mikesolo1975 Posted August 9, 2021 Share Posted August 9, 2021 i use cbbe 3bbb body. i use too cbbe futanari addon. in sexlab hormones i need the sos unp addon ? thanks Link to comment
zarantha Posted August 9, 2021 Share Posted August 9, 2021 7 hours ago, mikesolo1975 said: i use cbbe 3bbb body. i use too cbbe futanari addon. in sexlab hormones i need the sos unp addon ? thanks Are you using this futanari addon? https://www.loverslab.com/files/file/11344-sos-addon-futanari-cbbe-sse/ If so, I modified the addon to point to the CBBE meshes. Worked out pretty well last time I had the curse. Can't rename the esp or the transgender stuff in hormones won't work right, so don't let the name fool you. Install this after hormones as a separate mod overwriting the hormones plugin. SOS - Hormones UNP Addon [Edited to use CBBE Futanari].7z @DeepBlueFrog Maybe pin this to the 1st post too? Link to comment
phily101 Posted August 10, 2021 Share Posted August 10, 2021 12 hours ago, phily101 said: Hi there I haven't been able to get the bimbo tattoos to work on slavetats using the SSE version, my order is slavetats bridge 1a then 1b, then hormones then aegis's hotfix, can someone advise me on how to get it working? to clarify in slavetats the tatoo names are there but not selectable under the bimbo category, are there any files that i am missing because i only downloaded stuff from the sse conversion area and not from the LE version other than slavetats bridge 1a Link to comment
HornyLea Posted August 10, 2021 Share Posted August 10, 2021 Found a first-person-only issue with the spriggan gauntlet. all other vanilla/modded gauntlets work normally. chaurus queen works normal too. only the spriggan gauntlet bugs The hand streches from the pinky tip-joint to the static dot. saveload/restart/rebuild in bodyslide/reinstall parasite, bodyslide, xp32 didn't help any idea what might cause it? Link to comment
mikesolo1975 Posted August 10, 2021 Share Posted August 10, 2021 8 hours ago, zarantha said: Are you using this futanari addon? https://www.loverslab.com/files/file/11344-sos-addon-futanari-cbbe-sse/ If so, I modified the addon to point to the CBBE meshes. Worked out pretty well last time I had the curse. Can't rename the esp or the transgender stuff in hormones won't work right, so don't let the name fool you. Install this after hormones as a separate mod overwriting the hormones plugin. SOS - Hormones UNP Addon [Edited to use CBBE Futanari].7z 2.17 kB · 6 downloads @DeepBlueFrog Maybe pin this to the 1st post too? yes i using. ok i go do that. thanks for your help and time. you are amazing my friend.? Link to comment
Papersword Posted August 10, 2021 Share Posted August 10, 2021 On 8/7/2021 at 9:58 AM, zarantha said: Take a look at w234aew's response above yours. It should work without hormones, but I know it's been said that the more mature code is in hormones, so that's why the tie in to that mod- to allow the better code to take precedence. If you can't get parasites to work, hormones should work without SLIF. The scripts should all check for skee vs nio now - that was added in sometime back. I don't edit the scripts for that anymore since I have seen the check in several scripts. You can make a change in the skee64.ini which should allow skee to do the same thing SLIF does in theory. This should in theory also prevent SLIF from fighting other mods, since skee should add in SLIF's values along with any mod not using SLIF and calculate out what needs to be set. At least, I've not seen obvious issues between SLIF and SGO4 (which doesn't use SLIF) with these settings - there's no bouncing between breast/belly sizes that I would expect if they're fighting. I've put these in a new file so the custom settings don't get overwritten when racemenu updates. Reveal hidden contents \SKSE\Plugins\skee64.ini or \SKSE\Plugins\skee64_custom.ini (if you don't have this, you need to create it for the settings to be persistent through upgrades) [General] ; Determines scaling mode ; 0 - Multiplicative ; 1 - Averaged ; 2 - Additive ; 3 - Maximum iScaleMode=3 ; Determines key merging method (when there are two body morph keys for the same morph) ; 0 - Additive ; 1 - Averaged ; 2 - Maximum iBodyMorphMode=2 So I'm still somewhat confused. Parasites SE should have working body morphing with only SKSE? Without Hormones or SLIF? If that's the case I might have to refresh the scripts by cleaning the save. If it's meant to register SKSE as NIO would that show up then under Debug in the MCM menu? Link to comment
Elrond_Hubbard Posted August 10, 2021 Share Posted August 10, 2021 (edited) Having a black face issue with Senna with the most recent version. I noticed in the previous version there was a "textures" pack (v 1.2 per my mod organizer) that appears to no longer apply to the new version but I didn't see textures anywhere in the most recent file conversion upload. EDIT: Nevermind. I forgot to run Senna through face gen export by launching CreationKit through MO2. All fixed. Edited August 10, 2021 by Elrond_Hubbard Link to comment
leesjig Posted August 10, 2021 Share Posted August 10, 2021 1 hour ago, Elrond_Hubbard said: Having a black face issue with Senna with the most recent version. I noticed in the previous version there was a "textures" pack (v 1.2 per my mod organizer) that appears to no longer apply to the new version but I didn't see textures anywhere in the most recent file conversion upload. EDIT: Nevermind. I forgot to run Senna through face gen export by launching CreationKit through MO2. All fixed. I've downloaded the CK. Is there a procedure I can follow on how to run face gen export through CreationKit. I never used CK, was wondering how to do that on a character in game. Link to comment
DeepBlueFrog Posted August 10, 2021 Author Share Posted August 10, 2021 2 hours ago, leesjig said: I've downloaded the CK. Is there a procedure I can follow on how to run face gen export through CreationKit. I never used CK, was wondering how to do that on a character in game. Follow the steps in this video. If you need more details, search online for 'skyrim grey face bug'. There are a few approaches to fix it but the direct edit in CK with CTRL+F4 is the most common. Link to comment
zarantha Posted August 10, 2021 Share Posted August 10, 2021 2 hours ago, Papersword said: So I'm still somewhat confused. Parasites SE should have working body morphing with only SKSE? Without Hormones or SLIF? If that's the case I might have to refresh the scripts by cleaning the save. If it's meant to register SKSE as NIO would that show up then under Debug in the MCM menu? No morphs anywhere with any mod are directly 'SKSE'. In general, morphs call the nioveride dll and scripts in LE, which are either part of racemenu or standalone. In SE, the SKEE dll and script replaces nio and is part of racemenu only. SKSE is only involved to load the dlls. parasites *should* be able work standalone for morphs, BUT there's currently a bug with registering for SLIF. As far as I know, there's no way around it yet, but I also haven't checked in the last two versions. Hormones has no issue with registering with SLIF, which is why the integration is a good thing. The morph code in parasites is not as complete as the code in hormones. This means that morphs may not work as well as they could. To work around the bug with parasites registering for slif, try editing the SKEE64.ini (not the skse ini) in racemenu. That means that parasites can do its own thing and your other mods can use SLIF, and racemenu skee should make sure that they aren't fighting with each other. However, I think I just found a bug in the nio detection for SE. I'll ping DBF soon after checking a few more things to see if i'm right. 1 Link to comment
