it's the meshes everything in /meshes/MoreNastyCritters/troll? I keep getting the first post of a page. FFS Link to comment
tasairis Posted February 27, 2018 Author Share Posted February 27, 2018 7 hours ago, LazyGirl said: Creature Framework With the CreatureFramework.pex linked on first page - works 50/50, aroused meshes often get equipped and then removed even with SexLab Aroused integration off Fixed it by adding an extra armor check to CFEffectCreature.pex but it's a workaround rather than a solution so nothing I'd recommend. What was the change you made? Could help to explain what the problem is. Link to comment
tasairis Posted February 27, 2018 Author Share Posted February 27, 2018 7 hours ago, Pfiffy said: Well, at least I'm happy with cf running partially... Whenever I open the new CK it comes up with thousands of warnings. Yeah... I haven't tried loading any plugins with USSEP too, that might have fixed some issues, but even the vanilla files have warnings - especially Dawnguard. (But at least they seem to be mostly minor issues.) It was the same with Oldrim. But it seems like SSE CK has more mod validation checks added to it, which is really nice. Quote did anyone with scriptig abilities took a look at CF so far? Just in case that it is depending on something we don't know? I recompiled all the scripts in CK successfully, so there's no compile-time errors (eg, missing dependency or function calls that doesn't exist). I also looked through my Papyrus log for anything important and didn't see anything, but since CF/MNC is working I wouldn't expect any errors from it in the first place. Maybe you could help me with that? Enable Papyrus logging, Spoiler Edit Skyrim.ini - in MO2 use its INI Editor, otherwise it's \SSE\Skyrim.ini Find the [Papyrus] section Set bEnableLogging=1, bEnableTrace=1, bLoadDebugInformation=1 (add them if they don't exist) Log files go in Documents\My Games\SSE\Logs\Script. #0 is most recent. load up the game, test it out until it doesn't work, then quit, then post/send me the Papyrus log? In other words, I'm fine helping people out with troubleshooting their problems, but there's only so much I can do given just a description... Quote Well, I have just downloaded the new 11G2 version of MNC estrus, Estrus chaurus and Estrus Spider... And when it comes to 'equipping the equipment' it works... I have not touched the esp of MNC... Don't know what happened. Estrus work fine... Estrus Spider, too... Estrus Chaurus registered the estrus anims, but nothing else... But I have a strage effect right now... Sometimes the human part gets stuck in a T Pose for a while and sometimes I get a message that I have the wrong Skeleton installed. Tested on Ballista, Spider, Sphere, Dog and the the differen chaurus. Make sure you're only adding one mod at a time when testing. So CF and one plugin (because CF by itself won't do anything). I mean for all I might know EC+ is conflicting with CF somehow. Or with another CF plugin. EC+ isn't my cup of tea so if I get around to checking that it will be a while. Quote Damn it, I'm a consumer, not a modder.... Ok.. I have already created a mod but nothing on the level that I'm dealing with right now... Don't feel bad: I'm a software developer so this is all second nature to me Link to comment
zarantha Posted February 27, 2018 Share Posted February 27, 2018 7 hours ago, Pfiffy said: Well, I have just downloaded the new 11G2 version of MNC estrus, Estrus chaurus and Estrus Spider... And when it comes to 'equipping the equipment' it works... I have not touched the esp of MNC... Don't know what happened. Estrus work fine... Estrus Spider, too... Estrus Chaurus registered the estrus anims, but nothing else... But I have a strage effect right now... Sometimes the human part gets stuck in a T Pose for a while and sometimes I get a message that I have the wrong Skeleton installed. Tested on Ballista, Spider, Sphere, Dog and the the differen chaurus. Damn it, I'm a consumer, not a modder.... Ok.. I have already created a mod but nothing on the level that I'm dealing with right now... Iirc, wasn't estrus chaurus failing a nioverride check? I was thinking of seeing if the SL Cumshot workaround from sfll would work for EC too, but I probably won't be able to try until the weekend. Link to comment
