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Oniki Kay’s Kinky World build 429 - LoversLab Edition (Updated 24-june-2024)


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Oniki Kay’s Kinky World build 429 - LoversLab Edition (Updated 24-june-2024)


This is a continuation of Denton's work on the KinkyWorld mod, which he paused, hopefully temporarily.

This version adds a whole bunch of creampie layers and creampie buffs, which are now correctly applied and removed at the right time to the right Sim.
Added a display of a condom when it is used and implemented a mood buff for it.
Fixed kinky clothes for NPCs and a kinky mummy body.
Completely reworked women's underwear.
Kinky dances have been slightly adjusted, pole dancing now involves stripping, much like in Passion.
Removed the ReadSomething method from the mod, it is redundant and interfered with autonomous reading of regular books.
Fixed some bugs with variable overflows that generated a bunch of exceptions, not all of them, but at least some.
Please don't expect much from me, I'm not a professional programmer.
Added additional strings for translation into various languages that Denton has not yet added. Russian translation is almost fully implemented. To implement correct translation into other languages, including English, native speakers of the corresponding languages are required.

 

Contents:
Oniki_KinkyMod.428.zip - mod files, put them over the old files in the folder where KinkyWorld is located.
Oniki_KinkyMod_SourceCode.428.zip - Source code, not required for downloading, needed by programmers and those interested.
Oniki_Addons.zip - Additional files with underwear, effects, objects that I edited and improved. And also Cmar's pubic hair, it's hard to find it on the Internet now. Not required for downloading.

 

Original work by Denton:

 


 

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Hello, thanks for taking over from Denton.

I didn't find any bug/issue yet, it works smooth, but I got 2 suggestions base in my limited use.
1- I would implement the Get Dress action after some time with the towel.  I several occasions I got all my sims, in the house, in towels.
2- I love the creampie hands  moodlets idea. I think is new, at least for me. It's really funny. It would great if it goes off after washing hands. Maybe it should, but It didn't happen when I tried.
Anyhow, I really appreciate your effort continuing improving this amazing and fun mod.

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11 hours ago, CMaxi said:

Hello, thanks for taking over from Denton.

I didn't find any bug/issue yet, it works smooth, but I got 2 suggestions base in my limited use.
1- I would implement the Get Dress action after some time with the towel.  I several occasions I got all my sims, in the house, in towels.
2- I love the creampie hands  moodlets idea. I think is new, at least for me. It's really funny. It would great if it goes off after washing hands. Maybe it should, but It didn't happen when I tried.
Anyhow, I really appreciate your effort continuing improving this amazing and fun mod.

 

Using a towel after a shower can be disabled in the KW settings. I'll think about changing clothes either after a period of time or after the "lost towel" event. I don't know how to work with the time counter yet, I need time for that myself :) "Washing hands" from sperm is very easy to implement, I'll include it in the next update. Now I'm sorting out underwear, it often doesn't work as it should. I've already found a couple of cases of using the wrong variables. I'm also very annoyed by glitches with using the toilet, in combination with when the bladder is half full and the Sim is aroused, the Sim often freezes during urination, I can't figure out why yet, the code at first glance is correct, it should work as it should, but it hasn't worked since version 409. Perhaps it's due to third-party mods, most likely Nraas.

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7 hours ago, Jvsmith said:

 

Using a towel after a shower can be disabled in the KW settings. I'll think about changing clothes either after a period of time or after the "lost towel" event. I don't know how to work with the time counter yet, I need time for that myself :) "Washing hands" from sperm is very easy to implement, I'll include it in the next update. Now I'm sorting out underwear, it often doesn't work as it should. I've already found a couple of cases of using the wrong variables. I'm also very annoyed by glitches with using the toilet, in combination with when the bladder is half full and the Sim is aroused, the Sim often freezes during urination, I can't figure out why yet, the code at first glance is correct, it should work as it should, but it hasn't worked since version 409. Perhaps it's due to third-party mods, most likely Nraas.

Thanks for the quick response and considering my suggestions.
I really like the towel, I won't disable. In the meantime I'll change them manually it's not a problem.
I'm not a programmer so I wouldn't really know, but I think the sims getting stuck in the toilet it's because it wait until the horny moodlets is gone, and beside the animation of touching themselves I believe it doesn't really reduce the arouse. In my case, I just cancel it.

