DocClox Posted December 21, 2022 Share Posted December 21, 2022 10 hours ago, TrollAutokill said: Oh also in the MCM menu there is a slider for animation speed. Check that it's still something around 1. That's possible. I've been clicking around all over the place trying to find a layout I like for all the hotkeys you added while I was away. It's quite possible I mis-clicked on something. I'll check it tonight when I get home. Link to comment
sidfu1 Posted December 21, 2022 Share Posted December 21, 2022 animation speed is wonky. i hvae it on like 40sec but it comptely plays in like 20.... Link to comment
DocClox Posted December 21, 2022 Share Posted December 21, 2022 1 hour ago, sidfu1 said: animation speed is wonky. i hvae it on like 40sec but it comptely plays in like 20.... Weird thing is, it was working fine two days ago. Then my game collapsed under the weight of it's save file and I started new one, and things have been wonky ever since. I don't think I made any major changes in-between. Removed Elephant's latency tester and an overly-useful summonable tent from my load order it about it. Mind, I'm still not sure I have all the needed updates after migrating from SE to AE, so there could be some SKSE dll lurking still and injecting random weirdness into the game. Although I'd expect more CTDs if that was the culprit. Link to comment
TrollAutokill Posted December 21, 2022 Author Share Posted December 21, 2022 (edited) 1 hour ago, DocClox said: Weird thing is, it was working fine two days ago. Then my game collapsed under the weight of it's save file and I started new one, and things have been wonky ever since. I don't think I made any major changes in-between. Removed Elephant's latency tester and an overly-useful summonable tent from my load order it about it. Mind, I'm still not sure I have all the needed updates after migrating from SE to AE, so there could be some SKSE dll lurking still and injecting random weirdness into the game. Although I'd expect more CTDs if that was the culprit. Are you using this papyrus speed enhancer we were talking about before? I would not be surprised if one of its enhancements is to change the Wait(X seconds) function into 0.01 second waits... Edited December 21, 2022 by TrollAutokill Link to comment
DocClox Posted December 21, 2022 Share Posted December 21, 2022 2 hours ago, TrollAutokill said: Are you using this papyrus speed enhancer we were talking about before? I would not be surprised if one of its enhancements is to change the Wait(X seconds) function into 0.01 second waits... I don't think so. Certainly nothing I've added since the last character when it worked just fine. Probably I've misclicked on the slider. That seems most likely at the moment. Link to comment
sidfu1 Posted December 21, 2022 Share Posted December 21, 2022 the paprus tweaks mod has already long fixed the issue of it speading up animations Link to comment
Strec2 Posted December 22, 2022 Share Posted December 22, 2022 Hi here. I just installed the mod, the McM menu intalls itself but nothing happens when I click a submenu (for example options) nut it seems to block the entire menu (can't activate any other submenu). Any idea to correct this? Link to comment
TrollAutokill Posted December 22, 2022 Author Share Posted December 22, 2022 21 minutes ago, Strec2 said: Hi here. I just installed the mod, the McM menu intalls itself but nothing happens when I click a submenu (for example options) nut it seems to block the entire menu (can't activate any other submenu). Any idea to correct this? Use setstage to restart MCM. Type in the console and wait 5 minutes, setstage SKI_ConfigManagerInstance 1 Link to comment
sidfu1 Posted December 22, 2022 Share Posted December 22, 2022 also move it higher in load order if that doesnt work. if doing both with troll suggested and moving it higher dont fix you need a new game if its not a new game. Link to comment
Strec2 Posted December 22, 2022 Share Posted December 22, 2022 Thx all. Reset of MCM was not enough, I had to restart from a fresh start with no mods and it seems to work, at least submenus and options appears. Now just need one hour to re-configure all mods settings Link to comment
