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  1. nytil

    14 - Autumn

    Autumn has arrived and the weather has turned colder. Luckily, Kylie has enough money to buy some warmer clothes for the season. She's also bought herself a book to learn how to do DIY, so she's going to have to get her hands dirty to build her house ! But that can wait ! A flea market is taking place near her home, and this is a great opportunity to line her pockets ! If bad weather doesn't stop market-goers, it doesn't stop Kylie either ! $$$
  2. Chris: "So baby, are you all ready to drive your new car to school?" Brendan: "What do you think? You ask the silliest questions sometimes Chris." laughing "I can't wait for Jen to see the car, she's gonna be totally gagged for sure." Chris: "I hope that's a good thing. You young ones and some of the terms you use, are very confusing for this old man." laughing Brendan: "That's okay, I still love you old man, even if you aren't up to date on these things." Chris: "Hey watch it there young man, just might have to ground you for being a smart ass." Brendan: "Only if you're grounded with me." Chris: "Wow aren't we frisky this morning. I better get going before I take you right here on the table and make you late for your first class." laughing
  3. The Ancient Profession 2023-11-14 View File The Ancient Profession is a prostitution and quest mod. It aims to make prostitution feel as natural in the game's world as joining the College of Winterhold or the Thieves Guild, and to help you role-play a prostitute character who isn't a combat bad-ass at the start of the game. The mod adds the following: Quests. Many of the quests are designed around role-playing, not combat. Low-level characters can do most of the quests. High-level characters just have more options. The quests are meant to feel like they belong in the game's world, not like a separate sex game sitting on top of Skyrim. Even when they expand on lore, the quests are intended to stay lore-friendly. This is a SexLab mod, so the quests will usually somehow involve sex. Prostitution. Entertain clients and do special jobs to earn money. There are several different prostitution factions that you can join, with their own benefits and drawbacks. Becoming a succubus. One of the quest lines will allow you to become a succubus, which grants you new perks and abilities. This system is completely optional and should not interfere with any other succubus mod, if you prefer a different one. Public sex and unlicensed prostitution as crimes. Complete quests to get a license to work in each of Skyrim's holds so that you don't receive a bounty for illegal prostitution. Have sex in private so that you don't get reported for having sex in public, or turn that option off if you want to have sex wherever you want (or let another mod handle making public sex illegal). I hope that players enjoy getting to know the characters in the mod and find the quest lines interesting to play. This mod is intended for female player characters. A future version may have things for male player characters to do, but this probably won't happen in the near future. Content warning. The Ancient Profession deals mostly with consensual sex. However, some of the paths through a few of the quests can have rape scenes. These are always avoidable in some way. Some optional quest content requires creature animations. Note about LE compatibility: @killer905 has created an LE port of The Ancient Profession. Please note that this remains officially unsupported by me. I may or may not address bugs that exist in the LE version. It depends heavily on whether those same bugs exist in the SE version or are caused by using the mod with LE, and it depends if the bugs are easy to fix. How to start the quests Option 1: Go to a Dibella's Garden brothel and speak to the madam. There are locations near Solitude, Whiterun, and Windhelm. Option 2: Go to any innkeeper and ask, "Do you have any work that doesn't involve risking my life?". Then ask "May I sell my company in your inn?". If you are in a hold in Skyrim, it will start a quest to get a license in that hold. If you are outside of Skyrim, such as in Raven Rock or in a location added by a mod, you will not need a license, but you will still get an objective to get one in Skyrim before working there. Option 3: Speak to a prostitute. Option 4: Speak to Benjen Black-Briar in Riften. How the freelance prostitution system works You can solicit NPCs on the streets and in the wilderness. Full details are in the spoiler section. How the crime system works The Ancient Profession enforces that you cannot have sex in public by default. This is optional and can be turned off entirely if you don't want public sex to be illegal or if you have a different mod that you prefer to use for this. More details in the spoiler section. How the succubus system works You can become a succubus after completing a quest line in Winterhold. Full details are in the spoiler section. Information for modders The Ancient Profession provides options for integrating with the mod, and I will be adding more in future versions. Right now, using mod events, you can: Exempt scenes in your mod from public sex penalties. Find out about succubus events, like feeding, leveling up, and more. Learn when the player starts and stops working as a prostitute in an inn. The documentation for these integration options is in the mod download in a markdown file at Docs/The Ancient Profession Modder's Guide.md. Bugs and known issues This mod isn't finished, and most of the quest lines are works in progress. Vanikseth gets stuck multiple times on the way to his workroom. This is an issue with the vanilla navmesh between where he starts and where he's going. I will address it at some point, but he should automatically "jump" past the parts where he's stuck. Prostitution in inns added by mods doesn't always work correctly, for a variety of reasons that depend on the mod. After the special Dibella's Garden CMNF party job, if you do the job again, the cell may not reset properly unless you leave the brothel first. This is not the complete list of known issues. These are just the ones I think are likely to confuse people. Installation Just extract the archive into your Skyrim SE Data folder or use a mod manager to install it. Upgrading from version 0.10 or later to release 15 on a game in progress is safe. You should end any repeatable quests or inn prostitution sessions first just to be safe. Upgrading from a version before 0.10 without starting a new game is not supported. Hard Requirements (install them or it won't work) SexLab SE and any of its dependencies Some of the quests do require creature animations. I intend to always keep creature-related content optional. If you start going down a quest path that won't work without creature animations enabled, the mod will tell you. PapyrusUtil This is installed with SexLab, and it's fine to use that version, but this mod directly uses it now. Fuz Ro D'oh for Skyrim SE (https://www.nexusmods.com/skyrimspecialedition/mods/15109) Dialogue will go by too fast without it Unofficial Skyrim Special Edition Patch The mod will load without this at the moment, but I think some of the quest conditions rely on bug fixes from the patch. Soft Requirements (install them if you want to) The mod will load the following to provide the prostitutes more outfit variety than the dull vanilla tavern clothes: Blades Hakama Set Extended and Blades Hakama SE BodySlide CBBE, with Topless option enabled in Bodyslide. This is what the player character in the screenshots is wearing. The author of these mods has removed them from NexusMods, and they can now be found here: https://dracotorre.com/mods/bladeshakamaset/ Meridia Undead Pacification Force CBBE (https://www.nexusmods.com/skyrimspecialedition/mods/14137) Goddess Outfit SE CBBE (https://www.nexusmods.com/skyrimspecialedition/mods/46905) Undies CBBE (https://www.nexusmods.com/skyrimspecialedition/mods/17933) CBBE Standalone Underwear (Dyeable) (https://www.nexusmods.com/skyrimspecialedition/mods/28496) - you don't need this mod's optional Dye Manager dependency if you don't want it. Crazy Magician Glass Robes SE (https://www.nexusmods.com/skyrimspecialedition/mods/27864) Warhammer Sorceress Robes - CBBE SSE BodySlide (https://www.nexusmods.com/skyrimspecialedition/mods/18031) Female Outfits Standalone CBBE BodySlide (https://www.nexusmods.com/skyrimspecialedition/mods/26088) Open Monk Robes Standalone - UNP UUNP BHUNP CBBE BodySlide - Physics - Flower Girls (https://www.nexusmods.com/skyrimspecialedition/mods/31277) SkyTitties Clothing Pack 50 Outfits - 3BA (https://www.nexusmods.com/skyrimspecialedition/mods/86605) You can add or remove outfits from other mods for the characters in this mod to use. Instructions for doing this will appear in the second post of the support thread. You can add or remove these outfits at any time (but note that removing an outfit that someone is currently wearing will cause them to be naked temporarily). Animation packs recommended: For best results, install an animation pack that has a lesbian double-dildo animation. Some quests will use these if available because they fit better with what's happening. Mods that may enhance your experience Keep in mind that these are not made by me and may lag behind releases a bit in updating. I also cannot provide support for them. Voice pack for The Ancient Profession - note that if the audio and subtitles disagree on what a character is saying, the subtitles are probably correct KSHair for The Ancient Profession - optional non-vanilla hairstyles for the NPCs in the mod The Ancient Profession Interior Project - remakes some of the interiors in the mod with much greater skill than I possess TAP Facelift - alternate face designs for some of the characters in the mod Ciri voice pack for DBVO - voiced player character pack that includes support for this mod Bella voice pack for DBVO - voiced player character pack that includes support for this mod Compatibility I have not tested this mod extensively for compatibility, but I do usually play with plenty of mods. I have seen no conflicts in the ones I use, and in general I try not to modify vanilla assets more than absolutely necessary. That said, there are certain planned features that will introduce the possibility for compatibility issue. The biggest of these is brothel locations, as this will require me to edit the Tamriel worldspace. I may also be forced to modify a few vanilla scripts to integrate the mod better. Some compatibility issues Anub's Animations. This animation pack works fine and has some nice animations, but the animation tags in it are a hot mess, so you may see some scenes using animation types that you asked The Ancient Profession to suppress. Turning them off by hand or fixing the tags is the only solution. The Sisterhood of Dibella. This mod can be used together with The Ancient Profession, but the Temple of Dibella quests are not compatible with it. As of version 0.12, The Ancient Profession will automatically disable its Temple of Dibella quests if it detects that The Sisterhood of Dibella is installed and it's not too late to prevent incompatibilities between the two. If it's too late, The Ancient Profession will instead display a warning that The Sisterhood of Dibella is not compatible with your saved game. Not recommended Any other prostitution mod. Other prostitution mods will be unaware of the licensing and employment systems in The Ancient Profession and will provide a way to sidestep its game mechanics. If they implement player approaches, you may also get weird interactions. And if they provide solicitation dialogue, you may have to remember which mod does which thing. Not compatible If there's a mod out there that changes the rental bed at the Sleeping Giant Inn in Riverwood to a different bed, this mod won't be compatible with it. There are technical reasons for this that you probably don't care about. Radiant Prostitution if you have the "NPC Scene" options turned on. Some of the characters in The Ancient Profession wear the tavern clothes outfit, and this can cause quest-breaking interruptions. Mods that make extensive changes to exterior worldspaces, such as Open Cities. These may put objects or buildings in the way of places where NPCs from this mod are supposed to stand. For mods like Open Cities, they will make the cells that The Ancient Profession needs inaccessible to you without console commands. Credits The Dibella's Garden sign is based on resources from Jokerine's Misc Resources, https://www.nexusmods.com/skyrimspecialedition/mods/801 Submitter ruddycray Submitted 01/18/2020 Category Quests Requires SexLab SE, PapyrusUtil, Fuz Ro D'oh, Unofficial Skyrim Special Edition Patch Regular Edition Compatible No
  4. Last Time I played Oblivion I was 14 years old, and at the time I never finished the game as I was a try hard call of duty competitive player. Nowdays I don't play competitive shooters anymore and have dedicated what little time for games I have to play as much as possible RPG games. Now I have downloaded steam GOTY edition, modded it a little bit to have a more fluent experience. Graphics and certain mechanics aside this game is sooooo much ahead of its time. I cannot believe how much I even actually enjoy the old graphics with a couple of lite graphics mods it can look truly eye pleasing. And the most important is that feeling of exploration, venturing into the unknown, I can sometimes spend hours just pickpocketing and stealing, other day I will go cave exploring, the next I will gather my recommendations for the mages guild.Or I will do alchemy for hours, or I will loot, persuade, haggle and get rich. Buy a house, buy a horse, and when I feel like a hero I will close an Oblivion gate. Other days I will do a few quest and just role play my charcter and feed my imagination. I only fast travel If I have already walked a certain route. I am still saving the best for later (knights of the nine, dark brotherhood storyline). All in all this game is marvelous and comparing to some more modern RPGs it is much less stressful but still very enjoyable and rewarding. https://vlc.onl/ I am doing a blade/destruction/restoration/light armour/speed/athletics. Speed/atheltics I find especially enjoyable because my adventours tend to go more fluently and are less time consuming so I can get better use of the little game time I have. I am 16 hours in and it is amazing.