LazyGirl Posted February 27, 2018 Share Posted February 27, 2018 47 minutes ago, tasairis said: What was the change you made? Could help to explain what the problem is. Added a check to the default and aroused OnUpdate events that verifies the arousedArmor is equipped. If it is the script continues as normal. If not an attempt is made to equip it with a new check scheduled 0.25 seconds later to verify success. Hope it helps, I'd upload the script but I couldn't find anything on the modpage about distributing edits being allowed. Link to comment
SRR_2020 Posted February 27, 2018 Share Posted February 27, 2018 HELP!! I used the devious devices.dll and .esm that were giving on page 4 of this amazing thread and used them to convert my oldrim version to SE. Now I read version 3.3 worked fine but that wasn't available to download so I used my oldrim version which happened to be 2.0. All 3 Devious Devices mods were properly converted and seem to work fine (I guess, the game hasn't crashed but I've yet to find many devices to play with). Since I wanted to see if the devices worked I also ported Devious Cidhna (which I LOVE) BUT all the dialogue created by this mod doesn't show up. I get [...] as a dialogue option for my character to choose and when the NPC replies it says "LOOKUP FAILED". The rest of the mod seems to work fine, they slap the blindfold on me and start to rape me when I pass by or ask for help, it's just the dialogue isn't working. I heard SE changed the scripts folder or something like that so I copied the scripts from "Scripts/source" to "source/scripts" and it seems to be pointless as everything is the same (copy, not moved or overwrite or anything like that). I think it's totally to do with this but I have no clue as my experience with modding is mostly following orders instead of improvising XD. So any help would be greatly appreciated. Link to comment
leizar Posted February 27, 2018 Share Posted February 27, 2018 All SLAL animation packs are easy to convert. You need to convert animations, meshes if any animobjects are present and save esp in CK (I personally coppied records to my SSEMerge.esp as my frankenstain of load order goes up to 254 esp). I have converted them all with exeption of SLAL NSAP Mitos pack that is somehow causing T-pose after converting. Link to comment
Farass Posted February 27, 2018 Share Posted February 27, 2018 5 hours ago, tasairis said: The CF ESM? CF doesn't have any assets - it's really just the framework, the ESM is minimal, and meshes and textures come from the plugins. So do you mean MNC? I'd like to compare our versions: can you send me your ESP, and in case it's the meshes everything in /meshes/MoreNastyCritters/troll? I keep getting the first post of a page. FFS I will do some more testing first:-) Thanks for the help so far. Hmm..no progress. CF can't find the arousedArmor (CF][Creature] Not equipping aroused armour on ["Frost Troll" [Actor < (FF003F0F)>]]; there is no aroused armour; gender=1) Could it be errors with the .json files? The scripts are the same as everybody else is using I quess and everything else works fine....just the mesh swapping that is not. Link to comment
