ebbluminous Posted January 17 Share Posted January 17 19 minutes ago, ThyraUnn said: I really Wish Todd would go Work on Starfield and ES6 Instead of breaking Skyrim... How long does Address Library Usually take to Update? SKSE was only a few hours. Ian usually is on top of it. I'm sure he'll fuck with Fallout next... Link to comment
ThyraUnn Posted January 17 Share Posted January 17 3 minutes ago, ebbluminous said: I'm sure he'll fuck with Fallout next... Yes, There was supposed to be a Next Gen Update for it last year but it was moved to this year. but other than that I don't thing it has been touched in awhile. Will Papyrus need an update after address Library? MO2 Likes to only tell me things are incompatible one at a time... so I wonder how many times I am going to open it and it will be like... 2 Link to comment
ebbluminous Posted January 18 Share Posted January 18 19 minutes ago, ThyraUnn said: Yes, There was supposed to be a Next Gen Update for it last year but it was moved to this year. but other than that I don't thing it has been touched in awhile. Will Papyrus need an update after address Library? MO2 Likes to only tell me things are incompatible one at a time... so I wonder how many times I am going to open it and it will be like... Yeah been waiting for the next gen update to mooch along and nuke mods like AE did for Skyrim. Been staying on 1.5.97, so not having to deal with a fresh batch on incompatible mods. This vid will show you how to rolk back to a previous version Link to comment
tasairis Posted January 18 Author Share Posted January 18 (edited) And here we go again. Though I did forget for a whole week that they were planning to do another update to continue with the Steam overlay work. Remains to be seen whether the new Address Library will be backwards-compatible with the previous version. I'm optimistic, and if it is then that'll make a huge difference. New → Ported: From the deeps SE (new version) Ported: Her Boner's - A Transsexual Inn... - SE At least I was ready to update stuff this time. Edited January 18 by tasairis Link to comment
Shonen17000 Posted January 18 Share Posted January 18 Address library has been updated to version 10 for 1.6.1170. 1 Link to comment
Shonen17000 Posted January 18 Share Posted January 18 14 hours ago, ThyraUnn said: Yes, There was supposed to be a Next Gen Update for it last year but it was moved to this year. but other than that I don't thing it has been touched in awhile. Will Papyrus need an update after address Library? MO2 Likes to only tell me things are incompatible one at a time... so I wonder how many times I am going to open it and it will be like... Yes Papyrus needs to be updated,but are you aware that papyrus is included in sexlab framework (it's the same creator afaik)? Link to comment
Kristus Kringle Posted January 18 Share Posted January 18 Dammit, I have Skyrim set not to update but I got a fnis error that said I had to start Skyrim once through steam and when I did, it updated. Link to comment
Cornoholio Posted January 18 Share Posted January 18 Just now, Duncan Idaho said: Dammit, I have Skyrim set not to update but I got a fnis error that said I had to start Skyrim once through steam and when I did, it updated. Ah, that explains that Fnis-error I got yesterday.... shit. Any luck getting the rollback to work? Link to comment
Tron91 Posted January 18 Share Posted January 18 8 minutes ago, Cornoholio said: Ah, that explains that Fnis-error I got yesterday.... shit. Any luck getting the rollback to work? Use the 1130 exe and dll Link to comment
Cornoholio Posted January 18 Share Posted January 18 2 minutes ago, Tron91 said: Use the 1130 exe and dll I did - got a no-start-error as my SKSE and address library were out of date - obviously. And if I update those 9/10 my mods are gone... also apparently I can't get that rollback to work. And there I was looking forward to a relaxing evening of modded SSE - man, Todd, you really are one retarded fucker. Link to comment
Kristus Kringle Posted January 18 Share Posted January 18 20 minutes ago, Cornoholio said: Ah, that explains that Fnis-error I got yesterday.... shit. Any luck getting the rollback to work? I'll just wait for everything to update. A break is good. 1 Link to comment