  5. Our protagonist is called Cassie Tilbury, she is 18 years old and is a capricious, ambitious and snobbish girl. Since she was a little girl she has had it all, her parents, reputable businessmen in the cosmetics industry, have indulged her every whim, making her a teenager who believes she can do whatever she wants without suffering any consequences... Even at the end-of-year party she was found in an affectionate position with her Literature teacher... Cassie does whatever it takes to pass, but that caused her parents' embarrassment and a very bad reputation for the company. Cassey's parents decide to un-educate her and take away all her bank accounts... Cassey desperately steals some money from her father and escapes to Sol Valey, the city where dreams come true... She has a job interview with Roberto Barney a reputed businessman, she doesn't know very well what job it is... but there it is, in front of a big mansion. WOW, someday I will have one just like it! When I'll be a famous super model- Cassey thinks as she knocks on the door. The door is opened by a girl with beautiful pink hair and service clothes. Roberto, she is here," says the girl Send him in," a very manly voice is heard. Cassey enters the mansion and in the dining room she meets Roberto, a 40 year old man with a relaxed pose who looks her up and down. .... He invites her to sit next to him and asks her what she wants. As Cassey tells him about her dream of being a supermodel, she notices how Roberto keeps staring at her. I'll be wearing a lot of cleavage," Cassey wonders as she covers herself a bit. Well well, Cassey, I see you are a young girl with ambition... and I like that. For the moment the position I can offer you is that of a maid and we will see how you move up. .... Do you think so? Cassey remains thoughtful.... Fuck, what a shame, cleaning up? What am I, just some random girl, but it's true that I need the money. Roberto, who sees her hesitating, also offers her a house that he has near his club so she can start her new life? Club? Do you need waitresses?" asks Cassey in desperation (anything but being a cleaner!!). Todo en su debido momento, de momento ya tengo plantilla completa pero si veo que sois eficientes lo tendré en cuenta. Entonces... ¿quieres empezar mañana? Es simple, como puedes ver la casa está impecable, pero yo soy muy maníaca… Cassey resopla y asiente. PERFECTO - Roberto saca una caja detrás de él. Toma, pruébate el uniforme... ¡Seguro que te queda genial! Cassey va al baño y cuando se da cuenta de qué es el uniforme, se sorprende. ¿Un uniforme porno? Qué", piensa Cassie antes de enojarse, "si él quiere que se vista así, tal vez tenga más posibilidades de conseguir un trabajo. Después de todo, ella no es nadie en este momento y él es una persona muy importante en la ciudad. Ella se va con actitud tímida.... y nota como Roberto la sigue con la mirada y cruza las piernas para evitar que ella note la gran erección que tiene..... Que verga- piensa Cassey mientras se muerde los labios. Roberto se queda boquiabierto con ella, una chica dulce y tímida que limpia la casa mientras él la mira... En ese momento escucha que alguien abre la puerta. Corre, vístete y sal por la puerta de atrás, mañana de 9 a 14, 200 simoleones al día", dice sobresaltado Roberto . Cuando Cassey sale por la puerta trasera, observa cómo una mujer muy elegante y un niño entran a la casa y se abrazan. Hijo de puta, esta casado y con un hijo.... si todos los hombres son iguales..... De camino a la casa que le ha regalado investiga en el Iphone sobre Roberto y descubre que es un reputado empresario, tiene empresas de moda y varios clubes en varias ciudades, también parece que está involucrado en el narcotráfico pero no hay pruebas suficientes... Su esposa Octavia, mayor que él, aparentemente es una mujer rica pero por su marido no se mencionan grandes méritos y tienen un hijo llamado Paolo que tiene 9 años... Se parecen la familia perfecta... pero evidentemente no lo es.
  6. HAVING ISSUES? CHECK OUT THE WICKEDWHIMS HELP CENTER WANT TO KNOW WHAT CHANGED? READ PATCH NOTES GOT AN EXCEPTION FILE? CHECK OUT THE LE ASSISTANT Supported game versions: 1.105.345 (March 6), 1.106.148 (April 16) WickedWhims v179a April 1st, 2024 Latest Update Patch Notes Download | Website | Tutorials Care to support development? Check my Patreon! What is WickedWhims? WickedWhims is a mod that offers animated sex, nudity interactions, exhibitionism interactions, relationship enhancements, gameplay and visual improvements. Do you want your Sims to have sex? Do you want to try naturism or flash your neighbors? Try WickedWhims! New custom interactions, custom mechanics, custom skills, custom traits, custom moodlets, custom whims, custom objects, custom animations, custom reactions, nudity autonomy, sex autonomy, custom story progression and enhancements to existing gameplay. View screenshots on the Download page. - Features - FULLY ANIMATED & INTERACTIVE SEX Get on a bed, or on a sofa, or the floor, or anywhere you want to get freaky with anybody you want. Experience 10000+ sex animations from various creators and try animating yourself. Fully controllable — invite, join, leave, swap, move, reposition, undress, and perform many other actions during sex. Compose your own playlists, manage locations and animations, readjust context, and other delicate specifics. Supports animated genitals, strapons, custom props, visual effects, special overlays, and other things to look at. Undress individual pieces of clothing with support for underwear and dynamically transforming custom content outfits. Become a Nudity Enthusiast, socialize about nudity with others, and grow nudity skills to increase confidence and unlock new options. Give Exhibitionism a try and enjoy the thrill of flashing others. Style and maintain dynamically growing pubic hair. FULLY DETAILED NAKED BODIES Don’t be shy, Undress anything you want at any moment without censorship getting in the way. EXPANDED & ENHANCED RELATIONSHIPS Whether you like them big, affectionate, or sticky; You can adjust preferences and behavior to your liking. Live in a world of Attractiveness where everyone has their own style and preferences that influence, encounters, storytelling, and even lewd dreams. Make a good Impression by sharing your unique view of the world in hopes to find like-minded individuals. Expand, modify, solidify, or even avoid relationships with many special traits like Polyamorous, Eternally Faithful, or Asocial. Become Casual Sex Partners with someone and receive booty calls. Experience the magic of a fully-featured Menstrual Cycle with PMS, periods, bleeding, tampons, pads, and variable fertility. Keep track of fertility by using the Period Tracker app and the Fertility Awareness Test. Avoid pregnancy by using condoms and birth control pills or terminate an accidental pregnancy. MENSTRUAL CYCLE & BIRTH CONTROL Birthing people can play with the extra challenge of managing a menstrual cycle. STRIP CLUB BUSINESS Run a fully playable business with your own club and dancers. Begin your adventure with the fully playable Strip Club business. Pick a location, hire dancers, place dancing poles, designate lap dancing spots, and let the clients enjoy the view. Invite clients to buy a drink, manage supplies quantity and quality, and keep the place clean. Requires the Get to Work expansion pack. Watch bodies get all shiny from sweat when working out or having sex. Peep into Windows for a chance to see someone naked or having sex. Use the Nudist Hangout lot trait to make everyone more open to being naked. Manipulate nudity autonomy behavior with Build/Buy signs. NUDITY EXTRAS Additional nudity features, traits, settings, and activities. Encounter random occurrences of nudity in the wild, like naked yoga, losing a piece of a swimsuit, or putting a towel too low after a bath. Get creeped out by Creeps that show up to stare at your naked presence in public. SEX EXTRAS Additional sex features, traits, settings, and activities. Enjoy watching others have sex, and if you’re really into it, consider equipping the Cuckold trait. Increase your chances with the Sexually Alluring reward store trait or exclude yourself from sex with the Sexually Abstinent trait. Control any and all NPCs with a cheat setting to make everybody have sex everywhere. Manipulate sex autonomy behavior with Build/Buy signs, the Hypersexual lot trait, and the Sex Control menu. Layers of Cum on bodies appear after or during sex with the ability to control it. Contract, spread, and medicate the Crabs STD. Turn on your TV or computer and watch porn with the ability to “release the pressure”. Plan Sex Party social events with different themes like Swingers, Watchers, Impregnation, or Masturbation. Experience 40+ flavors of satisfaction moodlets, sentiments, context moodlets, and other effects. Customize the sexual experience with many traits like Cum Slut, Selfish Lover, or Generous Lover. Control all features with settings. Acquire new traits using the Wicked Attributes personalization menu. Keep track of everything you learn with the Wicked Notebook tab. Use Sims Protocols for altering sex, nudity, relationship, and other behaviors. SPECIAL & TECHNICAL Special and technical features, settings, and functionalities. PACKS COMPATIBILITY Many packs offer additional functionality to play with, but you don’t need to own any of them. Get Together — Create clubs that are all about having sex or nudity. Vampires & Realm of Magic — Manipulate the world of sex and nudity with magical powers. Get to Work — Upgrade the SimRay to manipulate the world of sex and nudity. Seasons — Establish official holidays that involve sex or nudity. Discover University — Influence your grades by convincing your professor using naughty tactics. Get Famous — Be careful when being lewd in public, that can cost you your reputation. - Installation - Check out the Manual Installation page. Check out the Animations Installation page. Check out the Common Mistakes page. - Required Mods / Packs - No mods are required to use all available functionalities of WickedWhims. Consider downloading Sex Animations linked below, which are required for more sex positions. No packs are required to use WickedWhims, but certain features will not be available. Strip Club business requires Get to Work. Additional functionalities for Get to Work, Get Together, Seasons, Discover University, Vampires, and Realm of Magic. - Additional Mods - WickedWhims Extra (Optional) Extra Skin Tones Censorship Mode CAS Default Underwear Core Mods (Optional) Nisa K Wicked Perversions PECO CinErotique TV EllaNoir FlirtyFetishes Spent Cumshine Deaderpool MCCC Body Mods (Optional) SM Sims Body Mesh Dumbaby Body Mesh Hiroki Better Body Sopor Allure Boobs Heliotropic Heavy Boobs wild_guy Body Details Magic Bot Feet Mesh DallasGirl Feet Mesh Necrodog Feet Mesh Penis Mods (Optional) Noir Penis Mesh Simdulgence Penis Mesh Supern4tural Penis Mesh MiniGiles Penis Mesh LunarisEclipse Penis Mesh Clothes (Optional) Blue Craving Clothing Beto Clothing CherryOrchard / Harmonia Clothing SM Sims Clothing Athena / LittleDoxy Clothing Devices & Accessories (Optional) Azmodan22 Bondage Azmodan22 Strapon Kritical Bondage YrSa Bondage Supern4tural Dildos Objects & Props (Optional) Cherry_Pie Cum Mesh ecobotstar Cum Replacer Spent Cum Layers Translations (Optional) Vaseline-o-chill 🇫🇷 French Diodonea 🇪🇸 Spanish SubBotton 🇪🇸 Spanish wild_guy 🇷🇺 Russian SimsCzechTeam 🇨🇿 Czech Dante84 🇩🇪 German Crogowski 🇩🇪 German CT 🇹🇷 Turkish mutsvki 🇧🇷 Portuguese SandySims 🇧🇷 Portuguese SDolphin28 🇳🇱 Dutch nannan0127 🇨🇳 Chinese pubat 🇹🇭 Thai - Animations - Honorary Creators (Compatible) azmodan22 Animations GreyNaya Animations Khlas Animations lupobianco Animations Mike24 Animations Motherlodesims Animations ooOLalaWorld Animations SexyLunella Animations wild_guy Animations Amra72 Animations Zorak42 Animations Active Creators (Compatible) Anarcis Animations E404P Animations Nevely42 Animations Beebavel Animations BigBadBunny Animations Biggie Animations bobahloo Animations Cipher Animations Creamydelicious Animations DMort Animations FEMDOMANIA Animations Fouyaya Animations Fruitydelicious Animations KatsuKitty Animations LAMABOY Animations 0nizu Animations QuinSims Animations StubbornDevil Animations Supern4tural Animations Swee3 Animations Yr_Sa Animations Inactive Creators (Compatible) Cherry_Pie Animations Kiki Chain Animations Anonny Animations Artmiel Animations asketo Animations bioaddict Animations Chimochicchi Animations Cyber_Samurai Animations Dagger Animations Dark0s Animations Desireee Animations doan77 Animations FausTTerM Animations Golden88 Animations HKo_83 Animations Jade Scorpion Animations kreejaffa Animations LaBambaClub Animations Mia Animations MinorLaser Animations mrrakkonn Animations MuzzyDeath Animations NNISM Animations OgahTerkenal Animations Omaster Animations 0zzzy Animations PeachyPie Animations PZANIM Animations R-Lo Animations Redabyss Animations SALARMOJ Animations simdulgence Animations Simite Animations Simtasia Animations Sucre777 Animations TTTSSS Animations Yummy-o-Tummy Animations Catisse Animations Diba Animations Eksclusiv Animations KLM Animations Leksana Animations LUXURE Animations MaryJane Animations MeowHeaven Animations Salman22 Animations sames99113 Animations Shiro Animations Slash Animations TheGamerBoy Animations vivid369 Animations - Tutorials - Check out the Tutorials page.