Pfiffy Posted February 27, 2018 Share Posted February 27, 2018 3 hours ago, zarantha said: Iirc, wasn't estrus chaurus failing a nioverride check? I was thinking of seeing if the SL Cumshot workaround from sfll would work for EC too, but I probably won't be able to try until the weekend. Well if it does, Estrus spider should fail it, too... Or not? My problem was that I didn't run FNIS after installing some SLAL pack. And after moving some DD anims from one folder to another it is not crashing. This should be added to the description. I just got the permission to upload a port of Aroused... and SexSlaves... Link to comment
Pfiffy Posted February 27, 2018 Share Posted February 27, 2018 7 hours ago, scipher99 said: here you go compiled with changes. Enjoy Edit: Creature Framework compiled SLCumshotConfig.pex CreatureFramework.pex Is the CF pex different from that in the Jcontainers threat? Link to comment
Pfiffy Posted February 27, 2018 Share Posted February 27, 2018 Horny creatures of Skyrim and the Horny dragons can also be added to the working list...If they are already on it, sorry... I'm loosing track. Link to comment
Bluegunk Posted February 27, 2018 Share Posted February 27, 2018 14 hours ago, DoubleTrouble999 said: Are you looking at correct mod? It is in Form 44 for me I went back and checked. Now I'm confused - I'm sure I had to convert it. D'Oh. Brain failure. Sorry. Link to comment
infiniteone Posted February 27, 2018 Share Posted February 27, 2018 On creature framework issues, at least for me the esp wasnt enabled for MNC so when I enabled it there were some improvements lol.... some creatures had their unaroused bits on, but so far testing they didnt become visually aroused. Perhaps I need to disable some other SL mod's that may be conflicting. Ill test again and try to get some errors from the logs this time. Link to comment
Pfiffy Posted February 27, 2018 Share Posted February 27, 2018 16 minutes ago, Bluegunk said: I went back and checked. Now I'm confused - I'm sure I had to convert it. D'Oh. Brain failure. Sorry. Well, for me it is running with the 43 header and my computer didn't explode. Same for a lot of other mods...But I also have to say, that it isn't a rule for all... Link to comment
Pfiffy Posted February 27, 2018 Share Posted February 27, 2018 13 minutes ago, infiniteone said: On creature framework issues, at least for me the esp wasnt enabled for MNC so when I enabled it there were some improvements lol.... some creatures had their unaroused bits on, but so far testing they didnt become visually aroused. Perhaps I need to disable some other SL mod's that may be conflicting. Ill test again and try to get some errors from the logs this time. I have it running and if creatures have their second time they will equip their equipment... but i only tested it shortly and right now I am not sur if they unequip it again. Sidenote: I didn't even touch the esp, It didn't work this way with the 44 header... Link to comment
Farass Posted February 27, 2018 Share Posted February 27, 2018 1 hour ago, Pfiffy said: I have it running and if creatures have their second time they will equip their equipment... but i only tested it shortly and right now I am not sur if they unequip it again. Sidenote: I didn't even touch the esp, It didn't work this way with the 44 header... I have tried plenty to get this working, but no luck. Always the same message for every creature: (CF][Creature] Not equipping aroused armour on ["Frost Troll" [Actor < (FF003F0F)>]]; there is no aroused armour; gender=1) CF: - converted .esp to esp and svaed through CK - no difference - did not touch .esp - no difference - edited scripts for jcontainers and compiled all scripts again to make sure there were no errors - no difference MNC: - converted nifs with nif optimizer - converted animations to SSE - looked at scripts - nothing to edit it seems - saved .esp in CK - no difference - did not touch .esp in CK- no difference - checked in SSEEdit if names and adresses is the same as in the .json files - seems ok - changed names on aroused armor in .psc and .json files from arousedarmor/normalarmor