Edited by CMaxi
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8 hours ago, Jvsmith said:

 

Using a towel after a shower can be disabled in the KW settings. I'll think about changing clothes either after a period of time or after the "lost towel" event. I don't know how to work with the time counter yet, I need time for that myself :) "Washing hands" from sperm is very easy to implement, I'll include it in the next update. Now I'm sorting out underwear, it often doesn't work as it should. I've already found a couple of cases of using the wrong variables. I'm also very annoyed by glitches with using the toilet, in combination with when the bladder is half full and the Sim is aroused, the Sim often freezes during urination, I can't figure out why yet, the code at first glance is correct, it should work as it should, but it hasn't worked since version 409. Perhaps it's due to third-party mods, most likely Nraas.

You already gave a possible solution, as the towel drop, maybe a 50% change of moving to regular cloth, so no timer just chance.
Anyway there are people who like stay in towel and some that doesn't.
So instead of having 8 sims in towel, 4 would... I know each one got 50, they could be eventually all of them.

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Thanks for continuing to contribute the KW and keeping me from touching the grass :)

2 hours ago, CMaxi said:

You already gave a possible solution, as the towel drop, maybe a 50% change of moving to regular cloth, so no timer just chance.
Anyway there are people who like stay in towel and some that doesn't.
So instead of having 8 sims in towel, 4 would... I know each one got 50, they could be eventually all of them.

Maybe just add a "Get Dressed" option to the pie menu, like when a sim is naked/bottomless/topless/etc, and then he changes into his normal everyday outfit. I mean doing it manually, I don't find it particularly difficult, and I think it faster than through the normal "Change Outfit" option

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By the way, I'd also like to discuss a few topics, ones you might be interested in
1) How hard is it to realize a scene (workday phase) in a porn career? I think it's about the same as in the career of photomodeling, only here two sims go straight to sex, and the third shoots with the camera (may need a separate pose). For example, one shoot a day, after which the sim gets paid and goes home.
2) In my brothel I built many rooms, but unfortunately sims don't like to walk far and do business right where they stand (most of the time) or retreat to the nearest couch. The “Object weigh” option doesn't help. Is it possible to make a special marker in the form of an object, put it in a certain room, and then choose a sim prostitute for this marker? In that case, the client would come to the room to see the prostitute, and then they would have sex on any object in the room.
3) KW already adds 2 conversation options in the “Friendly” section, but I only use them as triggers to start an autonomous conversation between sims. How hard is it to make a social interaction that is woohoo related where sims can discuss their sexual partners, skills, fetishes, orientation, etc. with conversation bubbles?
4) I might be missing something here, and this can already be changed in tuning, but still. What modifiers affect woohoo difficulty, and can their values be changed? For example: sim's relationship level, attractiveness, sim's mood, arousal, personality traits, skills, contraception, whether he's in a relationship, whether there are other sims nearby, corruption, random chance, drunkenness. To some extent, this applies to exhibitionism interactions as well.
5) This is more of a speculation, as this suggestion would likely require writing a lot of code. Could a webcam career get more development? For example, a panel similar to the one used on a dating that shows all the sim's photos, subscribers, finances, online shows, generally onlyfans-like. Also, is it possible to implement in C# an online show with different objects and an additional sim? I think it's unlikely, because you will need more space, which will be within the radius of visibility of the conditional “camera”, if it is a computer, then by 4 squares in front and by 3 squares in width, which will require additional checks in the code during interaction.