  7. Combat Strip Lite (6/14/2022) View File Combat Strip Lite v1.6.0 Brief Intro Mod that enables the player character to get stripped during combat! Immersive Intro Being frozen for centuries in a pod and then abruptly having to adjust to a post-nuclear wasteland has introduced some interesting side effects to Nora's skin. When struck really hard, her skin will become bruised and inflamed, to the point where she can't wear clothing for some time! Careful not to get hit often, because otherwise, your poor Nora might have to explore the Commonwealth naked! Details Introduces chances for the player to get stripped during combat. When being stripped, the player will also get "damaged/bruised" on that particular body part, which will prevent clothing/armor from being worn on that body slot. Ways to get stripped during combat (further explained later): 1) Player's health reaches zero (Invincible-until-stripped mode) 2) Unlucky hits: when hit below a certain health threshold 3) Power and bash attacks 4) Attacks from certain race Stripping is progressive, and body damage can stack up to 6 times. At damage stacks 1 & 2, player's arm armor will get stripped. At stacks 3 & 4, leg armor will get stripped. At stacks 5, head and chest armor will get stripped. At stacks 6, body/clothing will get stripped (completely naked at this point!). After the 6th stack, any subsequent strips (well, theres nothing more to strip now) will instead increase the recovery time. You will get punished for being naked! (Note that these are the defaults and can be changed in MCM) The mod offers 3 ways for the player to heal from the damage so that he/she can wear clothes and armor again: 1) Heal over time. This healing is real life time. So waiting or fast traveling will not speed up the healing 2) Stimpacks 3) Sleep Features Invincible-Until-Stripped mode This mode makes the player invincible until he/she has reached damage stack 6 (fully naked). After reaching stack 6, the player will lose the invincible status, and can be killed. In this mode, the player will get stripped and receive damage stack(s) when taking any hit that brings his/her health down to 0. The mode also has a feature where the player will get healed when being stripped (if you want to mimic having extra lives). The heal amount can be adjusted or disabled altogether in MCM. This mode is disabled by default and can be enabled in MCM. Unlucky Hits When taking hits below a certain threshold, the player has a chance to get stripped. The health threshold and chance are both customizable in MCM. But wait, Nora's got some good luck, too! Unlucky hits may strip her, but it can also heal her for certain amount. This heal amount is customizable in MCM (can also be disabled). WARNING: Be conservative with the health threshold. Since this can be triggered by ANYTHING, such as damage auras, poison, etc, it is recommended that you set the health threshold low (probably below 30% ish). Otherwise, you might find yourself getting stripped often by weird, unexpected things... of course unless you want that. Power and Bash Attacks Beware of melee attacks! Chance is customizable in MCM. I personally set this to 100%. Since ferals tend to use a lot of power attacks, that means I basically get stripped when being hit by a feral. Those nasty perverts... oh wait. Attacks From Specific Races You can set a flat chance where any attacks from certain races can trigger a strip. Races are divided into 4 categories: Ferals, Human, Animals, Mutants. WARNING: Just like unlucky hits, this can be triggered by ANYTHING. It's recommended that you set the chance to low (or even 0) for races that's known to have DoT effects or damage auras that ticks frequently (like Feral Ghoul's radiation damage aura). This feature is more BETA, since I can't figure out how to separate out DoTs and auras. Recovery The player will automatically recover from damage over time (real time). The time-to-recover value is customizable in MCM. Also, by default, the player only recovers one stack at a time. That means if the recovery time is set to 60 seconds and player is currently at damage stack 5, after 60 seconds, the player will recover to damage stack 4. Then stack 3 after another 60 seconds, then 2 after 60 seconds and so on. The MCM lets you change it so that player fully recovers instead of recovering one stack at a time. Stimpack recovery can be customized in MCM. You can customize the amount of stacks it recovers, or disable stimpack recovery. You can also enable/disable recovery from sleep. If enabled, sleep recovers all stacks (unless you were interrupted and woken up from sleep) Customize Armor Slots If you have custom armor/clothing mods that use different item slots, or want the armor pieces to be stripped in different order, you can customize what item slots get stripped for each damage stack level. This setting can be found in "Advanced" page of MCM. The slots can be 0 - 28. Refer to Biped slot documentation if you are not sure which slot is for which body part. Requirements F4SE (Optional) MCM Installation Manual installation or NMM, whichever you prefer Uninstallation If you turned on Invincible-Until-Stripped mode, make sure to turn that off before uninstalling the mod. Otherwise, your character will be left invincible (you can probably fix that using console commands, maybe). Custom Sound Replacer By VaderHater: Sound replacer - Original female grunt sound with ripping sounds overlay FAQ Is this compatible with combat surrender type mods, like VP Violate & RSE? Yes, in fact it works really well (at least for me :P). I personally use invincible-until-stripped mode and set the damage to 6, along with RSE's combat surrender. When my player's health reaches 0, she gets stripped naked, gets raped (by RSE), and is forced to stay naked for some time post-rape. Adds some more consequences to getting defeated in combat. Is this compatible with Devious Devices? Yes. Devious devices items will not be stripped on strip events. However, the player will still receive damage stacks, which means when you get those devious devices removed, your character still needs to heal before he/she can wear armor on that body part. How will this work with power armor By default, strip events will not happen when the player is in a power armor. But you can change that in the MCM. An exception to this is if you are using invincible-until-stripped mode and the player's health reaches zero, then player will get stripped. Does this work for male players? Yes. But you might want to turn off the strip sound. Currently, when the player gets stripped, the mod will play a female grunt/moan sound. You can turn the sound off in MCM, unless you dont mind your dude moaning like a girl when getting stripped. Can I create my own sound for this mod for males/different female/dog/cat/____ (and also upload)? By all means! If I like it, I'll even add a link to it here for recommendation. What are the "!Damaged __" items that show up in my player's inventory? Those items are for display purposes only. They show up in the inventory when the player gets damaged. It just helps you know which body parts are currently damaged. When the player recovers, those items will be automatically removed from inventory. Hope you all enjoy! Submitter twistedtrebla Submitted 02/17/2018 Category Sexual Content Requires F4SE
  8. The Ancient Profession (LE port) 2023-11-14 View File IMPORTANT! This is a port from the SE version of The Ancient Profession and any problems with the mod you should first be checked in this topic dedicated to the SE version (It is quite possible that your problem also occurs in the SE version): https://www.loverslab.com/topic/137074-the-ancient-profession-2022-07-08/ The description and all the information on how to start playing with this mod is at this link: https://www.loverslab.com/files/file/11556-the-ancient-profession-2022-07-08/ If you experience 'T-pose and headless NPCs' install: "TAP - T-pose and headless FIX" from Downlaod section. Hard Requirements (install them or it won't work) SexLab and any of its dependencies https://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/ Some of the quests do require creature animations. I intend to always keep creature-related content optional. If you start going down a quest path that won't work without creature animations enabled, the mod will tell you. PapyrusUtil https://www.loverslab.com/files/file/484-papyrusutil-leseae/ Required to work properly Fuz Ro D'oh for Skyrim https://www.nexusmods.com/skyrim/mods/14884 Dialogue will go by too fast without it Unofficial Skyrim Legendary Edition Patch https://www.nexusmods.com/skyrim/mods/71214 The mod will load without this at the moment, but I think some of the quest conditions rely on bug fixes from the patch. KSHair for The Ancient Profession (LE port) Credits: For @ruddycray SE verion and permission for LE port The Dibella's Garden sign is based on resources from Jokerine's Misc Resources, https://www.nexusmods.com/skyrimspecialedition/mods/801 Submitter killer905 Submitted 07/17/2022 Category Dialog Sex Requires SexLab, PapyrusUtil, Fuz Ro D'oh, Unofficial Skyrim Legendary Edition Patch Special Edition Compatible No  
  9. View File VERSION 1.0!!! (LAL version 3.0.5) Tons of new LoversLab mod starting scenarios (via Simple Slavery if you have it installed). Tons of new wilderness/vampire/bandit locations (via new Live Another Life quest functionality). Immerslave quest bug fix. VERSION 0.9.9.9!!! (LAL version 2.5.6, no DLCs) Tons of new LoversLab mod starting scenarios (via Simple Slavery if you have it installed). Immerslave quest bug fix. Q: Why are there two versions? A: Version 0.9.9.9 Is the last version that will support LAL version 2.5.6. I have fixed the ImmerSlave quest and added Simple Slavery support. The new functionality LAL provides reduces faction problems and provides a large variety of locations to choose from, and any work on this will require depending on new versions of LAL. I will no longer be making updates to version 0.9.9.9 as it is difficult to work with. However, Simple Slavery updates will still allow users of 0.9.9.9 to keep up with the latest LL mods. Fair warning: Mods adding bandits or changing bandit factions can get you immediately ganked on wilderness/frozen wasteland starts, and can cause chaos with bandit enslavement starts. For instance, Immersive Patrols II puts a group of bandits in the middle of one of the frozen wasteland starts, which is also a start that can be chosen by the wilderness start option (very low probability but it happened to me the very first test). Save before you activate the bed in case you need to reroll a different start. Also see my other mod: Blindfolded? Gagged? Got a knife? Cut 'em off! Devious Device Cutting To start this mod: 1. Begin a new game with LAL (Live Another Life) active and select the "I'm a Slave" option on the Mara statue. 2a. If you want to hook into one of the many fine LoversLab mods you have installed, use Simple Slavery and select the Simple Slavery start. 2b. If you want to be spawned in a variety of random places with a variety of random devices equipped and/or a variety of different masters/mistresses, make sure you have SD+ installed and walk through the dialog selecting either "Master" or "Mistress." 