to CFArmorAroused/CFArmorNormal - no difference - Waht about the .DLL file? SetVehicleFixPlugin.DLL this is not loaded, does this have anything to say? in Skyrim Creature Freamework MCM: -everything registers - creatures are registered and both sexlab and sexlabaroused are registered Anyone got some idea what is wrong? I am left with this mod and SOS before I would say that I could replace Oldrim:-) mods used : Spoiler ApachiiHair.esm ApachiiHairFemales.esm ApachiiHairMales.esm Campfire.esm CreatureFramework.esm Dawnguard.esm Dragonborn.esm HearthFires.esm HentaiPregnancy.esm Lanterns Of Skyrim - All In One - Main.esm SexLab.esm SexLabAroused.esm Skyrim.esm Update.esm ZaZAnimationPack.esm 1nivWICCloaks.esp 3jiouAnimSLAL.esp ABT SE - Kevkas All-in-One.esp AddItemMenu2.esp AdventurersAndTravelers.esp Alternate Start -- New Beginnings.esp Alternate Start - Live Another Life.esp AmazingFollowerTweaks.esp AnubAnimObj.esp Apropos.esp Ars Metallica.esp babes combined.esp Bashed Patch, 0.esp Bathing in Skyrim - Hunterborn.esp Bathing in Skyrim - Main.esp BDIC.esp BDIC SkyTEST Patch.esp BDVanillaCritters.esp Beards.esp Bells of Skyrim.esp Bells of Skyrim - ICAIO Patch.esp Better Dynamic Snow.esp Better Dynamic Snow - NSUTR Patch.esp Better Vampire NPCs.esp Book of UUNP - Textures.esp Book of UUNP - WIC - Cloaks Skyrim - Patch.esp Book of UUNP Iron And Steel.esp BVFE.esp CC'sEnhancedOreVeinsSSE-HearthfirePatch.esp Chesko_WearableLantern.esp CinematicFireFX.esp Cloaks.esp Cloaks - Dawnguard.esp Cloaks - USSEP Patch.esp Convenient Bridges.esp Darkwater Crossing.esp dc-untamed-000.esp dD - Enhanced Blood Main.esp dD-Larger Splatter Size.esp dD-Medium Script Range.esp dD-No Spinning Death Animation Merged.esp DeadlySpellImpacts.esp Deadly Wenches.esp DFB - Random Encounters.esp DiverseDragonsCollectionSE.esp DIVERSE SKYRIM.esp DoubleBedsAreForTwoPeople.esp Dragon Bridge.esp DustEffectsSSE.esp DW.esp dynamic fires.esp EasierRidersDungeonPackSSE.esp Eli_Breezehome.esp Eli_Routa.esp EmbersHD.esp EnhancedLightsandFX.esp EveryBody's Different.esp fallentreebridges.esp Fixed body collision.esp FNIS.esp FNISSexyMove.esp Footprints.esp Forgotten DungeonsSSE.esp ForgottenMagic_Redone.esp Frostfall.esp FrostpeakLodge.esp frozenintime.esp GatherWildernessResources.esp Haladoondogs.esp Halo's Poser.esp haltedstream.esp HammetDungeons.esp Harem.esp HDT Necklace.esp HDTTESTEarring.esp Helgen Reborn.esp High Level Enemies - SIC SE Edition.esp Hothtrooper44_Armor_Ecksstra.esp Hothtrooper44_ArmorCompilation.esp Hotsprings of Skyrim.esp HPSoulGemBirth.esp Hunterborn.esp Hunterborn - Campfire Patch.esp Hunterborn - iNeed Patch.esp IcePenguinWorldMap.esp Immersive Citizens - AI Overhaul.esp Immersive Jewelry.esp Immersive Patrols II.esp Immersive Sounds - Compendium.esp Immersive Weapons.esp Immersive Wenches.esp Immersive Wenches -Apachii hairs- Patch.esp Immersive Wenches -Immersive Citizens AI Overhaul Patch-.esp Inconsequential NPCs.esp Increased Enemy Bosses - 2x.esp Increased Enemy Spawns - 2x.esp iNeed.esp iNeed - Extended.esp ISC Enhanced Blood Patch.esp Ivarstead.esp JK's Riverwood.esp JKs Whiterun.esp Judgment Wenches.esp JUSTICE - City Exteriors.esp Karthwasten.esp Keeping Warm.esp Keld-Nar.esp KrittaKittyHorsesForSSE.esp KS Hairdo's.esp KSWigsHDT.esp Kynesgrove.esp LABikiniSSE.esp LADX_SSE.esp Laundry.esp LegacyoftheDragonborn.esp LegacyoftheDragonborn - TexturePack.esp Lethal Traps.esp LFGCustom.esp LrsamwaysExpandedSkyrimWeaponry.esp Man Those Borders!.esp mihailanimalbones.esp mihailrusticweaponspack.esp MK Poser.esp Modern Brawl Bug Fix.esp MonnoBikini.esp MoreBanditCamps.esp MoreBanditCamps(SSE Explorer'sEdition).esp MoreNastyCritters.esp Mortal Enemies.esp mrbs-uniqueloot-se.esp NarrativeLoot - Paintings and Frames.esp NAT.esp NB-Scars.esp Nemain.esp NibblesAnimObjects.esp Northern Marsh Bridges SE.esp notice board.esp OBIS Loot