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1 hour ago, =/Man\= said:

By the way, I'd also like to discuss a few topics, ones you might be interested in
1) How hard is it to realize a scene (workday phase) in a porn career? I think it's about the same as in the career of photomodeling, only here two sims go straight to sex, and the third shoots with the camera (may need a separate pose). For example, one shoot a day, after which the sim gets paid and goes home.
2) In my brothel I built many rooms, but unfortunately sims don't like to walk far and do business right where they stand (most of the time) or retreat to the nearest couch. The “Object weigh” option doesn't help. Is it possible to make a special marker in the form of an object, put it in a certain room, and then choose a sim prostitute for this marker? In that case, the client would come to the room to see the prostitute, and then they would have sex on any object in the room.
3) KW already adds 2 conversation options in the “Friendly” section, but I only use them as triggers to start an autonomous conversation between sims. How hard is it to make a social interaction that is woohoo related where sims can discuss their sexual partners, skills, fetishes, orientation, etc. with conversation bubbles?
4) I might be missing something here, and this can already be changed in tuning, but still. What modifiers affect woohoo difficulty, and can their values be changed? For example: sim's relationship level, attractiveness, sim's mood, arousal, personality traits, skills, contraception, whether he's in a relationship, whether there are other sims nearby, corruption, random chance, drunkenness. To some extent, this applies to exhibitionism interactions as well.
5) This is more of a speculation, as this suggestion would likely require writing a lot of code. Could a webcam career get more development? For example, a panel similar to the one used on a dating that shows all the sim's photos, subscribers, finances, online shows, generally onlyfans-like. Also, is it possible to implement in C# an online show with different objects and an additional sim? I think it's unlikely, because you will need more space, which will be within the radius of visibility of the conditional “camera”, if it is a computer, then by 4 squares in front and by 3 squares in width, which will require additional checks in the code during interaction.

 

All this is beyond my knowledge and capabilities.

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3 hours ago, =/Man\= said:

By the way, I'd also like to discuss a few topics, ones you might be interested in
1) How hard is it to realize a scene (workday phase) in a porn career? I think it's about the same as in the career of photomodeling, only here two sims go straight to sex, and the third shoots with the camera (may need a separate pose). For example, one shoot a day, after which the sim gets paid and goes home.
2) In my brothel I built many rooms, but unfortunately sims don't like to walk far and do business right where they stand (most of the time) or retreat to the nearest couch. The “Object weigh” option doesn't help. Is it possible to make a special marker in the form of an object, put it in a certain room, and then choose a sim prostitute for this marker? In that case, the client would come to the room to see the prostitute, and then they would have sex on any object in the room.
3) KW already adds 2 conversation options in the “Friendly” section, but I only use them as triggers to start an autonomous conversation between sims. How hard is it to make a social interaction that is woohoo related where sims can discuss their sexual partners, skills, fetishes, orientation, etc. with conversation bubbles?
4) I might be missing something here, and this can already be changed in tuning, but still. What modifiers affect woohoo difficulty, and can their values be changed? For example: sim's relationship level, attractiveness, sim's mood, arousal, personality traits, skills, contraception, whether he's in a relationship, whether there are other sims nearby, corruption, random chance, drunkenness. To some extent, this applies to exhibitionism interactions as well.
5) This is more of a speculation, as this suggestion would likely require writing a lot of code. Could a webcam career get more development? For example, a panel similar to the one used on a dating that shows all the sim's photos, subscribers, finances, online shows, generally onlyfans-like. Also, is it possible to implement in C# an online show with different objects and an additional sim? I think it's unlikely, because you will need more space, which will be within the radius of visibility of the conditional “camera”, if it is a computer, then by 4 squares in front and by 3 squares in width, which will require additional checks in the code during interaction.

I found this one, very old but maybe it works for your (1)

 

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On 6/18/2024 at 1:50 AM, =/Man\= said:

By the way, I'd also like to discuss a few topics, ones you might be interested in
1) How hard is it to realize a scene (workday phase) in a porn career? I think it's about the same as in the career of photomodeling, only here two sims go straight to sex, and the third shoots with the camera (may need a separate pose). For example, one shoot a day, after which the sim gets paid and goes home.
2) In my brothel I built many rooms, but unfortunately sims don't like to walk far and do business right where they stand (most of the time) or retreat to the nearest couch. The “Object weigh” option doesn't help. Is it possible to make a special marker in the form of an object, put it in a certain room, and then choose a sim prostitute for this marker? In that case, the client would come to the room to see the prostitute, and then they would have sex on any object in the room.
3) KW already adds 2 conversation options in the “Friendly” section, but I only use them as triggers to start an autonomous conversation between sims. How hard is it to make a social interaction that is woohoo related where sims can discuss their sexual partners, skills, fetishes, orientation, etc. with conversation bubbles?
4) I might be missing something here, and this can already be changed in tuning, but still. What modifiers affect woohoo difficulty, and can their values be changed? For example: sim's relationship level, attractiveness, sim's mood, arousal, personality traits, skills, contraception, whether he's in a relationship, whether there are other sims nearby, corruption, random chance, drunkenness. To some extent, this applies to exhibitionism interactions as well.
5) This is more of a speculation, as this suggestion would likely require writing a lot of code. Could a webcam career get more development? For example, a panel similar to the one used on a dating that shows all the sim's photos, subscribers, finances, online shows, generally onlyfans-like. Also, is it possible to implement in C# an online show with different objects and an additional sim? I think it's unlikely, because you will need more space, which will be within the radius of visibility of the conditional “camera”, if it is a computer, then by 4 squares in front and by 3 squares in width, which will require additional checks in the code during interaction.

