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Deviously Cursed Loot SE 9.0 (2021-03-09)


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8 minutes ago, Jenny_Summers said:

If I knew where it was, maybe I could turn that part off.

I use very low quantity of mods. Simply almost minimal requirements for DCL, Laura bondage shop, Zaz 8+ and some luxury armor mods, like luxury collection and DEM pantyhose.

Maybe you can publish full mod list (not esp) as text file and some will found some suspect mod?

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I think I found the root of my problem but I don't know how to fix it. So I'm running a bunch of mods right now and I do have RS child I did the not playable option or uninstall rs child and all mods/plugins/patches for RS child, but when I run the shut down all functions and activate again it get ( you appear to run mods removing important tags from characters). I don't know how to fix it. I'm thinking of looking for the scripts that disable it but I can't find it. Can I get some help finding the script for that or mods that might have removed those tags? Thank for any help I get.

SkyrimSE 2021-09-06 03-15-54.png

Edited by Randall84
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3 hours ago, Randall84 said:

I think I found the root of my problem but I don't know how to fix it. So I'm running a bunch of mods right now and I do have RS child I did the not playable option or uninstall rs child and all mods/plugins/patches for RS child, but when I run the shut down all functions and activate again it get ( you appear to run mods removing important tags from characters). I don't know how to fix it. I'm thinking of looking for the scripts that disable it but I can't find it. Can I get some help finding the script for that or mods that might have removed those tags? Thank for any help I get.

 

 

Script editing to remove core functions like this is unsupported. Since that function is to prevent the mod from being used as child porn, i don't think it's a good idea for anyone to assist with editing the script to remove that check. The last thing anyone needs is for child actors to be processed, even if that was not your intention with removing the check. By removing the check it's possible that could happen.

 

You could post your mod list (not your plugin list) and we'll see if we can spot the offending mod.

 

Your best option though is to just remove everything except DCL and it's requirements, start a new game to test with, then add your mods in one at a time until you find the culprit.

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8 hours ago, DashMeUp said:

Who has the damned key to walk of shame? Can't finish the quest.  I thought it was over when I got Eorlund to take it off after he sent me on a Bondage adventure, but the gag of shame is back on and the dress is equipped but wont appear on her body.  Also I have the Bound in Skyrim quest but it wont start, just says "I have a feeling something interesting...".  Please help

 

It's a random person in the town where it was equipped. Walk around and talk to everyone.

 

Did you abandon Chloe in Helgen? If so, that aborts the quest permanently. Not sure if it removes the entry though.

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3 hours ago, zarantha said:

 

It's a random person in the town where it was equipped. Walk around and talk to everyone.

 

Did you abandon Chloe in Helgen? If so, that aborts the quest permanently. Not sure if it removes the entry though.

I'm meant to leave with both Ralof and Chloe in a new game?

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1 hour ago, fernaj444 said:

Hey, i got a problem with followers. Thay do not get tied up during the events. I was using followers from mods and thought this is a reason, but no. On Lydia it doesnt work neither. I tried scanning followers and fixing but no results :/ Do you know how to fix that?

 

 

Actually no idea on this.

 

Do you have followers enabled in the MCM?

What follower framework are you using?

Are they showing up in the MCM at all?

 

Can you enable papyrus logging and rerun the debug options to scan followers and upload the log?

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1 hour ago, zarantha said:

I don't think you can.

You can try disabling device comments, but I'm fairly certain those are player only.

Device comments are disabled.

 

1 hour ago, crococat said:

Try to disable bondage dialog option in MCM

No such option in DD/DCL mcm as far as i can tell. it does however sound familiar, mind telling me exactly where it is?

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1 hour ago, crococat said:

Try to disable bondage dialog option in MCM

 

36 minutes ago, iprollyneedhelp said:

No such option in DD/DCL mcm as far as i can tell. it does however sound familiar, mind telling me exactly where it is?

 

Pretty sure that's from an old version and not the current version. But then there's this too.

https://www.loverslab.com/topic/33986-deviously-cursed-loot-le-90-2021-03-09/?do=findComment&comment=3450551

 

let me load up 8.5 and see if it has it, and what needs to be added to the settings json.

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1 hour ago, iprollyneedhelp said:

No such option in DD/DCL mcm as far as i can tell. it does however sound familiar, mind telling me exactly where it is?

 

Yeah, it was in 8.5 and is no longer in 9.0.

If you haven't yet, export your settings in the DCL debug tab.

Then edit the file with notepad++ or something similar.

 

You're looking for settings starting with 'tm'. To make sure I found the right ones, I set all the bondage dialog options to 100 and everything else to 0 or as close to that as it would go.