サマエル Posted December 23, 2022 Share Posted December 23, 2022 Here's the Legendary Edition Backport version from Update 3.4.0 SE PAH DiaryOfMine 3.4.0 LE.7z Thanks For the hard work @TrollAutokill By the way, there's no need for the DynamicAnimationReplacer folder to backport or something, Right? 2 Link to comment
TrollAutokill Posted December 23, 2022 Author Share Posted December 23, 2022 (edited) 4 hours ago, サマエル said: Here's the Legendary Edition Backport version from Update 3.4.0 SE PAH DiaryOfMine 3.4.0 LE.7z 54.72 MB · 2 downloads Thanks For the hard work @TrollAutokill By the way, there's no need for the DynamicAnimationReplacer folder to backport or something, Right? Thanks! I am not sure for the DAR folder, check for hkx files there. If any, they need to be backported yes. Edited December 23, 2022 by TrollAutokill Link to comment
natybs Posted December 23, 2022 Share Posted December 23, 2022 does anyone know of a way to demote my slaver to a trainer so i can train her last few anger points? or have her trained by another slaver? Link to comment
Strec2 Posted December 23, 2022 Share Posted December 23, 2022 The game became very insteresting with this mod, at least if like me you prefer management than sex only but it is far more difficult to understand so 2 questions : 1/ Concerning the "slavers" you can recruit : - As I see the have only one training useable, growing some stats, which exactly and is there limits for each stat? - Have they another role? - Is it planned to have more "dedicated" slavers, specialized in some stats like in HSH? Having non-slave trainers could be interesting mainly if they can teach more than one slave at a time 2/ I've seen some new enslaved NPC indicating that "I'm a good trainer", is it reliable to choose the as slaver/trainer? Same I've seen some indicating "I'm a good leader" but what does it means? Good Taskmaster? Else? 3/ Concerning the stats some are evident (I imagine a slave with 100 in resignation or submission is the best) but for some (fear, anger,...) is it better to have them at 0 or 100? Link to comment
sidfu1 Posted December 23, 2022 Share Posted December 23, 2022 26 minutes ago, Strec2 said: The game became very insteresting with this mod, at least if like me you prefer management than sex only but it is far more difficult to understand so 2 questions : 1/ Concerning the "slavers" you can recruit : - As I see the have only one training useable, growing some stats, which exactly and is there limits for each stat? - Have they another role? - Is it planned to have more "dedicated" slavers, specialized in some stats like in HSH? Having non-slave trainers could be interesting mainly if they can teach more than one slave at a time 2/ I've seen some new enslaved NPC indicating that "I'm a good trainer", is it reliable to choose the as slaver/trainer? Same I've seen some indicating "I'm a good leader" but what does it means? Good Taskmaster? Else? 3/ Concerning the stats some are evident (I imagine a slave with 100 in resignation or submission is the best) but for some (fear, anger,...) is it better to have them at 0 or 100? 1. dont use the trainers. they a unfinished part of the mod 2. good trainer is jujst as it says they will be good for trainer. it works best with home sweet home rih tnows. good leader is good for a taskmaster 3.you want everythin gat 100 idealy. some like combat dont play as big arole righ tnow 1 Link to comment
TrollAutokill Posted December 23, 2022 Author Share Posted December 23, 2022 3 hours ago, Strec2 said: The game became very insteresting with this mod, at least if like me you prefer management than sex only but it is far more difficult to understand so 2 questions : 1/ Concerning the "slavers" you can recruit : - As I see the have only one training useable, growing some stats, which exactly and is there limits for each stat? - Have they another role? - Is it planned to have more "dedicated" slavers, specialized in some stats like in HSH? Having non-slave trainers could be interesting mainly if they can teach more than one