zarantha Posted August 10, 2021 Share Posted August 10, 2021 (edited) @DeepBlueFrog Just noticed an issue with skee detection. with the way you've broken out the skee detection, this is returning false in my log. slp_fcts_utils.psc Spoiler int Property SKEE_VERSION = 1 AutoReadOnly ; NiOverride version data int Property NIOVERRIDE_VERSION = 4 AutoReadOnly int Property NIOVERRIDE_SCRIPT_VERSION = 4 AutoReadOnly bool Function CheckXPMSERequirements(Actor akActor, bool isFemale) if (SKSE.GetPluginVersion("SKEE") >= SKEE_VERSION) ; SKEE detected - Skyrim SE return XPMSELib.CheckXPMSEVersion(akActor, isFemale, XPMSE_VERSION, true) && XPMSELib.CheckXPMSELibVersion(XPMSELIB_VERSION) && (SKSE.GetPluginVersion("SKEE") >= SKEE_VERSION && SKSE.GetPluginVersion("NiOverride") >= NIOVERRIDE_VERSION) && NiOverride.GetScriptVersion() >= NIOVERRIDE_SCRIPT_VERSION else return XPMSELib.CheckXPMSEVersion(akActor, isFemale, XPMSE_VERSION, true) && XPMSELib.CheckXPMSELibVersion(XPMSELIB_VERSION) && SKSE.GetPluginVersion("NiOverride") >= NIOVERRIDE_VERSION && NiOverride.GetScriptVersion() >= NIOVERRIDE_SCRIPT_VERSION endif EndFunction From my papyrus log: [08/10/2021 - 11:22:05AM] [SLP_fcts_parasites] NiOverride detection: False [08/10/2021 - 11:22:05AM] [SLP_fcts_parasites] SLIF detection: TRUE I think this is because the racemenu nioverride script version is 7 in SE nioverride.psc Scriptname NiOverride Hidden int Function GetScriptVersion() global return 7 EndFunction If I remove the nioverride plugin version (not really needed since it will never be there for SE and you check LE in the else) and the nioverride script version checks, it works. Is there a way to set Property NIOVERRIDE_SCRIPT_VERSION to look for greater than or equal to 4? Spoiler bool Function CheckXPMSERequirements(Actor akActor, bool isFemale) if (SKSE.GetPluginVersion("SKEE") >= SKEE_VERSION) ; SKEE detected - Skyrim SE return XPMSELib.CheckXPMSEVersion(akActor, isFemale, XPMSE_VERSION, true) && XPMSELib.CheckXPMSELibVersion(XPMSELIB_VERSION) && SKSE.GetPluginVersion("SKEE") >= SKEE_VERSION else return XPMSELib.CheckXPMSEVersion(akActor, isFemale, XPMSE_VERSION, true) && XPMSELib.CheckXPMSELibVersion(XPMSELIB_VERSION) && SKSE.GetPluginVersion("NiOverride") >= NIOVERRIDE_VERSION && NiOverride.GetScriptVersion() >= NIOVERRIDE_SCRIPT_VERSION endif EndFunction This is my log after the change: [08/10/2021 - 11:44:45AM] [SLP_fcts_parasites] NiOverride detection: TRUE [08/10/2021 - 11:44:45AM] [SLP_fcts_parasites] SLIF detection: TRUE And the gui reflects the change now too: slp_fcts_utils.pex slp_fcts_utils.psc Edit: Scripts are for the 2021-07-31 version of parasites only. These will likely be removed later once a new version comes out. Edit2: Other scripts that need updated are: sls_qst_mcm sls_trg_nivenorbimbo sls_trg_hrokibimbo sls_trg_camillavaleriusbimbo slsddi_playerref.psc slh_fctbodyshape _sdqs_dream.psc I've changed these with the same edit as the parasites scripts attached here. Let me know if you want those too. Edited August 10, 2021 by zarantha 2 Link to comment
mikesolo1975 Posted August 10, 2021 Share Posted August 10, 2021 9 minutes ago, zarantha said: @DeepBlueFrog Just noticed an issue with skee detection. with the way you've broken out the skee detection, this is returning false in my log. slp_fcts_utils.psc Reveal hidden contents int Property SKEE_VERSION = 1 AutoReadOnly ; NiOverride version data int Property NIOVERRIDE_VERSION = 4 AutoReadOnly int Property NIOVERRIDE_SCRIPT_VERSION = 4 AutoReadOnly bool Function CheckXPMSERequirements(Actor akActor, bool isFemale) if (SKSE.GetPluginVersion("SKEE") >= SKEE_VERSION) ; SKEE detected - Skyrim SE return XPMSELib.CheckXPMSEVersion(akActor, isFemale, XPMSE_VERSION, true) && XPMSELib.CheckXPMSELibVersion(XPMSELIB_VERSION) && (SKSE.GetPluginVersion("SKEE") >= SKEE_VERSION && SKSE.GetPluginVersion("NiOverride") >= NIOVERRIDE_VERSION) && NiOverride.GetScriptVersion() >= NIOVERRIDE_SCRIPT_VERSION else return XPMSELib.CheckXPMSEVersion(akActor, isFemale, XPMSE_VERSION, true) && XPMSELib.CheckXPMSELibVersion(XPMSELIB_VERSION) && SKSE.GetPluginVersion("NiOverride") >= NIOVERRIDE_VERSION && NiOverride.GetScriptVersion() >= NIOVERRIDE_SCRIPT_VERSION endif EndFunction From my papyrus log: [08/10/2021 - 11:22:05AM] [SLP_fcts_parasites] NiOverride detection: False [08/10/2021 - 11:22:05AM] [SLP_fcts_parasites] SLIF detection: TRUE I think this is because the racemenu nioverride script version is 7 in SE nioverride.psc Scriptname NiOverride Hidden int Function GetScriptVersion() global return 7 EndFunction If I remove the nioverride plugin version (not really needed since it will never be there for SE and you check LE in the else) and the nioverride script version checks, it works. Is there a way to set Property NIOVERRIDE_SCRIPT_VERSION to look for greater than or equal to 4? Reveal hidden contents bool Function CheckXPMSERequirements(Actor akActor, bool isFemale) if (SKSE.GetPluginVersion("SKEE") >= SKEE_VERSION) ; SKEE detected - Skyrim SE return XPMSELib.CheckXPMSEVersion(akActor, isFemale, XPMSE_VERSION, true) && XPMSELib.CheckXPMSELibVersion(XPMSELIB_VERSION) && SKSE.GetPluginVersion("SKEE") >= SKEE_VERSION else return XPMSELib.CheckXPMSEVersion(akActor, isFemale, XPMSE_VERSION, true) && XPMSELib.CheckXPMSELibVersion(XPMSELIB_VERSION) && SKSE.GetPluginVersion("NiOverride") >= NIOVERRIDE_VERSION && NiOverride.GetScriptVersion() >= NIOVERRIDE_SCRIPT_VERSION endif EndFunction This is my log after the change: [08/10/2021 - 11:44:45AM] [SLP_fcts_parasites] NiOverride detection: TRUE [08/10/2021 - 11:44:45AM] [SLP_fcts_parasites] SLIF detection: TRUE And the gui reflects the change now too: slp_fcts_utils.pex 17.45 kB · 0 downloads slp_fcts_utils.psc 18.23 kB · 0 downloads This 2 files its needed for the last version of sexlab Parasites ? Link to comment
zarantha Posted August 10, 2021 Share Posted August 10, 2021 (edited) 6 minutes ago, mikesolo1975 said: This 2 files its needed for the last version of sexlab Parasites ? If you want to use it in a game and not make changes, just the pex is needed, it goes in scripts. It's for the 2021-07-31 version. The psc is used for editing the script before recompiling into the pex. Edited August 10, 2021 by zarantha 1 Link to comment
Papersword Posted August 10, 2021 Share Posted August 10, 2021 5 hours ago, zarantha said: No morphs anywhere with any mod are directly 'SKSE'. In general, morphs call the nioveride dll and scripts in LE, which are either part of racemenu or standalone. In SE, the SKEE dll and script replaces nio and is part of racemenu only. SKSE is only involved to load the dlls. parasites *should* be able work standalone for morphs, BUT there's currently a bug with registering for SLIF. As far as I know, there's no way around it yet, but I also haven't checked in the last two versions. Hormones has no issue with registering with SLIF, which is why the integration is a good thing. The morph code in parasites is not as complete as the code in hormones. This means that morphs may not work as well as they could. To work around the bug with parasites registering for slif, try editing the SKEE64.ini (not the skse ini) in racemenu. That means that parasites can do its own thing and your other mods can use SLIF, and racemenu skee should make sure that they aren't fighting with each other. However, I think I just found a bug in the nio detection for SE. I'll ping DBF soon after checking a few more things to see if i'm right. Oh, yes my apologies I did understand that SKEE and Racemenu were the SE replacement for NIO. Sorry for the confusion. Thank you for your continued interest in checking this out for me. Link to comment