 

1) Very hard apparently. AFAIK Onikikay's Kinkymod is just about the only sims 3 mod that managed to go as far as adding an interactive school that's much better than anything in University Life (if a bit too kinky), and add custom careers with custom NPCs and events. The downside to this is a certain amount of instability, like one of my games broke when the photographer NPC for the modelling career spawned inside a fenced-off area in the park and I had to use Nraas to reset him - the career stopped working if I remember right. I've also had problems after editing sims in CAS using Nraas during kinky school. You can also break games by asking a flasher or kinky school teacher to move in.  The only safe way to travel is deactivate KW, travel, save immediately, exit, delete cache, load the save. And so on.

 

2) Possible in theory but you'd need a programmer, preferably one familiar with how EA organized everything ... it frustrates me too sometimes, I had some ideas but do I want to spend money to hire a programmer to write mods? 

 

3) "Share kinky secret" kinda can work like that, if your female sim is not wearing panties it can trigger a dialogue like "really? show me!". And sims who are "Cuckold/Cuckqueen" sometimes pop up a dialogue box.

 

4) You've listed all I'm aware of. Attraction and relationship seem to go up together, not sure how they are related. As you've figured out it is possible to view info on what makes a sim do something in Tuning, but there seems no obvious way to change tunings.

I think some interactions happen only after a previous action, like I suspect you need to have kissed a sim (even with mods that remove romance on kiss) in order for some interactions to happen, but not sure.

What I tried was: Use S3PE (S3 package editor), open the KW Tuning file, and play with some values, like changing the duration of the Smoke interaction from 30 to 5 minutes. Not even sure if that worked, and didn't experiment too much because I know I'd break things. 

 

5) Yeah theoretically, but ... there are many more gameplay ideas than programmers around; sometimes I think the secret to becoming a "game designer" is not just having great gameplay ideas or finding a better solution to a mechanic ... but having the charisma to find and/or convince the team that will implement them. 

Sometimes there's small teams where one guy designs and another codes, but most modding seems to be done by one person implementing their idea. 

 

 

 

 

 

Edited by Yotix
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Feedback to the build after an evening of playing: TY!

... some minor problems from the previous build, like bartenders getting interrupted mixing drinks, have disappeared. The new panties look good (though I can't say too much about the changed mechanics because I tested them enough that my sim refuses to wear panties now). Can confirm that the condom works.

 

Edit: Just noticed that when I move the camera to a different lot, I no longer get the floating round tag for my sim. Not sure if related to KW or Nraas mods.

Edit: Selfie Woohoo on the couch cancelled with an error saying I lack the item, though the purple shlong was in my sim's inventory. I also got the same error when the game tried to switch to a woohoo animation that uses the dildo. I think this happened in 426 and earlier builds too.

Edited by Yotix
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-the undress options during woohoo to remove top/ remove bottom work so far, but they don't work for bras & panties. even though those are registered in KW underwear. They do get undressed by animations, but not by mentioned commands
-I have often noticed a problem with undress full body clothing like a catsuit
-sleep vaginal woohoo still has issues in positioning futa girls. probably related when one is a teen. reciever & giver are inverted and heavily displaced, could you please have a look into that?

Edited by toragor
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10 hours ago, Yotix said:

Edit: Just noticed that when I move the camera to a different lot, I no longer get the floating round tag for my sim. Not sure if related to KW or Nraas mods.