2c. The captured dreams start option will start you directly into the basement scenario. You can also start it with Simple Slavery, you'll have the auction block scene first. Recent changes/patch notes 1.0 (11/01/2015) - Added Simple Slavery start - now you can hook into tons of LoversLab mods, right at game start, thanks to jfraser's hard work. Thanks to jfraser for providing the hook-in code. - Fixed Immerslave quest bug - it should progress and end properly now. - Added message after talking to Mara statue to guide the user to set up mods (and save/reload) properly so as to reduce issues/crashes. - Wilderness starts now pick between a large variety of locations using new LAL functionality. The frozen wasteland starts are the same two. - Bandit enslavement starts now pick pick between a large variety of locations using new LAL functionality. The new LAL quest for bandit faction removal should reduce faction issues. - Vampire enslavement starts now pick pick between a large variety of locations using new LAL functionality. The new LAL quest for vampire faction removal should reduce faction issues. - Markers that LAL no longer uses were removed or replaced to reduce the likelihood of a LAL update that removes one from breaking everything. - Moved from .bsa file to loose files. Archive.exe is a headache, and was slowing down the process all around. Plus there is now one less bsa to add to your esp/bsa limit (325ish?). Old Patch Notes: What is this? This is an alternate start mod that uses Live Another Life to provide a few dozen different starts in which you can start bound, with the very short immerslave "quest" being one of getting free. This includes plenty of kinky flavor text in the quest log. Painless configuration Choices are presented in dialogue with the Mara statue. Pains were taken to include short empty sound files for each conversation option so as to prevent either replies so fast they can't be read (without fuz doh ro) or replies that last an aggravating 4 seconds (with fuz doh ro). So it's pretty painless and fast right up front, with dozens of DD choices, start locations and... masters or mistresses to be enslaved to. Start enslaved! Immerslave provides hooks into Simple Slavery, the captured dreams basement quest, and SD+ to provide a variety of starts in which you are enslaved - without SD+, if you choose a recaptured start you'll just stand there and imagine with your brain or (in the case of the Warlock specifically) get immediately ganked. Again, you can totally get your lesbo on with a mistress, or you can choose a master. Slave ship(wreck) The shipwreck start (hardest start in the game with Frostfall!) has been heavily modified to be a wrecked slave ship full of dead slaves with DD items on them (I don't condone violence to women, everyone on the ship is already dead in LAL and they're dead here because there's no navmesh and it would be tons more work). Various little extras were added to a semi-secret corpse that's hardish to find. Activate Paradise Halls slavery with LAL and get PH items (If you are using the Paradise Halls sexlab enhancement here at LoversLab, this won't matter much to you as it allows you to start the quest without the immerslave patch provided here). A patch for Paradise Halls lets you immediately start PH and get some slaving equipment (you have to swim to the semi-secret location to find the items), saving the long stupid trip to some random place before you can engage in PH activity. If you're using PH make sure to get the patch for Devious Devices compatibility from RiiakShiNal on the nexus: http://www.nexusmods.com/skyrim/mods/53108/? Bounties and disguise You can also pick from multiple bounties, and with sneak tools installed you can get a sneak tools mask to roleplay sneaking into towns. I recommend the sneak tools patch, and maybe setting the mask so you can talk to npcs with it on. Because of the bounties, I've included a patch for requiem to prevent bounties and lifetime bounties from affecting temple functionality. I've also extended the max items you can steal from 10 to 30 - the gods are more merciful to escaped slaves who need to grab a bite to eat here or there. Installation and Requirements Version 0.9.9.9 and below: Make sure LAL is version 2.5.2+ Version 1.0 and above: Make sure LaL is version 3.0.5+ Put LAL near the end of your load order, just before weather mods. This is all completely untested for males and non-vanilla races. Sorry. You won't get re-enslaved if you do not use SD+. You'll just show up where they are and then pretend in your brain. And probably get ganked if it's the Warlock start. SexLab Sexlab Aroused Redux ZaZ Animation Pack NiOverride (Or RaceMenu) (requirement for Devious Devices Expansion) Devious Devices - Assets Devious Devices - Integration Devious Devices - Expansion Alternate Start - Live Another Life 3.0.5 (Immerslave version 1.0 and above) or 2.5.6 (no DLC requirement, Immerslave version 0.9.9.9) Optional but not required (installing these adds content): Sanguine's Debauchery (plus its requirements) Captured Dreams Simple Slavery Sneak Tools Sneak Tools Patch For those who crash at startup (Beth logo) with Sneak Tools: If you need help: If you are having a problem with everything working until you click the bed, and then the bed fading back in and nothing happening: This is likely a load order problem. Please make sure that LAL is next to last, ImmerSlave is last AFTER LAL and only weather mods are after this. If sneak tools crashes your game, see the sneak tools requirement in the Installation section. If you are having a problem with the Mara statue not giving you the "I'm a Slave" option, Doomsman was having the same problem but fixed it. His comment on this is as follows: Old description, still mostly relevant Thanks: Veladarius for helping with Captured Dreams start Aelie for LADL Zadil and min (other people too?) for DD skyrimII for SD RiiakShiNal for PH patch (the one on the nexus, not the one for download here) Other ppl I probably forgot (sorry) Submitter arbiter Submitted 07/21/2014 Category Quests Requires Special Edition Compatible
  10. Follower Slavery Mod (FSM) (20/01/2024) View File ***As of Version 1.310 FSM requires PowerofThree's Papyrus Extender*** DESCRIPTION Have you ever been enslaved and found your defeated followers hanging around as if nothing has happened? Not any more - FSM allows your Followers to be enslaved when you are. Will you leave them to their fate, or search the cities, towns and wilds of Skyrim and rescue them from Slavery? FSM is highly configurable - using a combination of the MCM and FSM JSON files you can control Which NPCs are potential Masters for enslaved Followers Which Locations (Bandit, Warlock or Vampire camps) Follower slaves can be sent to The Outfits that slaves will be dressed in, Male and Female slaves have their own outfit sets Whether slaves will be used as Sex toys, selectable both on the gender of the slave and that of the Master The animation tags selected if slaves are used as Sex toys, based both on the gender of the slave and that of the Master Whether Toys & Love or Sexlab is used for sex scenes The chance that Masters will sell their slaves on to new Master How quickly the slave's gear is sold by their Master The chance that slaves will escape, and whether they will steal back any remaining gear How soon after enslavement rumours will start to circulate of the slave's location FSM's masters.json file comes pre-loaded with over 100 male NPCs, 80 female NPCs and 100 locations (Bandit camps and Warlock or Vampire lairs). A built in audit report makes it simple to identify records in the JSON and edit them as you wish. The individual groups of Masters (NPC Male, NPC Female, Bandit Camps, Warlock Lairs, Vampire Lairs) can also be disabled/enabed during the game via the MCM. Similarly the SlaveOutfits.json file includes 21 pre-loaded female outfits (including 3 "Toys" and 17 "Devious Devices" outfits) and 16 male outfits. Individual outfits can be enabled/disabled via the MCM and again there is an audit report to allow you to easily modify or add your own choice of outfits. Animation tags for each gender combination can be edited in the AnimationTags.json file. ENSLAVEMENT There are a number of methods by which Followers can be enslaved: Sexlab Defeat Followers who are assaulted after they have been defeated may be enslaved by their aggressors. The SL Defeat Plugin was developed using SL Defeat V5.3.6 Bane 24112021 and is compatible with the Dynamic Defeat LRG Patch V1.4 (for Defeat Version 5.3.6) by AndrewLRG It has not been tested with other versions of SL Defeat but should be compatible so long as Followers are assaulted after being defeated. Enslavement depends on a number of factors in addition to the chance set in the FSM MCM: Simple Slavery+ If you are sent to Simple Slavery your active followers may be enslaved by your captors or sent to auction with you. Once you are auctioned they will also be sold. FSM Enslavement Active followers can be enslaved via the MCM - either to a Random NPC or your current Target External Mods Followers can be enslaved and freed through FSM by other Mods using ModEvents FSM Plugins FSM is designed so that more third party mod support can be added in future - Version 1.0 includes a Simple Plugin for Sanguine's Debauchery that allows any active Followers not enslaved by SD to be enslaved in a similar way to SD's built-in Follower handling. Currently up to ten enslaved followers are supported - if an eleventh follower is enslaved the existing slave with the longest service will be released. INTERFACES TO OTHER MODS Devious Followers - Continued SE If you are too poor to buy a slave and have a Devious Follower you can get your DF to pay for the slave and their gear. Due to sums of money involved this may have immediate consequences! Where you don't have a DF and are short of gold the slave's owner will offer you a deal that will contract a hireling DF to "administer" your loan. The contract length is based on the cost of the slave, plus DF's hiring fee divided by their daily charge. Once the contract expires you will have paid for the slave and covered the hireling's expenses - well maybe... You can control which hirelings can be used in a deal by editing the list "DF_Hirelings" in the ModInterface.json file. Fertility Mode Females slaves to male Masters will be inseminated based on the frequency with which they are used by their Master. The chance of an insemination event is modified by any Devious chastity devices they have equipped. REGISTERING YOUR FOLLOWERS IN FSM Once you have installed FSM you need to have a Dialogue with each of your followers to register them in FSM. For EFF users - don't just use the EFF custom menu, actually open a dialogue with them using the Talk option in the EFF menu. You only need do this once per game for each follower - FSM will keep track of them from then on. You can check in the MCM on the Enslavement tab to see if all your current followers are listed. If a current follower is not listed, open a dialogue with them and then check again. EMANCIPATION (Freeing your Followers) After a few days Innkeepers will become aware of any new Follower slaves in their area, however followers taken by Bandits, Warlocks or Vampires may prove harder to find. Once you find an enslaved follower, if the owner is neutral or friendly, you can either buy them out of slavery or make a break for freedom with them. If the owner is hostile then more direct action will be required! If required, the MCM can also be used to reveal a slave's current Hold, Location or Owner and also to remotely free the slave. REQUIREMENTS The only hard requirements are PowerofThree's Papyrus Extender SE, PapyrusUtil SE, JContainers SE & SkyUI SE or LE Equivalents Sex scenes require either Sexlab 1.63+ or Toys & Love SE 2.1+ or LE Equivalents SUPPORTED MODS Extensible Follower Framework/Amazing Follower Tweaks/Nether's Follower Framework Simple Slavery++ 6.3.16+ Sanguine's Debauchery Toys & Love 2.21+ (Outfits & Love scenes) Devious Devices 5.1+ (Outfits) Sexlab Defeat V5.3.6 Bane 24112021 COMPATIBLE WITH Submissive Lola, the Resubmission Devious Followers Continued Dynamic Defeat LRG Patch V1.4 (for Defeat Version 5.3.6) Fertility Mode & Fertility Mode V3 Fixes and Tweaks Submitter Bane Master Submitted 07/27/2022 Category Adult Mods Requires PapyrusUtil , JContainers, SkyUI, PowerofThree's Papyrus Extender Regular Edition Compatible Yes
  11. Tradução PT-BR // WickedWhims - v177c e v179.7 [01-01-2024] View File INFORMAÇÕES IMPORTANTES: Esta é a tradução PT-BR do mod WickedWhims criado pelo TURBODRIVER. O arquivo da tradução está atualizado para a versão v177b e v179.5 do mod. Você pode ler mais sobre o mod e seus recursos aqui ou aqui. Esta tradução é original do fguedes e as últimas strings adicionadas foram atualizadas por mim. Para ver como instalar traduções ou retirar outras dúvidas cheque a página F.A.Q do meu Tumblr. Para enviar perguntas, sugestões ou solicitar traduções cheque a página Mensagem do meu Tumblr. -------------------------------------------------------------------------------------------------------------- DOWNLOADS ALTERNATIVOS: Patreon SimFileShare 1_TURBODRIVER_WickedWhims_Tuning_POR_BR_mutsvki.package Submitter mutsvki_ Submitted 03/15/2023 Category Translations - WickedWhims  
  12. Version 1.19.1

    992 downloads

    Simple mod that changes all NPC's so their pet name for you is Princess. You can easily customize your pet name by changing "Princess" to your desired pet name in this line: (set:$princess_pet_name to "Princess") It takes sleeping overnight for any changes to $princess_pet_name to take effect. Doesn't change existing Pet Names... only sets the new ones.
