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Darkest Dungeon Erotic Mods


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I have been harvesting a lot of mods in this post, so I think I should also share some small mods I made.
This is a small mod to change the picture of the item during interaction. The location of the source file is Darkest Dungeon/scrolls/. Just overwrite the source file (Remember the backup source file). The effect is that this girl's face will appear when you encounter an object that can interact, and she will open her mouth when you pick up the interactive prop with your mouse. This file also contains a version that fits the 32-module package MOD (if you want to modify this, you need to go to the MOD folder and change it again).
(This is a text translated by Google. I'm sorry that I can't understand it directly in my English. This paragraph seems to be able to express the purpose of this MOD)

use_inventory.png

use_inventory_active.png

use_inventory.zip

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On 6/12/2020 at 12:04 PM, SparklySnuggly said:

Xelsword posted a question to help him decide which design you guys like more?

 

hound new.png

Certainly was not looking forward to a furry mod. Apparently a lot of people were. Not sure how I feel about that.

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On 6/12/2020 at 8:04 PM, SparklySnuggly said:

Xelsword posted a question to help him decide which design you guys like more?

 

hound new.png

Gonna go left with this one. Or maybe both and do the left as default and right as an optional alternative?

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I have good news and bad news.

Good news: I can finally get back into the game, and the title screen text is back to normal.
redirect.gif.5492ef74b57f97cb038ec3790313522d.gif

Bad news:

20200614055831_1.jpg.ddad6d757514e4a17f147d503ba394ab.jpg

I am back to square one.


Verifying the game files changed nothing. I had to completely reinstall the game.

On one hand, it does remember your mods and reinstalls them. On the other hand, it deletes them when you uninstall, so I had to reconfigure a couple dozen of them afterward. In a couple cases, this means several hours in Photoshop. I did have them backed up, but I did an oopsie and overwrote them because of course I did.

I went through each and every mod that didn't already have .loc2 files and did what so many of you have told me to do. Move all files except localization.bat from the main directory and slap the .xml files in there one at a time. Game wouldn't launch. Oh right, of course, the modfiles.txt are still pointing to the .loc files. So I remove modfiles.txt and try again.

Exact.
Same.
Problem.


So the bulk rename I did the first time actually WAS all I needed to do, and whatever is causing this problem is likely unrelated.

I made sure none of the mistakes I made before were repeated, so that isn't a concern.

I've been at this for two weeks, only to end up right back where I started. But at least now I know what isn't the problem.


I've been working on editing some stuff that I intended to post here, but I can't actually test any of it until I get this solved. But uh, I'm out of ideas.
 

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On 6/13/2020 at 7:03 PM, JohnWelsh said:

I assume Xelsword has finished his work on the Occultist skin, seeing as he started asking people about the next skin on his patreon or whatever.
If that is the case is there a person here who both got his hands on xelsword's occultist skin and is willing to share?

Xelsword release his mod for public after about 2 weeks from when he release on patreon so right now just wait. You can then find the mod on his patreon or on nexus.

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48 minutes ago, Svoss said:

Xelsword release his mod for public after about 2 weeks from when he release on patreon so right now just wait. You can then find the mod on his patreon or on nexus.

I know that. I was wondering if anyone is willing to share it now. But it does not seem that way.

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On 6/12/2020 at 9:04 PM, SparklySnuggly said:

Xelsword posted a question to help him decide which design you guys like more?

 

hound new.png

would prefer the right one, as its ment to be a dog not human, or with little more work both can work, as xelsword gives dark-eyes version to his skins, as the fully furry can be the last 8 ones and the humanoid the first 8.

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Interactive items_Coral Texture Modification

The original coral items did not change significantly before and after the interaction, and this is a very important interactive item.
This modification adds a lying maid to Coral. After the interaction, she will change the state so that the hero team can easily judge her state when passing by again.
Simply overwrite the source file with this folder. The source file location is Darkest Dungeon/props/shared/curios/(Remember to back up the source file).
The maid material comes from the game:SYAKUGA

 

珊瑚1.png

珊瑚2.png

eerie_coral.zip

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15 hours ago, sodacan said:

I have good news and bad news.

Good news: I can finally get back into the game, and the title screen text is back to normal.
redirect.gif.5492ef74b57f97cb038ec3790313522d.gif

Bad news:

20200614055831_1.jpg.ddad6d757514e4a17f147d503ba394ab.jpg

I am back to square one.


Verifying the game files changed nothing. I had to completely reinstall the game.

On one hand, it does remember your mods and reinstalls them. On the other hand, it deletes them when you uninstall, so I had to reconfigure a couple dozen of them afterward. In a couple cases, this means several hours in Photoshop. I did have them backed up, but I did an oopsie and overwrote them because of course I did.

I went through each and every mod that didn't already have .loc2 files and did what so many of you have told me to do. Move all files except localization.bat from the main directory and slap the .xml files in there one at a time. Game wouldn't launch. Oh right, of course, the modfiles.txt are still pointing to the .loc files. So I remove modfiles.txt and try again.

Exact.
Same.
Problem.