tznvlw Posted August 11, 2021 Share Posted August 11, 2021 13 hours ago, leesjig said: I've downloaded the CK. Is there a procedure I can follow on how to run face gen export through CreationKit. I never used CK, was wondering how to do that on a character in game. In addition to the methods provided by @DeepBlueFrog, you can also try to install the Face Discoloration Fix mod to fix your problem Link to comment
mikesolo1975 Posted August 11, 2021 Share Posted August 11, 2021 14 hours ago, zarantha said: If you want to use it in a game and not make changes, just the pex is needed, it goes in scripts. It's for the 2021-07-31 version. The psc is used for editing the script before recompiling into the pex. ok thanks again for your help and time.? Link to comment
phily101 Posted August 11, 2021 Share Posted August 11, 2021 On 8/10/2021 at 10:34 AM, phily101 said: to clarify in slavetats the tatoo names are there but not selectable under the bimbo category, are there any files that i am missing because i only downloaded stuff from the sse conversion area and not from the LE version other than slavetats bridge 1a Hi there can anyone help me with how to get the bimbo tattoos working for hormones se? Link to comment
unwashed biomass Posted August 11, 2021 Share Posted August 11, 2021 I have couple of issues. There is a incompatibility with Tel Nalta. Constructing anything from that mod (when u do time passes by 5 hours) makes infection with spider eggs/penises and chauri worms expell instantly - it is probably minor thingy for SE, under mine circunstances major (playing VR version) and that brings me to second, very serious problem. Latest versions makes birthing scenes similar to EC+ and it's big problem in VR as EC birthing for player gives me instant CTD, parasites one doesn't for some reason but after that happen i can't save anymore (game freezes at atempt). So here goes my humble request - making those animations optional in further versions, and if some1 would be willing to modify script for me i would be extremelly gratefull. Link to comment
zarantha Posted August 11, 2021 Share Posted August 11, 2021 2 hours ago, phily101 said: Hi there can anyone help me with how to get the bimbo tattoos working for hormones se? Not sure they can be applied manually, I never tried. They do apply as the bimbo curse progresses. Link to comment
phily101 Posted August 11, 2021 Share Posted August 11, 2021 28 minutes ago, zarantha said: Not sure they can be applied manually, I never tried. They do apply as the bimbo curse progresses. ok imma check it out then, for sisterhood of dibella i need to go find se versions of the clothing if i want it to be applied in game right, or is it packaged inside the se version already? Link to comment
zarantha Posted August 11, 2021 Share Posted August 11, 2021 1 hour ago, phily101 said: ok imma check it out then, for sisterhood of dibella i need to go find se versions of the clothing if i want it to be applied in game right, or is it packaged inside the se version already? There's links to the bodyslides on the first post, they aren't packaged with the se version of mod. Otherwise, you can wear the clothing, it just may not be your body type and certainly won't be any preset you are using. Link to comment
veyex Posted August 12, 2021 Share Posted August 12, 2021 Hey guys, is the armor from Sanguines Debauchery compatible with CBBE 3BA? I found a pair of spriggan boots and tried equipping it but it just shows up invisible on my character Link to comment