slave at a time Slavers will be extended later. For the moment they can train 4 slaves at a time. 3 hours ago, Strec2 said: 2/ I've seen some new enslaved NPC indicating that "I'm a good trainer", is it reliable to choose the as slaver/trainer? Same I've seen some indicating "I'm a good leader" but what does it means? Good Taskmaster? Else? These are indications for HSH. 3 hours ago, Strec2 said: 3/ Concerning the stats some are evident (I imagine a slave with 100 in resignation or submission is the best) but for some (fear, anger,...) is it better to have them at 0 or 100? Those are training stats, 0 is no training, 100 is full training. 100 training in fear means the slave fears you. 100 training in anger means the slave will not show anger at you. It might be confusing... 1 Link to comment
Strec2 Posted December 23, 2022 Share Posted December 23, 2022 (edited) Thx a lot In game the text would be too long but in the doc it would be interesting to indicate that fear or anger stats are in reality fear and anger management. Edited December 23, 2022 by Strec2 Link to comment
TrollAutokill Posted December 23, 2022 Author Share Posted December 23, 2022 Uploaded version 3.4.1. Same as 3.4.0 (for SE users) backported to LE by サマエル - More fixes by @Musje for the DoM/HSH interface. - AYGAS/HSH/ITF code removed from DoM fomod installer.You need to use AYGAS 0.60a, HSH 1.27 and ITF 0.4 or higher for those mods to work together. 2 Link to comment
Nonseen Posted December 23, 2022 Share Posted December 23, 2022 @TrollAutokill I working on a mod that take out pahe slaves miner duty. So they not wight down the pahe / dom. My mod work well with pahe, i assume work well with current version of DOM ( not yet tested). Not sure DOM 4.0 or newer versions how compatibile with pahe? I need do any extra thing/step to make compatible my mod with DOM ? I wish prepare in advance, if need extra step i build up some interface. currently i using fallowing script to take out slaves from pahe, and put back: Spoiler Quest PAH PAHCore Core Faction PAHPlayerSlaveFaction Faction PAHHasBeenPlayerSlaveFaction Function ReleaseSlave(Actor Hooker) ;realise pahe slave from slavery If (Game.GetModByName("paradise_halls.esm") != 255) PAH = Game.GetFormFromFile(0x01FAEF, "paradise_halls.esm") As Quest PAHPlayerSlaveFaction = Game.GetFormFromFile(0x0047DB, "paradise_halls.esm") As Faction Core = (PAH as PAHCore) PAHPlayerSlaveFaction = Core.PAHPlayerSlaveFaction if Hooker.IsInFaction(PAHPlayerSlaveFaction) Debug.Notification("paradise halls Slave detected") Core.GetSlave(Hooker).Release() Hooker.EvaluatePackage() endif EndIf EndFunction Function AddSlave(Actor Hooker) ;put back pahe slave to pahe If (Game.GetModByName("paradise_halls.esm") != 255) PAH = Game.GetFormFromFile(0x01FAEF, "paradise_halls.esm") As Quest PAHHasBeenPlayerSlaveFaction = Game.GetFormFromFile(0x0052B8, "paradise_halls.esm") As Faction Core = (PAH as PAHCore) PAHHasBeenPlayerSlaveFaction = Core.PAHHasBeenPlayerSlaveFaction if Hooker.IsInFaction(PAHHasBeenPlayerSlaveFaction) Debug.Notification("paradise halls ex-Slave detected") Core.AddSlave(Hooker) endif EndIf EndFunction Link to comment
TrollAutokill Posted December 23, 2022 Author Share Posted December 23, 2022 34 minutes ago, Nonseen said: @TrollAutokill I working on a mod that take out pahe slaves miner duty. So they not wight down the pahe / dom. My mod work well with pahe, i assume work well with current version of DOM ( not yet tested). Not sure DOM 4.0 or newer versions how compatibile with pahe? I need do any extra thing/step to make compatible my mod with DOM ? I wish prepare in advance, if need extra step i build up some interface. currently i using fallowing script to take out slaves from pahe, and put back: Reveal hidden contents Quest PAH PAHCore Core Faction PAHPlayerSlaveFaction Faction PAHHasBeenPlayerSlaveFaction Function ReleaseSlave(Actor Hooker) ;realise pahe slave from slavery If (Game.GetModByName("paradise_halls.esm") != 255) PAH = Game.GetFormFromFile(0x01FAEF, "paradise_halls.esm") As Quest PAHPlayerSlaveFaction = Game.GetFormFromFile(0x0047DB, "paradise_halls.esm") As