SE.esp OBIS SE.esp OBIS SE - NoticeBoard - Addon.esp OBIS SE Patrols Addon.esp Open Face Guard Helmets.esp opmfgconsole.esp Ordinator - Perks of Skyrim.esp PC Head Tracking - MCM.esp Populated Dungns Caves Ruins Legendary.esp Populated Skyrim Prisons Cells.esp Poser Hotkeys.esp Prometheus_No_snow_Under_the_roof.esp PrvtI_HeavyArmory.esp PrvtIRoyalArmory.esp Public Executions.esp PumpingIron.esp RaceMenu.esp RaceMenuPlugin.esp Ravengate.esp Realistic AI Detection 2 SE Lite.esp Realistic Melee Range.esp RealisticWaterTwo.esp RealisticWaterTwo - iNeed.esp Rebirth Monster.esp Reverb and Ambiance Overhaul - Skyrim.esp Rorikstead Revised.esp RSSL.esp RUSTIC SOULGEMS - Unsorted.esp S3DTrees NextGenerationForests.esp s23_LocationalDamage_SE.esp SC07SexLabRandomAttack.esp Schlongs of Skyrim - Light.esp SE_archeryFTW.esp Settlements Expanded SE.esp Settlements Expanded SE - No Snow Under the Roof Patch.esp SexLab-AmorousAdventures.esp SexLab-Stories.esp SexLab_PaySexCrime.esp SexLab_Solutions.esp SexLab Aroused Creatures.esp SexLabDefeat.esp SexLab Eager NPCs.esp SexLabGuild.esp SexLab TDF Aggressive Prostitution.esp SexSlavesForVanillaBandits.esp SexyMannequinsFemale_SSE.esp SFCO - Alternate Start Patch.esp SFCO - Immersive Citizens Patch.esp shelterfortheweak.esp ShowersInInns.esp Simple AUA.esp SimplyKnock.esp Skyrim Better Roads and Bridges - All In One - Merged.esp Skyrim Immersive Creatures Special Edition.esp SkyrimSewers.esp Skysan_Icicle.esp SkyTEST-HarderCreatures.esp SkyTEST-RealisticAnimals&Predators.esp SkyUI_SE.esp SLAdv_GoldWeight.esp SLAdventures.esp SLAL_AnimationsByLeito.esp SLAL_K4Anims.esp SLALAnimObj.esp SLALAnimObjBillyy.esp SLAnimLoader.esp SlaveTats.esp SMIM-SE-Merged-All.esp Snazzy Furniture and Clutter Overhaul.esp snowshack.esp Snowy AF Windhelm.esp SparklesSE.esp STAC.esp TacticalValtheim.esp Tentapalooza.esp TeraArmorSSE Level List LOOT.esp TERAArmorsSSE.esp TeraArmorsSSE LOOT USSEP Patch.esp TerrainLodRedone.esp TES5SE NPCs Travel.esp TGLNordArmor.esp The Paarthurnax Dilemma.esp The Ruins.esp They took our jobs - no chilrden.esp TKDodge.esp TreasureHunter.esp TrueBrows.esp True Eyes SE.esp TTT_ArousedNips.esp UIExtensions.esp Ultimate Lingerie Collection.esp UniqueBorderGates-All.esp Unofficial Skyrim Special Edition Patch.esp UnreadBooksGlow.esp Veydosebrom - Grasses and Groundcover.esp VioLens SE.esp Visible Favorited Gear.esp VisualAnimatedEnchants.esp WetandCold.esp WetFunction.esp Whiterun Forest Borealis.esp widescreen_skyui_fix.esp Wildcat - Combat of Skyrim.esp wizDynamicThings.esp Worlds Dawn.esp xazPrisonOverhaulPatched.esp XPMSSE.esp YurianaWench.esp Link to comment
Pfiffy Posted February 27, 2018 Share Posted February 27, 2018 Hm... Ok. These are my settings for SL and CF. I remembered, that SLAL had a problem with genderchecks for animals. Note: As jemie has posted the creatures sometimes need a second chance before they equipp their equipment. I don't think that the arousal has to be set to '0' but i might help testing things.... keeping the equipment equiped and so on. I don't have so many mods installed, which might also help on my side. JC: 4.01 CF: 1.1.0 pre 2 MNC: 11g2 HC: 11g Link to comment
Pfiffy Posted February 27, 2018 Share Posted February 27, 2018 11 hours ago, zarantha said: Iirc, wasn't estrus chaurus failing a nioverride check? I was thinking of seeing if the SL Cumshot workaround from sfll would work for EC too, but I probably won't be able to try until the weekend. The most important work around we now need is one for DD. If we get a version generally running for all, This would be big step for SE gaming and modding... Link to comment
Thenryb Posted February 27, 2018 Share Posted February 27, 2018 18 hours ago, Pfiffy said: Just found out, that i havn't done them jet... Edit: is working... I cannot seem to find any link to the converted Leito animation packs. (Assuming "is working..." means they have been converted.) Link to comment
