So, out of curiosity I tried to see what is going on with the tails' texture, because I didn't buy the whole "tails don't work because SE" since SE >>> LE; there's no way just because it was in SE that the mesh or the texture was getting all screwy.   Turns out the reason why the texture is all screwy is because whoever made the HDT tail conversion changed the mesh in a way that the texture stops working properly.   Normal tail:   See how it's divided in