I converted a bunch of your updated mods to SE. I used the Cathedral Asset Optimizer (animations, meshes & textures using the "Necessary Optimization" option), re-saved each .esp to form 44, re-exported facegen data (just in case), then repacked into .bsa for each mod.   No testing was done, but in theory nothing would have broke anyways.  Just did the usual porting procedure like any other mod.  Hopefully they work.\   -Edit- Got around to "testing" and it seems that pac
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