scipher99 Posted February 27, 2018 Share Posted February 27, 2018 7 hours ago, Pfiffy said: Is the CF pex different from that in the Jcontainers threat? These are ones I compiled in Notepad++ but I figured it would be easier for everyone who is having trouble compiling then to find them in the same thread. SLCumshot works 100% for me and was a pain due to so many errors I had to chase down in the script compiling it. Link to comment
Mazhen Posted February 27, 2018 Share Posted February 27, 2018 I finally got the Creature Framework to make the wolf equip the Arousal mesh, i turn on TGM and let the wolf stand and bite me while i using Sexlab Aroused (not sure if this had an effect) to set the wolfs aroused state to 100, i then used the Creature Framework's puppeteer mode to set the wolf to male and then trigger update, after that the Wolf suddenly had arousel mesh equipped, i dont know if what i did was what did it or if it was just that i let it stand at bite me for 2 - 5 minutes, but it clear that in my game it wont trigger on its own.. hope this info helps somehow.. Link to comment
Pfiffy Posted February 27, 2018 Share Posted February 27, 2018 2 hours ago, Thenryb said: I cannot seem to find any link to the converted Leito animation packs. (Assuming "is working..." means they have been converted.) I have them converted, but I don't have a permission to upload them so you have to do it on your own... I have just published a port of Billyy's anims and run into the first issues. Befor I start to bring me into trouble with other packs I will see how this works for other ppl. But If you are smart you can as if other authors would give a permission for releasing ported versions of their anim packs. 1 Link to comment
Thenryb Posted February 27, 2018 Share Posted February 27, 2018 54 minutes ago, Pfiffy said: I have them converted, but I don't have a permission to upload them so you have to do it on your own... I have just published a port of Billyy's anims and run into the first issues. Befor I start to bring me into trouble with other packs I will see how this works for other ppl. But If you are smart you can as if other authors would give a permission for releasing ported versions of their anim packs. I thought that might be the case (permission issues). Thanks for your work on this stuff. Link to comment
Pfiffy Posted February 27, 2018 Share Posted February 27, 2018 1 hour ago, Thenryb said: I thought that might be the case (permission issues). Thanks for your work on this stuff. Well, converting SLAL Packs is an easy thing to do. If you run into problems you are here at the right place to ask. I have to correct my self: It is not so easy sometimes... 1 Link to comment
infiniteone Posted February 27, 2018 Share Posted February 27, 2018 Im getting the same errors as those above in my console { (CF][Creature] Not equipping aroused armour on ["Frost Troll" [Actor < (FF003F0F)>]]; there is no aroused armour; gender=1) } And a bunch of these in the papyrus log [Active effect 2 on (0401961D)].CFEffectCreature.UnregisterForUpdate() - "<native>" Line ? [Active effect 2 on (0401961D)].CFEffectCreature.OnArousedSettingChanged() - "CFEffectCreature.psc" Line ? [02/27/2018 - 03:01:32PM] Error: Unable to call UnregisterForUpdate - no native object bound to the script object, or object is of incorrect type I guess I should reinstall MNC, seems odd it says theres not aroused armor, it should be there. Perhaps I need to clean and rebuild SL as well. EDIT: Well I reinstalled MNC even tried the non-converted esp, and mulitple attempts on them as suggested. still same issue of it saying there is no aroused armor when it trys to equip it. Its finding the non-aroused schlong ok but not boners. Link to comment
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