DeepBlueFrog Posted August 12, 2021 Author Share Posted August 12, 2021 On 8/10/2021 at 11:59 AM, zarantha said: @DeepBlueFrog Just noticed an issue with skee detection. with the way you've broken out the skee detection, this is returning false in my log. slp_fcts_utils.psc Hide contents int Property SKEE_VERSION = 1 AutoReadOnly ; NiOverride version data int Property NIOVERRIDE_VERSION = 4 AutoReadOnly int Property NIOVERRIDE_SCRIPT_VERSION = 4 AutoReadOnly bool Function CheckXPMSERequirements(Actor akActor, bool isFemale) if (SKSE.GetPluginVersion("SKEE") >= SKEE_VERSION) ; SKEE detected - Skyrim SE return XPMSELib.CheckXPMSEVersion(akActor, isFemale, XPMSE_VERSION, true) && XPMSELib.CheckXPMSELibVersion(XPMSELIB_VERSION) && (SKSE.GetPluginVersion("SKEE") >= SKEE_VERSION && SKSE.GetPluginVersion("NiOverride") >= NIOVERRIDE_VERSION) && NiOverride.GetScriptVersion() >= NIOVERRIDE_SCRIPT_VERSION else return XPMSELib.CheckXPMSEVersion(akActor, isFemale, XPMSE_VERSION, true) && XPMSELib.CheckXPMSELibVersion(XPMSELIB_VERSION) && SKSE.GetPluginVersion("NiOverride") >= NIOVERRIDE_VERSION && NiOverride.GetScriptVersion() >= NIOVERRIDE_SCRIPT_VERSION endif EndFunction From my papyrus log: [08/10/2021 - 11:22:05AM] [SLP_fcts_parasites] NiOverride detection: False [08/10/2021 - 11:22:05AM] [SLP_fcts_parasites] SLIF detection: TRUE I think this is because the racemenu nioverride script version is 7 in SE nioverride.psc Scriptname NiOverride Hidden int Function GetScriptVersion() global return 7 EndFunction If I remove the nioverride plugin version (not really needed since it will never be there for SE and you check LE in the else) and the nioverride script version checks, it works. Is there a way to set Property NIOVERRIDE_SCRIPT_VERSION to look for greater than or equal to 4? Hide contents bool Function CheckXPMSERequirements(Actor akActor, bool isFemale) if (SKSE.GetPluginVersion("SKEE") >= SKEE_VERSION) ; SKEE detected - Skyrim SE return XPMSELib.CheckXPMSEVersion(akActor, isFemale, XPMSE_VERSION, true) && XPMSELib.CheckXPMSELibVersion(XPMSELIB_VERSION) && SKSE.GetPluginVersion("SKEE") >= SKEE_VERSION else return XPMSELib.CheckXPMSEVersion(akActor, isFemale, XPMSE_VERSION, true) && XPMSELib.CheckXPMSELibVersion(XPMSELIB_VERSION) && SKSE.GetPluginVersion("NiOverride") >= NIOVERRIDE_VERSION && NiOverride.GetScriptVersion() >= NIOVERRIDE_SCRIPT_VERSION endif EndFunction This is my log after the change: [08/10/2021 - 11:44:45AM] [SLP_fcts_parasites] NiOverride detection: TRUE [08/10/2021 - 11:44:45AM] [SLP_fcts_parasites] SLIF detection: TRUE And the gui reflects the change now too: slp_fcts_utils.pex 17.45 kB · 6 downloads slp_fcts_utils.psc 18.23 kB · 1 download Edit: Scripts are for the 2021-07-31 version of parasites only. These will likely be removed later once a new version comes out. Edit2: Other scripts that need updated are: sls_qst_mcm sls_trg_nivenorbimbo sls_trg_hrokibimbo sls_trg_camillavaleriusbimbo slsddi_playerref.psc slh_fctbodyshape _sdqs_dream.psc I've changed these with the same edit as the parasites scripts attached here. Let me know if you want those too. Thanks for this report. I updated these scripts on my end. They will be part of the next release. 1 Link to comment
lolwhy Posted August 12, 2021 Share Posted August 12, 2021 (edited) Is there a way to re-restrict animation tags to specific ones for the Sisterhood mod? Edited August 12, 2021 by lolwhy Link to comment
jayce113 Posted August 13, 2021 Share Posted August 13, 2021 (edited) OK so, finished running through the Chaurus Queen and the Brood Mother quest, defeated the queen and from there I think something borked. I get the Spell for the Queen Body, BUT, I can't cast it? I can't remove the old armor, or the mask, or cast the queen body. I can do the spit spell and call brood, but the ones having to do with the armors don't do anything, they don't even make any noises like they are trying to be cast. Anyone have this happen? Also, in the MCM, the Parasite mod says it is on stage 4. Edited August 13, 2021 by jayce113 Link to comment
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