Tron91 Posted January 18 Share Posted January 18 10 minutes ago, Cornoholio said: I did - got a no-start-error as my SKSE and address library were out of date - obviously. And if I update those 9/10 my mods are gone... also apparently I can't get that rollback to work. And there I was looking forward to a relaxing evening of modded SSE - man, Todd, you really are one retarded fucker. Your skyrim version? Link to comment
Cornoholio Posted January 18 Share Posted January 18 5 minutes ago, Tron91 said: Your skyrim version? I used to run 1.6.1130 - and was updated to 1.6.1170 against my will. 1 Link to comment
Tron91 Posted January 18 Share Posted January 18 24 minutes ago, Cornoholio said: I used to run 1.6.1130 - and was updated to 1.6.1170 against my will. Tested my theory into practical. The 1130 exe works with the updated 1170 data files. The process: 1. Shut down steam. 2. Navigate to "Whichever drive you have steam installed\SteamLibrary\steamapps" 3. Rename the file "appmanifest_489830.acf" to "appmanifest_489830.acf.1170" 4. Paste the file "appmanifest_489830.acf", I have attached below in that folder. 5. Make that file "Read-Only" 6. Go to "Whichever drive you have steam installed\SteamLibrary\steamapps\common\Skyrim Special Edition" 7. Rename the file "SkyrimSE.exe" to "SkyrimSE.exe.1170" 8. Paste the "SkyrimSE.exe" file from "SkyrimSE.1130.7z" archive I have attached below. 9. Restart Steam 10. Start the game from skse_loader appmanifest_489830.acf SkyrimSE.1130.7z 1 Link to comment
Tron91 Posted January 18 Share Posted January 18 (edited) You might have to edit the "appmanifest_489830.acf" file. Open the "appmanifest_489830.acf.1170" file in notepad and copy the value against "LauncherPath" from here to the file I have provided and then save and make the "appmanifest_489830.acf" file "Read-Only" You will have to the same for the value against "LastOwner" as well. It's your Steam User ID in numeric. Edited January 18 by Tron91 Link to comment
tasairis Posted January 18 Author Share Posted January 18 I'm assuming the new Address Library update went normally and didn't have to break compatibility with 1130. So no clusterfuck this time around. Link to comment
Yinkle Posted January 18 Share Posted January 18 (edited) Running steam in offline mode and setting Skyrim to only update between hours you are asleep is the way forward. Still on 640 here and no plans to update until all skse mods are supported. Edited January 18 by Yinkle Link to comment
Yinkle Posted January 18 Share Posted January 18 2 hours ago, Duncan Idaho said: Dammit, I have Skyrim set not to update but I got a fnis error that said I had to start Skyrim once through steam and when I did, it updated. In future, if you get this error, ignore it or make sure Steam is in offline mode before obeying. Link to comment
Cornoholio Posted January 18 Share Posted January 18 (edited) Hm... since Address-library and SKSE64 already Updated I gave it a try: I'm happy to report that the authors of FasterSMP are already working on it, according to their nexus forum! Edited January 18 by Cornoholio Link to comment
VeraDra Posted January 19 Share Posted January 19 1 hour ago, Cornoholio said: Hm... since Address-library and SKSE64 already Updated I gave it a try: I'm happy to report that the authors of FasterSMP are already working on it, according to their nexus forum! So to the surprise of no one, the only affected mods are mods not using AddressLibrary 2 Link to comment
WCSC Posted January 19 Share Posted January 19 2 hours ago, VeraDra said: So to the surprise of no one, the only affected mods are mods not using AddressLibrary Heh, so....I gotta ask because I'm dumb when it comes to this stuff, I don't really know what AL is other than some mods require it....why would this mainly affect mods not using it? Link to comment
Shonen17000 Posted January 19 Share Posted January 19 (edited) 14 hours ago, Yinkle said: In future, if you get this error, ignore it or make sure Steam is in offline mode before obeying. Another solution is to write protect the file appmanifest_489830.acf, even if steam tries to force update the game, it'll fail. @Cornoholio papyrus and sexlab have been updated. Edited January 19 by Shonen17000 Link to comment
tasairis Posted January 19 Author Share Posted January 19 20 hours ago, VeraDra said: So to the surprise of no one, the only affected mods are mods not using AddressLibrary Actually PapyrusUtil and SexLab both use it, however they still tend to need updating... Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now