  13. Creator: Oniki 'Kinky' Kay Version: 0.37 Release Date: May 3rd 2019 Work In Progress This mod is NOT related to Animated WooHoo and does NOT requires it to function. If you like my work, support me on Patreon. WARNINGS: +Version 0.2 Introduced a new animation system and requires specials animations packages (check the requirements section). Animations packages for Animated WooHoo are still supported through the legacy system, but can't use the new features. +When starting a new game, the initialization process of the game (not Kinky World's one) continue after loading. Sims are instantiated household per household during normal gameplay (active household is instantiated first, of course). When a sim is instantiated by the system, this mod has to perform its own process. You still can play during this time, but keep in mind that when a household is instantiated the game become a bit unresponsive, that's why there may be lags. And the bigger the household is, the bigger the lag is. This mod allows sims to have fun in various 'kinky' ways. This is an early WIP version so do not expect too much except bugs and frustrating gameplay. Note: Most of the new interactions require some skills and motivation. So do not expect your sim to accept stripteasing in the middle of a crowded community lot without training. WooHoo motive increase with time but with stimulation too. Seeing a naked (and attractive) sim is stimulating. And stray dogs aren't dangerous but can do naugthy things to your sims. Reference Guide: http://onikikay.blogspot.fr/p/kinky-worlds-reference-guide.html. (Thanks to OregonRain2). Wiki: http://onikikay-kinkyworld.wikia.com I'll try to improve this mod and the documentation little by little. Features: +Brothel management. +Open High School (requires University EP) +Sex motive: Used by custom interactions scoring function. +Menstrual cycle. +Custom female impregnation system based on menstrual cycle. +Custom skills: Exhibitionist, Sex, DogSlut. +Custom buffs: Aroused, Horny, FirstWooHooEver. +Custom traits: Slut, Exhibitionist, DogBreeder. +Custom interactions: UndressBottom, UndressTop, RemovePanty, AskForWooHoo, PeeHere, StripteaseOnCounterOrTable, Striptease. +Moded interactions: TakeShower, UseToilet. +Stray dogs: Spawns naughty dogs on lots (community and residentials) to do kinky things with sims. +Rapist service: Spawns male npc on community lots when a sim wanders alone during night time. +Whore Role: Earn money using your woohoo skill. +Drugs. +Modeling Career. +Alcoholized Drinks. +Nudist Venues. +Kinky Books. Planned Features Most of the features are already coded but need cleaning and debugging) +Growing teens: Runtime modofications of sliders to change the body shape over time. +More Custom interactions. +Add statistics reports for custom skills. +Socialization manager Requires: The Sims 3 v1.67 Additional Packs Required: +Pets (only if you want pets stuff) Optional Packs: +University (required for HighSchool) +Into The Future (required for dreaming animations) +World Adventures (required for training dummy) +Late Night (required for Kinky dance on counters or tables) Custom Content Required: +CmarNYC Penis Mesh & Sliders (Scripts not required) : http://cmarnyc.blogspot.fr/2013/05/the-morphing-penis-default-replacement.html +Animations Packs (Amra72_Animations, Lady666_Animations, Mike24_Animations) Custom Content Recommended: +See through clothes & mini skirts without panty +CmarNYC Nipples depth slider : http://cmarnyc.blogspot.fr/2013/05/morphing-nipples.html?zx=fea57cfe26f04dc3 +CmarNYC Penis for female Sims : http://cmarnyc.blogspot.fr/2012/12/penis-for-females.html Console commands: +oniki.kinkymod.enabledebug [true|false] : Enable debug interactions +oniki.kinkymod.enableteen [true|false] : Enable interactions for teen +oniki.kinkymod.autonomylevel [0|1|2] : 2 is the highest (default) autonomy level. The controled sim can refuse to do user directed interactions. 1 : EA standard autonomy. 0 : No autonomous interaction (not implemented yet). Installation: Like any other Sims 3 mods. Unpack the archive inside the mods folder. When starting a new world, don't forget to register the animations packages into the mod using the settings menu. Incompatibility: +NRaas Overwatch: Disable Clean up Outfits. This process automaticaly removes extra (> 3) career outfits that may be used by my mod. Disable Stuck Check Auto-Reset. This process detects lots of False Positive (a teen doing is homework is not stuck neither her grandma sleeping in her bed, so don't reset it!) that just break your interactions not only kinky ones. +NRaas ErrorTrap: Install the DisableDereferencing package if you want to keep this mod (http://nraas.wikispaces.com/ErrorTrap+Tuning). +NRaas ShooLess: Not required with KW and may cause conflicts. Thanks: +Amra72, Lady666 and Mike24 for their amazing animations. +OregonRain2 for her support and for being so helpful. +All patrons that support my work. ChangeLog: v0.61 (Build 399) +A new option to disable chlothes modification when a Sim's exhibition skill reach a gate level. +Swing and HangOut interactions on SwingSet have been modified. Make sure you have registered animations package that add woohoo stages to this kind of objects to fully enjoy the modifications. +The acting career is now available for Sims that have completed the last modeling opportunity (with Bretzel Washington). If you want to skip the modeling career, you can use the debug interaction. KinkyMod/Careers/Sim_JoinCareer: Acting. This is an early version of the career. Only the first level is available and it's still incomplete. In the next update. you'll have to register a movie studio (there will be no requirement). Note: At this time, Generations EP is required because of the Camera object. + Sending a woohooty text now triggers a kinky woohoo sequence instead of the vanilla woohoo on bed. +Sims can now gain or lose weight progressively (unlike Maxis standard feature) depdending on how much they eat. The feature can be enabled/disabled in the global settings menu. +Added a new setting for sperm collection. Possible values are Disabled, Auto and Manual. +The read book interaction on a beach towel has been "kinkyfied". +Added two new interactions: Butt Grab and Seduce. +Added two Story Progression options for exhibition and woohoo skills that allow you to select who can progress. Possible values are: All (default), Disabled, Selectable, NonSelectable and ActiveHousehold. +Human Sims can now woohoo with Sims sleeping on couch (use 5 new animations). +Added new moodlets for desperate wife/husband and cheating Sims. +HighSchool sports club now supports athletic objects. +Added 2 new alchemy elixirs (transformation into futanari). +Added a new option menu to manage the blacklisted woohoo stages. +Added a new outfit option to remove shoes when the bottom outfit part is removed. +Added a new "Wait In Line" system to the Hole In Wall's Inspect interaction. Note: The system triggers only when the Sim is stuck. +Cheater trait. Cheating Sims are more likely to woohoo with other Sims than with their partner. +A new option to wear (or not) a towel when going out of bath. (EP3 required). ATS3 towel outfit is required for teens (http://aroundthesims3.com/clothes/clothes_sets_06.shtml). +The headmaster may autonomously do kinky proposition to bad students. +The mail carrier may stay a bit longer on your Sims's home lot giving them the opportunity to get acquainted. +Sims can be "joined" while playing arcade machine games. +Werewolves, dogs and WooHooer Sims (male only) can see fertile female Sims on the map. +Added an option in Pregnancy settings menu to enable or disable fertile map tags. +Sims can now autonomously invite other Sims to join when watching kinky tv shows. +New option to select the age of callgirls' customers. +New HighSchool option to allow summer vacations. +New Handjob animation usable on male sleeping (bed only) Sims. +The PetHouse can now be cleaned. +Added a new situation to the modeling career. +Added a new process when loading a game that removes "throwawayable" objects from NPCs' inventory (ex: empty condom boxes and medicines). +Added a new option to remove the celebrity level of KW NPCs. Note, the change applies when the Sim respawn. +Added a new option to disable pregnancy. +Willpowermax. It greatly increases the willpower allowing to be more succesful when giving orders. Willpowermax removes the effects of Willpowerless and vice versa. +Now that the pole dancers can dance correctly, they can earn money (tips are shared with the brothel if the pole is installed on a brothel lot). +Bouncers can take a break to satisfy urgent needs. +Male Sims can sell their sperm at the hospital once per day. Sperm can be collected when using condoms during vaginal and anal woohoo. Filled condoms can be sold at the hospital. +WooHoo animations can now use handcuffs (package not included). v0.37 +ToiletStall with glory hole (new animations). +WooHooContinue interaction (on object). Allows Sims to woohoo on different during the same WooHooSequence. Like WooHooChangePosition or WooHooSwapActors, the interaction triggers at the end of the current loop. Depending on the animation length, this can takes several Sim minutes. +Optimized interactions injection (up to twice faster than before). +RequestGiveLecture interaction. Headmasters can request a professor to give lecture about a specific topic (the professor skill level must be greater or equal to 1). If the professor fail to give the requested lecture within 24h, his/her work performance is decreased +New grope interaction. +New Dialog system. This new system allows to create more story like situations and events. It will be used by the brothel scenario, the modeling career and the highschool situation. Right now, it's only used by the grope interaction (texts aren't translated yet and appear in french) and the SniffAndLickSimOnAllFours (partially translated). +Modified: Interactions injection is not a background task anymore and shows a progress dialog. +The SimData update process has been splitted in order to improve the game performances on crowded worlds. +Exhibition Difficulty setting (can be found in Privacy Menu). +New Nurse tasks: Medical Interview and Medical Examination (1st step only). +HighSchools now can have a nurse. A school infirmary is required. Any room containing one (and only one) desk (with chair and optionaly a computer) and at least one single bed will be detected as the infirmary. +Janitors and Bouncers can now be recruited by brothel managers. Janitors take care of the maintenance of your brothels (give fame bonus) and bouncers protect your whores from bad customers (prevent loss of money and whores from being injured). +New interaction: Masturbate on Sleeping Sim (on Bed). +Creating drugs with the chemistry lab now requires both logic and science skills. +Blue Sky can be created at the chemistry lab. +Drugs can sold at the Criminal Hideout. Note: Criminals are only interested in big quantities and low prices. +HighSchool uniforms can now be set per school location if there is more than one highschool is the same town. You'll probably have to recreate the uniform. +Selectable highschool professors can now become headmaster when reaching the career level 9. +Reworked Kinky Training Dummy's animations. +New surgeries are available at the hospital. Tubal Ligation and Vasectomy. Both surgeries are reversable. +Human Sims can join Sims while they mop puddles (different join actions will be added later). v0.36: +Brothel management (WIP). Create brothels, hire whores, consult their profile, give them an assignment, setup their schedule and earn lots of money. Manage your business from your smarth phone or any computer. +Dealer Sims can sell simoine and cannabis herb to other Sims to earn money or turn