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Animations ending immediately after trigger?


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When I try to trigger an animation with mass match maker it starts with:

 

'playing animation:xxxxxxxx'

 

then after checking spells it goes

 

'playing animation:  '

 

and then the animation ends

 

this is the console output

 

9srb8U6.jpg

post-1581469-0-79070100-1498063818_thumb.jpg

 

Any idea what could cause this? I ran FNIS multiple times already and resetted and reloaded Sexlab and SLAL animations

 

Also made sure I wasn't wearing any device (in case the animation ended because of invisible dmg)

 

I do believe this started to occur after I triggered the shout like a virgin first encounter however with my initial playthrough this did not happen so it had me kinda puzzled

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This is likely one of your SexLab mods catching the AnimationStart event and forcing that thread to end early. Try checking your Papyrus log file immediately after an animation attempt, there will probably be a log message explaining which mod is doing it and why.

 

 

 

Thanks for the input, what I found in the log of notice was was:

[06/21/2017 - 10:15:31PM] ERROR: Incorrect number of arguments passed. Expected 2, got 4.
stack:
    <empty stack>

and

[06/21/2017 - 10:15:32PM] zbfsexlab (DefineAnimationFromId): BaseId() was not found in the repository.

the whole last part bein:

[06/21/2017 - 10:15:30PM] SEXLAB - Checking([SPELL < (0001711F)>]): Nightingale Armor Full Set
[06/21/2017 - 10:15:30PM] SEXLAB - Checking([SPELL < (0001711D)>]): Shrouded Armor Full Set
[06/21/2017 - 10:15:30PM] SEXLAB - ActorAlias[Lily]  - Scales[0.999100/1.030000/0.970874] Voice[Mature (Female)] Expression[Pained] BaseEnjoyment[0]
[06/21/2017 - 10:15:31PM] SEXLAB - Thread[0] SyncDone(Prepare) - Lag Timer: 19.195000
[06/21/2017 - 10:15:31PM] SEXLAB - Thread[0] Event Hook - AnimationStart
[06/21/2017 - 10:15:31PM] ERROR: Incorrect number of arguments passed. Expected 2, got 4.
stack:
    <empty stack>
[06/21/2017 - 10:15:31PM] [SLD] isPCVictim: False isPCRapist: False isAnimCorruption: False isAnimSeduction: TRUE
[06/21/2017 - 10:15:31PM] [SLD] sexCount: 0 rapePCDom: 0 rapePCSub: 0
[06/21/2017 - 10:15:31PM] [SLD] _SD_iDisposition: 1 _SD_iTrust: 1 _SD_iSeduction: 1 _SD_iCorruption: 0 _SD_iRelationshipType: 0
[06/21/2017 - 10:15:32PM] [SGO] UpdateLoop:Begin
[06/21/2017 - 10:15:32PM] [SGO] UpdateLoop:Done
[06/21/2017 - 10:15:32PM] zbfsexlab (DefineAnimationFromId): BaseId() was not found in the repository.
[06/21/2017 - 10:15:32PM] SEXLAB - Animations[-1]  -
[06/21/2017 - 10:15:32PM] SEXLAB - Thread[0] SyncDone(startUp) - Lag Timer: 8.815002
[06/21/2017 - 10:15:33PM] SEXLAB - Thread[0] Event Hook - AnimationEnding
[06/21/2017 - 10:15:33PM] SEXLAB - ActorAlias[Cassia]  - Resetting!
[06/21/2017 - 10:15:33PM] SEXLAB - ActorAlias[Lily]  - Resetting!
[06/21/2017 - 10:15:34PM] SEXLAB - Thread[0] SyncDone(Reset) - Lag Timer: 29.448997
[06/21/2017 - 10:15:34PM] SEXLAB - Thread[0] Event Hook - AnimationEnd
[06/21/2017 - 10:15:34PM] ERROR: Incorrect number of arguments passed. Expected 2, got 4.
stack:
    <empty stack>
[06/21/2017 - 10:15:34PM] [SLP] Player in animation
[06/21/2017 - 10:15:34PM] [CRDE] sexlabhook: player not victim, not started by DEC, mcm override is off, ignoring...
[06/21/2017 - 10:15:36PM] SlaveTats: Beginning synchronization for Lily
[06/21/2017 - 10:15:36PM] SlaveTats: Nothing has changed. Cancelling synchronization.
[06/21/2017 - 10:15:39PM] VM is freezing...
[06/21/2017 - 10:15:39PM] VM is frozen
[06/21/2017 - 10:15:40PM] Log closed

So this is probably because I did something stupid but would reinstalling ZAP fix this??

 

However testing from an earlier save this issue is not present and the animation proceeds correctly so don't think reinstalling would do any good... hmmm

 

 

 

EDIT: OK I'm definitely retarded, turns out when I upgraded Zap from 6.1.1 to 7 I did not go into mcm and click clean and upgrade, did that and it fixed it... thank you for the heads up

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