Faction Core = (PAH as PAHCore) PAHPlayerSlaveFaction = Core.PAHPlayerSlaveFaction if Hooker.IsInFaction(PAHPlayerSlaveFaction) Debug.Notification("paradise halls Slave detected") Core.GetSlave(Hooker).Release() Hooker.EvaluatePackage() endif EndIf EndFunction Function AddSlave(Actor Hooker) ;put back pahe slave to pahe If (Game.GetModByName("paradise_halls.esm") != 255) PAH = Game.GetFormFromFile(0x01FAEF, "paradise_halls.esm") As Quest PAHHasBeenPlayerSlaveFaction = Game.GetFormFromFile(0x0052B8, "paradise_halls.esm") As Faction Core = (PAH as PAHCore) PAHHasBeenPlayerSlaveFaction = Core.PAHHasBeenPlayerSlaveFaction if Hooker.IsInFaction(PAHHasBeenPlayerSlaveFaction) Debug.Notification("paradise halls ex-Slave detected") Core.AddSlave(Hooker) endif EndIf EndFunction It will work with DoM 4 without any modification. Users will have to move slaves from DoM to PAHE then to your mod. We could also make an interface from r direct moving and using personality. 1 Link to comment
stalPROm Posted December 23, 2022 Share Posted December 23, 2022 Hello, simple question: is DoM dialogues and stuff works in HSH(i would love too but it seems when transfering to HSH there are only dialogues and interactions from HSH framework) when tranfer slaves there or it will separate dialogues from each framework? Skyrim LE, thank you. Link to comment
Nonseen Posted December 24, 2022 Share Posted December 24, 2022 10 hours ago, TrollAutokill said: It will work with DoM 4 without any modification. Users will have to move slaves from DoM to PAHE then to your mod. We could also make an interface from r direct moving and using personality. Sunds good I thnk if some sort of interface made for dom 4 can be good if other mod makers wish interact with dom 4 to users more easy to move salves beatwen the mods. My current oslution to move betwen pahe and my mod is player requested cast a spell to the slave. the spell call the scripts that handle the slave movment. i think if dom 4 has own function that do the slave movment to pahe easy to make a function that do the falowing steps: call slave movment from dom to pahe after that call slave movement from pahe to my mod ( or other mod) i think this way easy to implement for mod makers and easy to use for users. but maybe you have better idea how good to handle this. my knowlage about papyrus scripting very littile compered to yours or clifton knowlage. currently my mod in WIP state. if intrested can be found here: Spoiler 1 Link to comment
TrollAutokill Posted December 24, 2022 Author Share Posted December 24, 2022 (edited) 8 hours ago, stalPROm said: Hello, simple question: is DoM dialogues and stuff works in HSH(i would love too but it seems when transfering to HSH there are only dialogues and interactions from HSH framework) when tranfer slaves there or it will separate dialogues from each framework? Skyrim LE, thank you. HSH does have dialogues for PAHE slaves for posing because posing state exists in all frameworks. DoM dialogues don't have that possibility for the moment. But for more complex states (other than pose) it would be too much work. Edited December 24, 2022 by TrollAutokill Link to comment
RiseKnight Posted December 24, 2022 Share Posted December 24, 2022 (edited) it seems after i install DoM, my home sweet home have hard time to register the slaves in auction or to cell, usually they will go outside while cursing at me and then come back again after under 1 minute, i wonder what is the cause? also cant seem to use DoM menu when slave is active in HSH Edited December 24, 2022 by RiseKnight Link to comment
Strec2 Posted December 24, 2022 Share Posted December 24, 2022 After some hours of game, training manually some NPC to be HsH trainers and taskmistress I realize that the slaves affected to these are only gaining 1 or 2 pts per 24h (for example in sex or pose). I understand well my HsH trainers/taskmistress are not good and optimized but is having so slow gains working as intended or am I bugged? Note that I have some doubts concerning my load order with Pah, Aigas and HsH, any advice? Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now