them into junkies. +Junky Sims can autonomously smoke joints, take simoine and order drugs from the online shop. +Kinky books are available in the online store. +Online shopping is available on smart phone. +Domination/Submission relationship. +Keg Stand interaction provides beer too (equivalent of 3 drinks) instead of juice. +Sims can create Simoine using the chemistry lab (EP4 required). +New drug (Willpowerless) is available at the online shop. Sims don't become addicted but can't say no when ordered to do something. +New debug interactions on CityHall: PopulateTown & RollGenetics. PopulateTown creates new families to fill the empty houses. The number of Sims created depends on the number of beds available. RollGenetics recompute the facial sliders's value of Sims using their parents' or random residents or previously saved Sims. RollGenetics is used by PopulateTown to generate random looking Sims when they have no parent. +New borns have a chance to acquire the fairy occult type when their mother has been impregnated by a unicorn. +Lots of new traits, moodlets and interactions. +New animations and reworked ones. +New panties. +A wooHoo icon on Sim's portrait has been added. The icon appears whenever a Sim is woohooing. You might find it useful when playing a large family. +Outfits Save/Set/Delete/Mashup interactions. +Interactions Tuning Menu. You can change the advertised commodities change and enable/disable autonomous usage. +You can register/unregister teens for each high school location if high school auto management is disabled. +Now, you can select any resident to fill the role of KW's NPCs. KW's NPCs have some carrefuly choosen traits, skills and flags combinations to allow specific behaviors that serve for situations. Replacing them by custom Sims won't break the situations but can have a negative impact on scenario. +New setting to set the chance for a non-selectable Sim infected by a disease to take the treatment. Low values make the diseases more dangerous because infected Sims may forget to take the treatment and stay contagious for longer. +Russian translation by Assser. +Portugese translation by Julius Costa Peters. v0.3: +Added: New animation system for perfect synchronization while still allowing dynamic joining and switching. +Added: Live prom night. +Added: Alcoholized drinks and beer keg. +Added: Nudist Venues. +Added: Cuckold trait. +Added: Modeling career. +Added: Kinky Books. +Added: Many other things like new moodlets and interactions. +Fixed: Lots of things! v0.2.8 +Added: New SimData Export/Import system. This system should be fully compatible with NRaas Traveller. +Added: Whip support (requires Whip Accessory by Severinka and compatible animations). +Fixed: Unhandled exception occuring when a non wooHooable animal is on the lot and then preventing interactions to appear on woohooable objects. +Fixed: Unhandled exception occuring in KWPhotograph PostLoad when cleaning unused photo preventing KW to load correctly. +Fixed: Infinite loop when trying to update OutfitManager after editing Sim in CAS. +Fixed: Lock/Unlock threads mismatch when trying to swap actors position during woohoo. v0.2.7 +High school. +Shemale Sims. +Hospital surgeries (Shemale transformation, Gender change, Pregnancy abortion). +Creampied moodlets. v0.2.6 Important Note: Compeltely uninstall previous versions of KW before installing the new one to avoid conflicts with deprecated packages. +Added High Class Escort girl feature. +Added Creampied moodlets. +Added Automatic Pubic Hairs feature (disabled by default). +Added Cannabis features. +Added New interactions with animals. +Added Bras to underwear system. +Added Option to uninstall Kinky World. +Enabled Teen/Adult romantic interactions (experimental). v0.2.5a +Fixed synchronization bug in all woohoo interactions. v0.2.5 (it's strongly recommended to start a new game): +Whores have to be careful and wisely chose their work place. +Talented whores can become call girl and receive customers at home or (go to customer's home) for private service. Beware, some customers may have weird requests. +With Kinky Channel Network, your sims can learn kinky skills while watching TV (videos not included). +Animal lovers have a new way to please their dogs and horses. +Beware, gangs of rapists have been spotted! +There're rumors about flahsers showing their "stuff" to people. Fortunatly, police watch over the city. +Player can add custom panties so that your sims can have more choice. +Provident sims can buy condom boxes in groceries and general stores or online (delivered by mail carrier). +Don't forget to buy a dildo to lonely girls (available in Entertainment/Hobbies & Skills). You can always count on it, never tired and never complains. v0.2.4 (Oregon)(it's strongly recommended to start a new game): +Reworked WooHoo skill with statistics, challenges and rewards. +Your sims can use their woohoo skill to earn money. v0.2.3 (Oregon) (it's strongly recommended to start a new game): +Modified Clothing system. Less memory usage and better compatibility with pregnant sims and sims with supernatural form (should be compatible with NRaas Dresser too, but not tested) +Modified Rape situation. Rape can be interrupted, police can be called (use your sim's phone) and rapist can be arrested, thrown in jail and registered as sex offender +Fixed Attraction score was only 1/100th of what it should be in some situations. v0.2.2 (Oregon): +Fixed Rapist no longer chain fight victim +Fixed WooHoo can now be interrupted (you still have to wait for the end of the current loop) +Added missing relative test for some interactions +Increased WooHoo difficulty if target is not the partner of actor and even more if partner is on same lot +Modifed WooHoo skill requirement is lower +Fixed Table slots are correctly checked before usage +Added additional object usage test after routing +Fixed WooHoo moodlets +Fixed animation positions in Hottub v0.2.1 (Oregon): +Fixed Unitialized variable in BlowJob interaction. +Modified Rape interaction to use new animation system. +Added Legacy Animation System to use old but popular animations packages (compatibility with New Animation System is limited). +Fixed bug when determining fight winner of Rape interaction. v0.2 (Oregon): +New animation system. +New objects: condom dispenser, training dummy (requires World Adventures). +Customized massage table interaction (requires Infinite Zen Massage Table from EA Store). +Originals flirty/romantic interactions have a greater impact on the arousal level and Short Term Context (flirty, seducive, hot) between two sims increase the scoring for kinky interactions. v0.1.9e: +Fixed Travelling from one world to another should be safe. +Fixed Services are now correctly paused when entering in Build/Buy mode and resumed after leaving Town Edit mode. +Fixed Related sims can no longer show bottom. v0.1.9c: +Fixed Bug in Rapist service lots selection. +Fixed DogBreeder trait missing strings. +Fixed Human pregnancy correctly deliver puppies when inseminated by dog. +Modified rape fight animation is now shorter. +Added DogSlut skill slightly increase on some social interactions with dogs. +Added Missing check in NakedBroadcaster reaction. +Added WooHoo announces option. +Added Force HighLod AI option. +Added option to load/unload specific animations package. v0.1.9b: +Fixed a problem when creating a relationship that may leads to random errors. +Fixed a bug in sim update that was causing npc to be traited as townie sims. +Added a test to detect blocked/used objects so that they cannot be selected by autonomous interactions. v0.1.9a: +Fixed Error when the player uses AskForWooHoo interaction on a sim and RandomPosition is disabled. v0.1.9: (WARNING: This version is not compatible with the previous ones). +Pets EP is now optional if you don't want pet stuff. +Removed Exhibitionist broadcaster doesn't show skill meter anymore. +Fixed Broadcasters are now correctly disposed after interaction reset. +Fixed Teens were not listed even if the teen option is enabled when selecting partner for woohoo interaction on object. +Fixed Running KinkyWooHoo interactions are now properly saved and restored. +Fixed Toddler or below can't use EnterSleeping interaction anymore. +Fixed Raped and WooHooWithDog moodlets (durations and effects still need tuning). +Fixed Sleeping in a tent should not cause a reset exception anymore. +Tuned PeeHere Interaction. Now require a higher exhibitionist level (even if there's no toilet on the lot). +Added Townies can be "recruted" by the rapist service. +Added New interaction CastHornyCurse. v0.1.8: +Fixed issue that was preventing sims to change outfit before going to sleep. Sims can sleep under the blanket again, or not. +Fixed a bug that was cancelling woohoo interactions started by clicking on an object. +Fixed a bug that was allowing teen sims to be aroused even when the option was disabled. v0.1.7: +Fixed Traits & Skills not loaded. +Fixed issue with bunk beds. +Added option setting for family related interactions. v0.1.6: +Fixed potential synchronization problem with 3rd sim during autonomous threesome interactions. +Added more checks in PostWooHoo method. v0.1.5: +Fixed a bug that was causing SimData of ghost sims being created then destroyed immediatly. +Fixed a bug where rapists are spawned with incompatible traits. v0.1.4: +Lots of fixes. +Rapist service. +Threesome interactions. +Reworked animations by Amra72. +Option settings UI. Note: Upgrading from any previous version reset all settings. v0.1.3: +Fixed DreamAboutEx interaction is no longuer hidden. +Fixed Dream animations not played if Into The Future is not installed. +Tuned Solo WooHoo difficulty is lower. +Added HandjobToDog interaction. v0.1.2: +Fixed Allocation of temp SimData for service Sims. +Fixed PantyPullDown Interaction: Target should properly react. +Fixed MountSimOnAllFours Interaction: AcceptWooHoo result was inverted. Interaction is now always added to masturbating sim. +Fixed OnWorldQuitHandler: Custom commands are now correctly unregistered. v0.1.1: +Removed some debug messages appearing even when NotifyLevel is set to default. +Fixed PantyPullDown interaction: Actor animation not playing, disabled self interaction and firstpass tuning. +Fixed UndressBottom interaction: Posture check before playing 'LoveOutfit' animation. +Fixed KinkyWooHoo interaction naked flags not correctly applied. +Added English translation for the Welcome message. +Tuned UndressTop inter1action for Male. The interaction's difficulty is lower for male and so they were doing it to often. v0.1: Initial version. ONIKI_KinkyWorld_v0.3.7z ONIKI_KinkyWorld_Build399.7z
  14. For a long time, I have seen many people constantly responding to early blog content. Thank you to many people for their continued interest in the new framework.? Something about the new framework: 0. Its name was determined by Ego to be Kziitd Fetish Toolset, (I didn't expect him to choose this silly name that I used to create for Skyrim?), abbreviated as KFT. 1. Its own functions are now basically completed, and it can also be associated with Ego's violate and etc. 2. It has a large AAF animation package to showcase different types of devices used in sexual scenes, It includes different sounds and whether they are aggressive. 3. The reason why the framework has not been released is that the animation package has not been basically completed.? 4. I think I will complete the first version of the animation package before Christmas. 5. It should have two body options, FG and CBBE, but due to my animation work, the CBBE version is at a standstill.⏸️ 6. I'm not sure if there must be two body versions when the framework is released, if not, it will definitely become a gift for Christmas. If CBBE is required, the time will be postponed to a certain day next year.