So the bulk rename I did the first time actually WAS all I needed to do, and whatever is causing this problem is likely unrelated.

I made sure none of the mistakes I made before were repeated, so that isn't a concern.

I've been at this for two weeks, only to end up right back where I started. But at least now I know what isn't the problem.


I've been working on editing some stuff that I intended to post here, but I can't actually test any of it until I get this solved. But uh, I'm out of ideas.
 

And you were sure to rename the .loc2 you generated and move them back to their respective mod folders and move the vanilla .loc2's back into the main localization folder?

 

If so, and you're still having all these issues, I got zero idea what to tell you given the sheer amount of mods you have. It could be any of them. My best advice would be to reinstall them one at a time on a new estate and seeing when and where it breaks down.

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Normally, I don't think Sparkly or I post the WIP sketches of Xelsword's classes, but the ones for houndmaster look so fucking exciting that I couldn't help but post them as soon as I saw them.

 

Also, Xelsword put up a poll for the patrons on whether to continue forth with only the new design (furry girl) or do both the furry AND old design for the hound girl. The majority seem to be in favor of having both as options, meaning that in all likelihood everyone should get their preference met, albeit at the cost of it taking Xelsword more time.

https://c10.patreonusercontent.com/3/eyJwIjoxfQ%3D%3D/patreon-media/p/post/38236139/b1f439c16abc40b5b1b3e910489fa9bc/1.png?token-time=1593403837&token-hash=3CfklpCZWvXzeggaDXgXyrkGHZT16gQvyHafdsCwoGI%3D

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1 hour ago, Rosy-Rose said:

Normally, I don't think Sparkly or I post the WIP sketches of Xelsword's classes, but the ones for houndmaster look so fucking exciting that I couldn't help but post them as soon as I saw them.

 

Also, Xelsword put up a poll for the patrons on whether to continue forth with only the new design (furry girl) or do both the furry AND old design for the hound girl. The majority seem to be in favor of having both as options, meaning that in all likelihood everyone should get their preference met, albeit at the cost of it taking Xelsword more time.

https://c10.patreonusercontent.com/3/eyJwIjoxfQ%3D%3D/patreon-media/p/post/38236139/b1f439c16abc40b5b1b3e910489fa9bc/1.png?token-time=1593403837&token-hash=3CfklpCZWvXzeggaDXgXyrkGHZT16gQvyHafdsCwoGI%3D

 

pure.jpg.fc44a1606ca64cbe6c4b45bb9d0170b6.jpg

Spoiler

duchess_guild_header.png.a8028350a5655085d3b3136ddbf5491d.png

I'm not a furry, but it would be great if Xelsword could learn from this skin.

 

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9 hours ago, Rosy-Rose said:

And you were sure to rename the .loc2 you generated and move them back to their respective mod folders and move the vanilla .loc2's back into the main localization folder?

If I didn't, the game wouldn't work at all. That's how you get a crash. If the vanilla game files aren't there, it won't even get to the title screen. And for some reason has Kadokawa Games splash screens.

 

9 hours ago, Rosy-Rose said:

My best advice would be to reinstall them one at a time on a new estate and seeing when and where it breaks down.

Do...do you have any idea how long that would take? Just scrolling from the bottom of the in-game mod list to the top takes 30 seconds using four fingers on the mouse wheel. I've already spent two weeks on this.

All I wanted was to play my video game. I can't believe more people aren't pissed about this.

I'm going to sacrifice a piece of my soul and ask about it on Discord. If they can't help, I guess this is my only option.

1484955028_ezgif.com-49da56ba41.gif.efc9cf1379cfc67c866781e04720d564.gif

I want to die.

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5 hours ago, sodacan said:

If I didn't, the game wouldn't work at all. That's how you get a crash. If the vanilla game files aren't there, it won't even get to the title screen. And for some reason has Kadokawa Games splash screens.

 

Do...do you have any idea how long that would take? Just scrolling from the bottom of the in-game mod list to the top takes 30 seconds using four fingers on the mouse wheel. I've already spent two weeks on this.

First can you list the name of all the mods that have localization folder? I assume you are playing with steam so minus famous class mods and dungeon like Sunward isles (since their authors update them constantly).

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On 6/15/2020 at 1:17 AM, Rosy-Rose said:

Normally, I don't think Sparkly or I post the WIP sketches of Xelsword's classes, but the ones for houndmaster look so fucking exciting that I couldn't help but post them as soon as I saw them.

 

Xelsword spoils us, his stuff is so High Quality its beyond all my expectations, it's amazing!

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A Beautification about buff affliction torture or virtue town events embark logo&A Beautification about changes the COM dlc town interface logo


When the town event:Next dungeon expedition adds heroic virtue or torture affection,the red and white halo will appear above the selected hero field. This beautification is about this picture. Add two anime girls in order to make it obvious.Just replace the source file. The source files locations are:
DarkestDungeon/campaign/town/embark_party
(Remember to back up the source files).
If other MODs have modified this file, you may also need to modify this file in other MODs.
(Note: This beautification is just to modify the picture, it will not cause the probability of the town events itself to increase or decrease)

Another harvesting tip above the endless farming mission beautified about the COM dlc added two anime girls. The source files location is:
Darkest Dungeon/dlc/735730_color_of_madness/campaign/town/quest_select
(Remember to back up the source file).


