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[AAF] RSE II: Abductions Addon Pack


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[AAF] RSE II: Abductions Addon Pack

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Abductions.png.1493c29a5d06edb00c64b85c9afb1966.png

 

RSE II: Official Abductions Addon Pack

 

About

 

This mod adds a few locations for kidnapping via Minutemen Radiant Quests and via RSE II's Abductions. However, this addon pack does not require RSE II CSA to be installed - anyone can use it.

 

Removed from kidnapping / abductions:

  • Saugus Ironworks, simply because it could potentially interfere with a running quest.

Modified:

  • Hub City Auto Wreckers, by moving the prisoner mat out of the trailer and in front of the Boss NPC.

Added:

  • Gunner location - Mass Bay Medical Center
  • Gunner location - Quincy PD

 

Installation

 

Simply install it to your data folder and then activate it in your mod manager of choice. Due to the fact that this mod alters many Locations, Encounter Zones and cells, it is best if you place this mod as low as you possibly can in your load order, just to ensure these overrides win out conflicts.

 

Legal

 

Permission is not granted to host this file on any other site than Lover's Lab, under my specific user account.


 

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  • 7 months later...
Just now, Darkfield said:

Does this have it's own setting or is it under CSA in MCM? Since I can't find it on my MCM menu. Thanks.

This doesn't have any settings.  It just makes a couple more locations eligible for abductions by CSA and for kidnapped-settler quests from the Minutemen.

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