  15. Environment Cubemapping Framework [01/07/24] View File QUICK NOTES > THIS IS A WORK IN PROGRESS, for each description need to be more explicit ! It takes long time to edit and update everytime, with LL open, since it has no Save for later button. > I call it ECF (Environment Cubemapping Framework), cause it contains cubemaps, and for each materials have to be setup with environmental mapping scale values... But now that was included, i also added something else, find out more below what's included... > Would be cool if you don't redistribute to somewhere else without my approval! The only place you can find me or where i host, is my discord server. === STORY ACTION COMPENDIUM [ DISCORD ] *I host my mods in my server and LL for now on. I terminated NexusMods for Fallout 4 ! *Keep in track with my stories / mod status news, in my server, or nothing but chill like home. === [ INTRO ] > This is a mod, and a framework for Users and Modders. > ECF is a repository. The links are not hosted here. > Cubemaps, material files, ... are added into one place, so i don't have to duplicate all of them for all my mods (100 times...), while i could simply use FROM it, for all, without adding anything. [ Find out about How to patch a mod with ECF, ONLY if you are a modder ! ] *Permission granted by Ajhakra for custom cubemaps. > Follow my topic, in case any updates arrive sometimes... === [ INSTALL ] ECF_ENGINE Placeholder (2.12) ECF_AJ_Cubemaps (2.0) *I recommend you installing both, then merge into one mod using MO2. I don't know about Vortex how you guys handle it. [ MODS - PATCHED UP with ECF ] == LOGS == =================================================================== [ USER MODE ] > ECF is a 'install and play', mod index-free. It's required only for patched mods. *Self-troubleshooting > If you see anything black/purple meshes as missing textures in game, that's cause cubermaps are NOT included in a mod you installed. *Solution: It's patched up by ECF. Re-read, and install ECF > If there's anything missing (wrong location) or something else, i figure out where and update it. In rare cases, broken textures that makes your game crash... *DM me on Discord >.< =================================================================== =================================================================== [ MODDER MODE - INTRO - What contains ECF ? ] > CORE PLUGIN: ECF.esl Material Swaps: BGSM + BGEM - Emissive colors (Glowing in the dark), Cubemaps Keywords: Attach points and Mod associations - DEFAULT Swaps; for Emissive Colors, cubemaps, flat colors, etc... OMODs: Default setup along with material swaps, in a mod slot > LOOSE TEXTURES The main things to know, before patching a mod - What's the use for certain cases? Case 1: BlackDiffuse_d.dds [ Used for covering meshes / Cubemaps passing over your meshes ] *Sometimes, it's used along with Emissive Per Colors ... when getting your meshes brighter and glowy. *Mostly, for diffuse, it's used as a protection, without having to paint the vertex color of your mesh: Black. Case 2: Disabled_d.dds [ Used to hide one of your mesh parts, invisible. / Default Stickers OFF ] *It's a temporary way of hiding your parts, using BGSM material. Otherwise, it can be done by just flagging the '(1) Hidden' enabled, with Nifskope... Case 3: GlassOverlay_d.dds (dds integrated with nifskope, only) [ Used for Glass overlays ] *Don't confuse one with gray one from Flat Colors! This has 50% alpha map, exported. BGEM only, because of better alpha blending for glass! ========== [ MODDER MODE - CONTENT / MATERIAL LOCATIONS (BGSM / BGEM) ] I suggest you, not to put anything from Textures folder in your mod folder! --- > Black Diffuse (.bgsm + .bgem) Location: ( ./ECF ) > Disabled (.bgsm) Location: ( ./ECF ) --- CUBEMAPS (Ajhakra) (source) [ colors and rainbow ] Location: ( ./ECF/Cubemaps ) CUBEMAPS (ENGINE) [ More colors, gradients, unused vanilla cubemaps ] [ WIP ] Location: ( ./ECF/Cubemaps ) Location: ( ./ECF/Cubemaps_Gradient ) Location: ( ./ECF/Cubemaps_Vanilla ) --- Flat Colors (+ No Specular) Location: ( ./ECF/FlatColors ) Location: ( ./ECF/FlatColors (NoSpecular) ) > No details, unless you want your meshes look realistic... Flat Colors_Reflections (+ No Specular) Location: ( ./ECF/FlatColors_Reflection ) Location: ( ./ECF/FlatColors_Reflection (NoSpecular) ) > Pale, Unsaturated colors, with or without specular, that doesn't look bright (Ref: vanilla coffee cup that can be replaced for a good looking ceramic cup) --- Alpha, Transparent, Translucent, Opague Overlays [ WIP ] Location: ( ./ECF/Alpha_Maps ) > Differences are by how alpha blending behaves. These overlays work for any types of glass: Windows, lenses, screens, etc. > Only works for BGEM-integrated meshes --- Stickers / Patches [ WIP ] Location: ( ./ECF/STICKERS ) > Logo and text stickers for fun, memes. > This can only be done on a plane mesh, either by square shaped for patches or by ratio sized for text. EMISSIVE / GLOWING [ BGSM + BGEM ] Emissive Location: ( ./ECF/Emissive ) > This protects your meshes with BlackDiffuse_d.dds which securely covers everything. (+ You skip painting them to black) Emissive (Protected) Location: ( ./ECF/Emissive (Protected) ) > This is alternative protection, using Flat Colors instead of vertex colors, to cover your meshes completely. > Example: You want one Red, the emissive protected for it, contains flat colors red as a temporary "vertex color" cover. > Without that, it would cause your mesh to behave like the emissive color uses 50% opacity, 50% empty textures with vertex colors off. > NOTE: if vertex color is off OR it's painted white, the emissive colors MIGHT glow up brighter than ever in game. If so, enable vertex and paint them black. Emissive (Vertex) Location: ( ./ECF/EmissivePerColors ) > This doesn't provide any protections. You MUST have your meshes' vertex color 100% black (or any colors), in order to integrate this! > To paint your mesh pieces, refer to ([ MODDER MODE - Common problems ]) section. === [ MODDER MODE - HOW TO PATCH A MOD - with ECF ? ] ===[ NIFSKOPE ]====[ OUTFIT STUDIO ]=== Manual Injection ( ECF integrations with(-out) ECF.esl master dependencies ) *Note that if you going to inject a material with different colors and not default-ready one, it WONT work with material swaps done by ECF.esl in game! *Default-ready materials are necessary for ECF.esl integrations. Even if you don't wanna use ECF.esl, you can still inject it. *Default-ready materials integrated = Material swaps with ECF.esl + swap ANY colors you want in game! *Tools for MATERIAL INJECTION: Nifskope or Outfit Studio (Object Properties)! > Default-ready Cubemaps: Inject a BGSM for any matal pieces you have ( ./ECF/Cubemaps_Vanilla/DefaultOutside1.bgsm ) > Default-ready Emissive: Inject a BGSM or BGEM for any pieces with vertex color painted black ( ./ECF/Emissive/EmissiveOFF.bgsm ) ( ./ECF/Emissive/EmissiveOFF.bgem ) > Default-ready Emissive (Vertex) ( ./ECF/Emissive (Vertex)/EmissiveOFF.bgsm ) ( ./ECF/Emissive (Vertex)/EmissiveOFF.bgem ) > Default-ready Emissive (Protected) [ Default material is reductant cause it also contains diffuse black = No any glow. But name changed to avoid duplications for material swap slot ] ( ./ECF/Emissive (Protected)/EmissiveOFF.bgsm ) ( ./ECF/Emissive (Protected)/EmissiveOFF.bgem ) > Default-ready Flat Colors (+Reflection and NoSpecular) ( ./ECF/FlatColors/_Default.bgsm ) > Default-ready Stickers: Inject a BGSM on a plane you created from blender or 3ds max (You can check Braindance model as example) [WIP] ( ./ECF/STICKERES/StickerPatch_1.bgsm ) ( ./ECF/STICKERES/StickerPatch_2.bgsm ) ( ./ECF/STICKERES/StickerPatch_3.bgsm ) ========== ===[ NIFSKOPE ]====[ OUTFIT STUDIO ]=== Manual Injection ( Simple integrations for no-plugin mods ) > If you don't plan to use ECF.esl, it's still required because of the textures! > Tools for MATERIAL INJECTION: Nifskope or Outfit Studio (Object Properties)! > Inject any BGSM / BGEM material from ECF for your meshes! (e.g. Emissive RED that will be red only.... or Cubemap Gold that will never change) > If you have your diffuse/normal/specular textures you wanna use, with cubemaps, you can have/create your BGSM material, BUT with path folder locations from ECF for cubemaps! ========== ===[ FO4EDIT ]======= ECF.esl ( DEPENDENCY ) - [ *Used for attaching material swaps for your ARMO meshes ] 1. LINK YOUR MOD - SETUP 2.1. INTEGRATE [ AP + MA ] IN YOUR ARMOR ENTRY 2.2. INTEGRATE [ MATERIAL SWAP ] IN YOUR ARMOR / STATIC / FURN / PROPS ENTRIES *The rest, ECF.esl will do the job for your mods, as it gives you all the options you can swap, using SAM or armor bench. ========== =================================================================== =================================================================== [ MODDER MODE - Common problems ] =================================================================== Submitter EngineGaming Submitted 11/11/2023 Category WIP / Beta Requires  
  16. Version (REPOSITORY)

    1,928 downloads

    QUICK NOTES > THIS IS A WORK IN PROGRESS, for each description need to be more explicit ! It takes long time to edit and update everytime, with LL open, since it has no Save for later button. > I call it ECF (Environment Cubemapping Framework), cause it contains cubemaps, and for each materials have to be setup with environmental mapping scale values... But now that was included, i also added something else, find out more below what's included... > Would be cool if you don't redistribute to somewhere else without my approval! The only place you can find me or where i host, is my discord server. === STORY ACTION COMPENDIUM [ DISCORD ] *I host my mods in my server and LL for now on. I terminated NexusMods for Fallout 4 ! *Keep in track with my stories / mod status news, in my server, or nothing but chill like home. === [ INTRO ] > This is a mod, and a framework for Users and Modders. > ECF is a repository. The links are not hosted here. > Cubemaps, material files, ... are added into one place, so i don't have to duplicate all of them for all my mods (100 times...), while i could simply use FROM it, for all, without adding anything. [ Find out about How to patch a mod with ECF, ONLY if you are a modder ! ] *Permission granted by Ajhakra for custom cubemaps. > Follow my topic, in case any updates arrive sometimes... === [ INSTALL ] ECF_ENGINE Placeholder (2.12) ECF_AJ_Cubemaps (2.0) *I recommend you installing both, then merge into one mod using MO2. I don't know about Vortex how you guys handle it. [ MODS - PATCHED UP with ECF ] == LOGS == =================================================================== [ USER MODE ] > ECF is a 'install and play', mod index-free. It's required only for patched mods. *Self-troubleshooting > If you see anything black/purple meshes as missing textures in game, that's cause cubermaps are NOT included in a mod you installed. *Solution: It's patched up by ECF. Re-read, and install ECF > If there's anything missing (wrong location) or something else, i figure out where and update it. In rare cases, broken textures that makes your game crash... *DM me on Discord >.