(Narrator: In addition, I actually modified a lot of UI textures and background textures in this game, but because the textures are mainly bright, the text color of this game is similar to the text, which often makes it difficult to see the characters. Changing the dark color causes the texture itself not to Obviously. And too many cute girl have destroyed the overall suppression atmosphere of the game, and the whole game has changed its flavor.)

embark_party_buff_affliction_chance.png

embark_party_buff_virtue_chance.png

endless_wave_reward.png

embark_party.zip quest_select.zip

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6 hours ago, brucerock0730 said:

(Narrator: In addition, I actually modified a lot of UI textures and background textures in this game, but because the textures are mainly bright, the text color of this game is similar to the text, which often makes it difficult to see the characters. Changing the dark color causes the texture itself not to Obviously. And too many cute girl have destroyed the overall suppression atmosphere of the game, and the whole game has changed its flavor.)

This is something I've thought about a lot with both the text replacements of Lustiest Lair and my own WIP stuff. I think the best route is to turn the game's narrative on its head as things are made sexual. Rather that having all life be born of some giant fleshy god, have all the monsters be born of some captive seedbed slave. Instead of having all the citizens be hopeless, shady wretches, have them instead be decadent lustful people. It's about trying to preserve the lovecraftian themes by turning them into a sort of twisted sexual equivalent.

 

Idk, just some thoughts I had as I read your post.

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4 hours ago, Rosy-Rose said:

This is something I've thought about a lot with both the text replacements of Lustiest Lair and my own WIP stuff. I think the best route is to turn the game's narrative on its head as things are made sexual. Rather that having all life be born of some giant fleshy god, have all the monsters be born of some captive seedbed slave. Instead of having all the citizens be hopeless, shady wretches, have them instead be decadent lustful people. It's about trying to preserve the lovecraftian themes by turning them into a sort of twisted sexual equivalent.

 

Idk, just some thoughts I had as I read your post.

This is a cool idea. And it fits well with the game itself. In fact, I haven't touched this game for a long time. And Lustiest Laira made me mention the passion for this game, and it also became the reason why I made these pornographic modifications. Many of my modifications are indeed created with Lustiest Lair MOD as the core. My own English is not good. Although I can only understand your creation through the text after the localized language. But I think creating and updating this huge mod is indeed a very hard and meticulous job.

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Beautification of the Background Boards of Town Buildings&Beautification of the Hero List

 

(Note: This beautification changes some patterns of the background board that may be under the text. Because the original game text color is too close to this background color, depending on the language and the length of the text description, the text may be difficult to distinguish, and the final effect as shown in the figure below, or may not be) 

 

I collected some girls and added them to the background version of the game. Most of them just anime girls standing in various computer and mobile games. I know those may not be very similar to the style of the game, but I have also tried to bring the characters closer to the building: For example, the main body of the church is a nun, and the memoirs are basically monster girls..., I think someone might like them    like me,maybe.

 

A big breast girl was added to the background of the hero list bar. In order to be able to see her, I changed the hero status base to be basically transparent. This may not everyone like this change, then you can not overwrite the "roster element.background.png" file, even then you can still see part of her when dragging the hero, because she is behind the bottom plate. (The same applies to the "verbose_frame.png" file. As far as I know, this file I am modifying may cause the hero description text to be difficult to recognize when the hero is upgraded in the blacksmith and the guild. You can adjust the usage according to the situation.)

 

It is also necessary to overwrite the source file (because I can only use PS tools a little. My technique is not enough to make the file to be added to the MOD list). The source files are located at: 

Darkest Dungeon/campaign/town

(Make sure to back up this time so you can replace other files later if you get bored in the future) 

 

(Remarks: The text description part shown below is from Lustiest Lair MOD and is not included in the beautification package. In addition, if you want to achieve the effect of the following picture,without covering the background board. You may need to reduce the size of the NPC in each building yourself. The second compressed package also contains the minified version of the characters I used. It comes from the enthusiastic netizens in this post,like the same as a considerable part of the files in my beautification package. Thanks to their selfless sharing, so I can produce ideas ,materials and actions about this beautification)

Spoiler

c.png.662088791b6a36dc8f8a143b17834c8d.png

e.png.b71c0a1a17a8c4a0969b083c72fa49e6.png

d.png.7cb7e5905563654e13fbec42e4d409ff.png

f.png.ed950ae032233faccccef6fe4f23b8b1.png

g.png.c158576e9b81a49a119a080584bff423.png

h.png.326e90a049f39b9eec4f26a4e4c138a6.png

i.png.11531da3c416d00da233952d48f939b1.png

t.png.85b070eacef8e1061ea1e17a67282b89.png

x.png.8d6a9288c090b465bb0556c3fdc501d3.png

u.png.f489fb8277620b8fbab3d41b09882a47.png

 

c.png

d.png

Town-Backgrounds PackageBR.zip Small CharacterBR.zip

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