Can’t reproduce. Probably not related to KW.

 

10 hours ago, Yotix said:

Edit: Selfie Woohoo on the couch cancelled with an error saying I lack the item, though the purple shlong was in my sim's inventory. I also got the same error when the game tried to switch to a woohoo animation that uses the dildo. I think this happened in 426 and earlier builds too.


I'll take a look.

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10 hours ago, toragor said:

-the undress options during woohoo to remove top/ remove bottom work so far, but they don't work for bras & panties. even though those are registered in KW underwear. They do get undressed by animations, but not by mentioned commands
-I have often noticed a problem with undress full body clothing like a catsuit
-sleep vaginal woohoo still has issues in positioning futa girls. probably related when one is a teen. reciever & giver are inverted and heavily displaced, could you please have a look into that?

 

1. Wait for it in the next update.

2. Need details.

3. No idea. I'll see if I can find the problem.

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12 hours ago, Yotix said:

Edit: Selfie Woohoo on the couch cancelled with an error saying I lack the item, though the purple shlong was in my sim's inventory. I also got the same error when the game tried to switch to a woohoo animation that uses the dildo. I think this happened in 426 and earlier builds too.

 

I've reviewed all the selfie code.
The selfie code has remained virtually unchanged since version 409.
For sex selfies, you must have animations with the “photo” tag.
In all the animations available to me, I found these only for the table and bed. Can you tell me which animation package you have that allows you to take a selfie on the couch? And where can I download it?

As for the dildo, I can't reproduce the problem yet, I'll have to try different options.

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7 hours ago, Jvsmith said:

 

I've reviewed all the selfie code.
The selfie code has remained virtually unchanged since version 409.
For sex selfies, you must have animations with the “photo” tag.
In all the animations available to me, I found these only for the table and bed. Can you tell me which animation package you have that allows you to take a selfie on the couch? And where can I download it?

As for the dildo, I can't reproduce the problem yet, I'll have to try different options.

 

I think the "oral spank dildo" one is the one where I get messages about NPCs cancelling because the object is missing. It's an L66 anim.  "Oral Spank Dildo Rough - Floor" from here:

 

 

The couch selfie woohoo says it's "OnikiKay.Handjob_sofa_Masturbate_Dildo_Female", it cancels when switching to the next stage (the actual selfie) saying Accessory Required "OnikiKay.Handjob_sofa_Masturbate_Dildo_Female_Selfie"

 

Found a workaround: I placed another purple dildo in her inventory, and put one on the ground on the lot. The error did not happen again, she just took that selfie. (Did not give me the "frame your photo" UI though)

 

image.png.6b2405a6f3fdc6a00d441a3afb353d70.png

image.png.1c1c034c026bb0ee4b9188a7a6169479.png

 

 

 

 

Edited by Yotix
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14 hours ago, Jvsmith said:

 

1. Wait for it in the next update.

2. Need details.

3. No idea. I'll see if I can find the problem.

Regarding number 2:  When using a full body outfit like this cat suit below. It works initially, but after some time, (maybe after saving, quiting, and loading) the suit is often not registering for undressing. (Possibly in combination when being off-screen.) It already starts with the undress option missing under Kinky-> exhibition-> undress bottom, or what ever its called there.
Then during woohoo, the manual option for undress top / undress bottom is there but does not do anything.  (Or maybe it triggers panties below but not the suit hard to tell)
Animations that have an undress flag do still work, and undress it. Unfortunately it often doesn't seem to fire when being off-screen and stays dressed.
It seems to help sometimes to go into CAS and save that outfit again. Or nraas-> change outfit-> to some other everyday outfit and back to this one.
 