 

The path should be  \SKSE\Plugins\DCUR\DCURConfig.json

 

{
    "float" :
    {

<snipped>

        "tm_basesuccesschance" : 100,
        "tm_fail_donothingweight" : 100,
        "tm_fail_rapes" : 100,
        "tm_fail_reports" : 100,
        "tm_fail_tiesboth" : 100,
        "tm_fail_tiespc" : 100,
        "tm_wantsunlockedchance" : 100,

<snipped>

    },
    "int" :
    {

<snipped>

        "tm_enabled" : 1,

 

 

Change "tm_enabled" to 0. If you want, set the other chances to 0 as well.

Save the changes, then load up your save and import the edited DCL settings.

Edited by zarantha
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Sorry it was not my intention to edit the mod that way I did not know that could happen, I was just looking for a way to get the mod to run. I have disabled RS Children still have the same issue and I also did the not playable option that is listed in the DOC file but I still run into the same issue. I have posted my mod list and plugin list, I'm hopping that someone can look at it to see if there is a know mod that removes the tags from the child NPC, or if there is a mod that adds them back in. Thanks again for the help.

modlist.txt loadorder.txt

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13 hours ago, Randall84 said:

Sorry it was not my intention to edit the mod that way I did not know that could happen, I was just looking for a way to get the mod to run. I have disabled RS Children still have the same issue and I also did the not playable option that is listed in the DOC file but I still run into the same issue. I have posted my mod list and plugin list, I'm hopping that someone can look at it to see if there is a know mod that removes the tags from the child NPC, or if there is a mod that adds them back in. Thanks again for the help.

modlist.txt 31.1 kB · 1 download loadorder.txt 24.39 kB · 0 downloads

 

Get rid of Easy Wheel. BIG problems with that one. RS children of course will cause issues, but even if you disabled / removed all the RS mod/ patches, you would still have issues as long as you have Easy Wheel there.

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2 hours ago, YojimboRatchet said:

 

Get rid of Easy Wheel. BIG problems with that one. RS children of course will cause issues, but even if you disabled / removed all the RS mod/ patches, you would still have issues as long as you have Easy Wheel there.

Thanks I'll try that. Would have never thought of easy wheel

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5 hours ago, YojimboRatchet said:

 

Get rid of Easy Wheel. BIG problems with that one. RS children of course will cause issues, but even if you disabled / removed all the RS mod/ patches, you would still have issues as long as you have Easy Wheel there.

Hey that worked. Thank you so much

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On 9/9/2021 at 8:34 PM, Randall84 said:

Sorry it was not my intention to edit the mod that way I did not know that could happen, I was just looking for a way to get the mod to run. I have disabled RS Children still have the same issue and I also did the not playable option that is listed in the DOC file but I still run into the same issue. I have posted my mod list and plugin list, I'm hopping that someone can look at it to see if there is a know mod that removes the tags from the child NPC, or if there is a mod that adds them back in. Thanks again for the help.

modlist.txt 31.1 kB · 3 downloads loadorder.txt 24.39 kB · 1 download

Sorry for keep posting but I ran into another issue anytime I load from a save or when I die and load back to a previous save, I run into me losing my hear and ice shooting out of my face, with multiple slave quests started/ in the middle. Any ideas? I did remove the easy wheel mod and the mod works on start up

Edited by Randall84
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Unsolicited suggestion time: in 9.1 would it be possible to add furniture to some hostile locations? (specifically forts with dungeons bandit occupied caves etc) no idea what the back end of that sort of logic looks like or how the AI reacts to players in furniture but canonically "poof - fade to black - wake up in dungeon - escape" feels like it would fit the mod... i mean next step, after TP the player hide their stuff in the appropriate boss chest so they have to finish the dungeon they're in.

 

not sure if it's an expansion of bondage adventure or just a mini event that could happen when looting in one of the relevant locations but thought i'd throw it out there.

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8 hours ago, Randall84 said:

Sorry for keep posting but I ran into another issue anytime I load from a save or when I die and load back to a previous save, I run into me losing my hear and ice shooting out of my face, with multiple slave quests started/ in the middle. Any ideas? I did remove the easy wheel mod and the mod works on start up

 

Did you start a new game when you removed easywheel? Or reverted to a save before it was installed?

Removing mods for testing is fine, but for actual playing that is not safe and tends to cause problems.

 

You could try fallrim tools to clean the save, but if that doesn't work, I'd see how things go on a new save.

If it's still there on a new save, I don't know. I have never heard of such issues.

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Curiously, I have encountered a new issue, which is a bit annoying, and I am not seeing anything about it on the thread so far.

 

When I go into Helgen, and make my way towards the cell where Chloe is, I walk past her and keep going, as I would like to do her questline after I am done the main storyline up until i kill the first dragon and become Dragonborn.

 

But every single time I try, I walk past her, and then make my way into the first open room right before the "narrow passage", and while I am looting the dead bodies there, I instantly CTD. Netscript doesn't even generate a log on this either, and the Papyurus logs don't say anything either, other than the usual "none faction" spamming messages.

 

Is this normal to happen ? Can I not bypass Chloe and come back later on ?

 

If I cannot ignore her, then is there a way to save Chloe, then dismiss her, and get her again to resume her quest at a later point in time ?

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