 

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1 hour ago, toragor said:

Regarding number 2:  When using a full body outfit like this cat suit below. It works initially, but after some time, (maybe after saving, quiting, and loading) the suit is often not registering for undressing. (Possibly in combination when being off-screen.) It already starts with the undress option missing under Kinky-> exhibition-> undress bottom, or what ever its called there.
Then during woohoo, the manual option for undress top / undress bottom is there but does not do anything.  (Or maybe it triggers panties below but not the suit hard to tell)
Animations that have an undress flag do still work, and undress it. Unfortunately it often doesn't seem to fire when being off-screen and stays dressed.
It seems to help sometimes to go into CAS and save that outfit again. Or nraas-> change outfit-> to some other everyday outfit and back to this one


 

The problem is that in KW the entire mechanics of the mod's work with clothes are designed to work with separate parts of clothing: top and bottom. I almost never managed to correctly register a full-body outfit as removable. In general, the entire part of the mod that works with clothes is wildly confusing and difficult to understand, I still haven't figured out how exactly outfits work. Due to the limitations of the game, Oniki had to make a bunch of subcategories of career outfits and uniforms, and this often leads to a complete mess in clothing. The crappy custom clothing is especially annoying. A huge number of custom clothes are made disgustingly, they mix up the types of body parts, crookedly spell out overlays and masks, use garbage bodyblends and bones and bad meshes. Especially the clothes that are made with the help of the TSR workshop. Such packages usually consist of 50% garbage. There's not much I can do about it. My advice: don't use fullbody clothes for kinky interactions. Don't use the “Undress top” and “Undress bottom” menu with fullbody clothes, this way you will damage the cached outfit. There's a "Get naked" option in the mod's debug menu, it should completely switch the outfit to fullnaked mode.

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7 hours ago, Yotix said:

 

I think the "oral spank dildo" one is the one where I get messages about NPCs cancelling because the object is missing. It's an L66 anim.

The couch selfie woohoo says it's "OnikiKay.Handjob_sofa_Masturbate_Dildo_Female", it cancels when switching to the next stage (the actual selfie) saying Accessory Required "OnikiKay.Handjob_sofa_Masturbate_Dildo_Female_Selfie"

 

Found a workaround: I placed another purple dildo in her inventory, and put one on the ground on the lot. The error did not happen again, she just took that selfie. (Did not give me the "frame your photo" UI though)


This is not a problem with this particular release, this is a problem with the mod's work with accessories in general, they are not always initialized correctly by the WoohooInstance, especially when using multiple accessories in one stage, which is what happens in the case of selfies (dildo and smartphone). As far as I can see from the code, Denton47 tried to figure this out and achieved a significant improvement. I fixed some other things, but I'm not sure if this will help. I'll test it some more.

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1 hour ago, Jvsmith said:

this is a problem with the mod's work with accessories in general

Think so also. Discovered the problem of not working selfies some years ago already. No selfie with an accessory work. My solution for that : I modified the Kinkystages.xml in a way, that on the final end (pose for the photo) I delete the accessory (dildo). Then it works fine. But then -of course- the dildo is not visible on the photo - so what.....

If anyone is interested, I can upload the Kinkystages.xml here for testing.

 

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13 hours ago, Jvsmith said:


 

The problem is that in KW the entire mechanics of the mod's work with clothes are designed to work with separate parts of clothing: top and bottom. I almost never managed to correctly register a full-body outfit as removable. In general, the entire part of the mod that works with clothes is wildly confusing and difficult to understand, I still haven't figured out how exactly outfits work. Due to the limitations of the game, Oniki had to make a bunch of subcategories of career outfits and uniforms, and this often leads to a complete mess in clothing. The crappy custom clothing is especially annoying. A huge number of custom clothes are made disgustingly, they mix up the types of body parts, crookedly spell out overlays and masks, use garbage bodyblends and bones and bad meshes. Especially the clothes that are made with the help of the TSR workshop. Such packages usually consist of 50% garbage. There's not much I can do about it. My advice: don't use fullbody clothes for kinky interactions. Don't use the “Undress top” and “Undress bottom” menu with fullbody clothes, this way you will damage the cached outfit. There's a "Get naked" option in the mod's debug menu, it should completely switch the outfit to fullnaked mode.

Thanks for the insight. The get naked options is often also missing because the mod thinks its already naked. What I usually do is nraas-> change outfit and pick the naked outfit as a workaround. Thanks a lot for the effort you put into this.

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For those who want a specific outfit for sex anims, I'd suggest to set more than 1 type of naked outfit.  Go to ''stylist'' and set the  regular naked outfit AND another naked  outfit the way you want: just bra or just panties or whatever...

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