< =================================================================== =================================================================== [ MODDER MODE - INTRO - What contains ECF ? ] > CORE PLUGIN: ECF.esl Material Swaps: BGSM + BGEM - Emissive colors (Glowing in the dark), Cubemaps Keywords: Attach points and Mod associations - DEFAULT Swaps; for Emissive Colors, cubemaps, flat colors, etc... OMODs: Default setup along with material swaps, in a mod slot > LOOSE TEXTURES The main things to know, before patching a mod - What's the use for certain cases? Case 1: BlackDiffuse_d.dds [ Used for covering meshes / Cubemaps passing over your meshes ] *Sometimes, it's used along with Emissive Per Colors ... when getting your meshes brighter and glowy. *Mostly, for diffuse, it's used as a protection, without having to paint the vertex color of your mesh: Black. Case 2: Disabled_d.dds [ Used to hide one of your mesh parts, invisible. / Default Stickers OFF ] *It's a temporary way of hiding your parts, using BGSM material. Otherwise, it can be done by just flagging the '(1) Hidden' enabled, with Nifskope... Case 3: GlassOverlay_d.dds (dds integrated with nifskope, only) [ Used for Glass overlays ] *Don't confuse one with gray one from Flat Colors! This has 50% alpha map, exported. BGEM only, because of better alpha blending for glass! ========== [ MODDER MODE - CONTENT / MATERIAL LOCATIONS (BGSM / BGEM) ] I suggest you, not to put anything from Textures folder in your mod folder! --- > Black Diffuse (.bgsm + .bgem) Location: ( ./ECF ) > Disabled (.bgsm) Location: ( ./ECF ) --- CUBEMAPS (Ajhakra) (source) [ colors and rainbow ] Location: ( ./ECF/Cubemaps ) CUBEMAPS (ENGINE) [ More colors, gradients, unused vanilla cubemaps ] [ WIP ] Location: ( ./ECF/Cubemaps ) Location: ( ./ECF/Cubemaps_Gradient ) Location: ( ./ECF/Cubemaps_Vanilla ) --- Flat Colors (+ No Specular) Location: ( ./ECF/FlatColors ) Location: ( ./ECF/FlatColors (NoSpecular) ) > No details, unless you want your meshes look realistic... Flat Colors_Reflections (+ No Specular) Location: ( ./ECF/FlatColors_Reflection ) Location: ( ./ECF/FlatColors_Reflection (NoSpecular) ) > Pale, Unsaturated colors, with or without specular, that doesn't look bright (Ref: vanilla coffee cup that can be replaced for a good looking ceramic cup) --- Alpha, Transparent, Translucent, Opague Overlays [ WIP ] Location: ( ./ECF/Alpha_Maps ) > Differences are by how alpha blending behaves. These overlays work for any types of glass: Windows, lenses, screens, etc. > Only works for BGEM-integrated meshes --- Stickers / Patches [ WIP ] Location: ( ./ECF/STICKERS ) > Logo and text stickers for fun, memes. > This can only be done on a plane mesh, either by square shaped for patches or by ratio sized for text. EMISSIVE / GLOWING [ BGSM + BGEM ] Emissive Location: ( ./ECF/Emissive ) > This protects your meshes with BlackDiffuse_d.dds which securely covers everything. (+ You skip painting them to black) Emissive (Protected) Location: ( ./ECF/Emissive (Protected) ) > This is alternative protection, using Flat Colors instead of vertex colors, to cover your meshes completely. > Example: You want one Red, the emissive protected for it, contains flat colors red as a temporary "vertex color" cover. > Without that, it would cause your mesh to behave like the emissive color uses 50% opacity, 50% empty textures with vertex colors off. > NOTE: if vertex color is off OR it's painted white, the emissive colors MIGHT glow up brighter than ever in game. If so, enable vertex and paint them black. Emissive (Vertex) Location: ( ./ECF/EmissivePerColors ) > This doesn't provide any protections. You MUST have your meshes' vertex color 100% black (or any colors), in order to integrate this! > To paint your mesh pieces, refer to ([ MODDER MODE - Common problems ]) section. === [ MODDER MODE - HOW TO PATCH A MOD - with ECF ? ] ===[ NIFSKOPE ]====[ OUTFIT STUDIO ]=== Manual Injection ( ECF integrations with(-out) ECF.esl master dependencies ) *Note that if you going to inject a material with different colors and not default-ready one, it WONT work with material swaps done by ECF.esl in game! *Default-ready materials are necessary for ECF.esl integrations. Even if you don't wanna use ECF.esl, you can still inject it. *Default-ready materials integrated = Material swaps with ECF.esl + swap ANY colors you want in game! *Tools for MATERIAL INJECTION: Nifskope or Outfit Studio (Object Properties)! > Default-ready Cubemaps: Inject a BGSM for any matal pieces you have ( ./ECF/Cubemaps_Vanilla/DefaultOutside1.bgsm ) > Default-ready Emissive: Inject a BGSM or BGEM for any pieces with vertex color painted black ( ./ECF/Emissive/EmissiveOFF.bgsm ) ( ./ECF/Emissive/EmissiveOFF.bgem ) > Default-ready Emissive (Vertex) ( ./ECF/Emissive (Vertex)/EmissiveOFF.bgsm ) ( ./ECF/Emissive (Vertex)/EmissiveOFF.bgem ) > Default-ready Emissive (Protected) [ Default material is reductant cause it also contains diffuse black = No any glow. But name changed to avoid duplications for material swap slot ] ( ./ECF/Emissive (Protected)/EmissiveOFF.bgsm ) ( ./ECF/Emissive (Protected)/EmissiveOFF.bgem ) > Default-ready Flat Colors (+Reflection and NoSpecular) ( ./ECF/FlatColors/_Default.bgsm ) > Default-ready Stickers: Inject a BGSM on a plane you created from blender or 3ds max (You can check Braindance model as example) [WIP] ( ./ECF/STICKERES/StickerPatch_1.bgsm ) ( ./ECF/STICKERES/StickerPatch_2.bgsm ) ( ./ECF/STICKERES/StickerPatch_3.bgsm ) ========== ===[ NIFSKOPE ]====[ OUTFIT STUDIO ]=== Manual Injection ( Simple integrations for no-plugin mods ) > If you don't plan to use ECF.esl, it's still required because of the textures! > Tools for MATERIAL INJECTION: Nifskope or Outfit Studio (Object Properties)! > Inject any BGSM / BGEM material from ECF for your meshes! (e.g. Emissive RED that will be red only.... or Cubemap Gold that will never change) > If you have your diffuse/normal/specular textures you wanna use, with cubemaps, you can have/create your BGSM material, BUT with path folder locations from ECF for cubemaps! ========== ===[ FO4EDIT ]======= ECF.esl ( DEPENDENCY ) - [ *Used for attaching material swaps for your ARMO meshes ] 1. LINK YOUR MOD - SETUP 2.1. INTEGRATE [ AP + MA ] IN YOUR ARMOR ENTRY 2.2. INTEGRATE [ MATERIAL SWAP ] IN YOUR ARMOR / STATIC / FURN / PROPS ENTRIES *The rest, ECF.esl will do the job for your mods, as it gives you all the options you can swap, using SAM or armor bench. ========== =================================================================== =================================================================== [ MODDER MODE - Common problems ] ===================================================================
  17. [AAF] RSE II: Combat Surrender and Abductions (12/30/19) View File Combat Surrender and Abductions has finally been completed! At this time, all functions and features of the mod are in place and working. That said, this is NOT the Combat Surrender and Abductions that you remember - not really. It has been remade from the ground up, using new techniques and new scripting to perfectly accomplish things that were once not so perfect in previous iterations of this mod. What once was broken, no longer is. No longer will there be locked AAF actors without animations playing (fringe cases aside, which I cannot account for, but you do have the CSA Reset Hotkey to unlock in those moments). No longer will talking to surrendered enemies fail to work. No longer will robberies point to the wrong actor. This is the pinnacle of RSE Combat Surrender and Abductions, the version you have always wished it to be! What does this mod contain for features? Combat surrender mechanics, whether automatically triggered by low health or manually entered into. You have the ability to make hostiles surrender to you. Talking to them, you can kill them, rape them, let them go or access their inventory. Various pre-assault outcomes, like restraint application, robbery, etc. Sexual assault functions, featuring many options to tailor this phase of your surrender. Post assault outcomes featuring being robbed, beaten, teleporting to settlement locations and abductions. If player abductions are disabled, you can opt to allow companions to be taken. If player abductions are enabled, companions use the settings within the player functions. Player abductions features scenarios for rape, beatings, being drugged. Also escape and recapture mechanics. Abductions are a great role playing mechanism to enhance your games! Full featured MCM with many controls that allow you to tailor every aspect of the features of this mod. This is not just a mod about sexual assault and doesn't feature scenes of multiple partners or such. Think of it more as an extension of the combat system that happens to include a sexual assault component, alongside a myriad of other surrender related features. Requirements: This mod *requires* the RSE II Resources ESM v0.9+ file to be installed in your game. A functioning installation of AAF. MCM -> https://www.nexusmods.com/fallout4/mods/21497 Installation: Make sure your F4SE is up to date and functional! Make sure AAF is up to date and functional! Make sure you can use the MCM via the pause/load/save menu! Install this mod with whatever mod manager you use or manually, if you are inclined! Play away! LEGAL: The source code is provided for you to make personal changes, should you wish to. It is not provided for you to alter, compile and redistribute your own version of the mod. The mod, Combat Surrender and Abductions for RSE II is only allowed to be hosted and downloaded from Lover's Lab, under my specific user account. Submitter Flashy (JoeR) Submitted 05/19/2019 Category Combat Sex Requires RSEII_Resources.esm, AAF.esm, MCM, F4SE  
  18. View File Hi! I'm Simdulgence, and I make custom content for The Sims 4. That mostly includes body parts, clothing, and animations, but there are a few other bits and pieces included. --------------- BODY PARTS RealGens Penis Penis Features & Details Penis Add-Ons Penis Gender Compatibility RealChests Male Chest Features & Details Male Chest Add-Ons Female Chest Features & Details --------------- ADULT ADD-ONS Condoms Strap-On --------------- CUSTOM OBJECTS 24-Pack of Condoms Condom Dispenser Condom Bowl --------------- BODY HAIR Body Hair Features & Details -------------------------- CLOTHING Mesh Briefs Horned Headband Striped Jockstrap Basic Briefs Basic Boxer Briefs - Short Basic Boxer Briefs - Long Festive Boxer Briefs Festive Lingerie: Bra Festive Lingerie: Panties Festive Lingerie: Garter Festive Lingerie: Stockings Skimpy Speedo --------------- PREVIEW MODEL SIMS --------------- FAQ & TROUBLESHOOTING What's required to use your content? What's in each zip file? Where can I find the body parts in CAS? What's the Body Part Hider file? What's the Gender Unlocks file? Can I use the RealGens anus with other penises? Can I ask for a specific body part shape you haven't made? The penis is showing up all black/grey/textureless. What's wrong? Are you going to make [fill in the blank]? Known Issues --------------- CHANGELOG --------------- FUTURE CONTENT -------------------------- If you like my content and want to support me, consider joining my Patreon for early access and exclusive content! Questions? Comments? Want to let me know what you think or what you want to see? All feedback welcome. Submitter simdulgence Submitted 08/13/2019 Category WickedWhims Requires View File
  19. Devious Devices - Integration View File Devious Devices By The DD Team: - Kimy (Lead Maintainer) - Min (Founder) - Feuertin - El Duderino Past Contributors: Zadil, Coopervane, Koffii, Aelie, zenetx, Srende, Lordescobar666, xaz, Cedec0, MaikCG, Princessity, Heretical, Pincopallino FEATURES Devious Devices is a collection of restraining devices and toys to torment your Dragonborn, including, but not limited to: chastity belts, collars, cuffs, vibrators, gags, armbinders, yokes, slave harnesses, straitjackets and even hobble skirts! And don't worry about wiggling out of them: All devices lock in place, and only the correct key can open the locks! And these devices don't just look restrictive, they ARE! These shackles really lock your hands on your back and make you unable to fight. Running in leg irons? No way! And yes, wearing a gag will make you speak gibberish! Escape system: Nobody likes to be tied up. At least not against their will! Try to escape your bindings by attempting to struggle out from them, cut them, or pick the locks! You might succeed! Or you will just tighten your restraints, or break your lockpicks. If you are really unlucky, you will jam the lock and be unable to unlock yourself even if you have the key, unless you manage to repair the lock. Framework: Want to create your own bondage mod? Kinky quests? Custom restraints? DD is providing all needed functionality for that, so you don't have to! Want to create custom bondage items? Just make your item use the DD scripts and customize dozens of properties to your taste and create your own toys without writing one line of code! Items with custom keys? No problem! Multiple locks? For sure! Timed locks? You bet! Cuttable material? Yep, got that, too! Impossible to struggle out from? Check! Items that cannot be removed as long as another is locked on? Yes, even that! And if all of that isn't enough, override the item behavior with a custom script. If you think it can't be done, think again! Devious Effects: Unique and devious effects to tantalize, titillate, and torment the Dragonborn and her companions! Whether it's inflatable, vibrating, or simply impossible to remove, you'll find something different with each item! All plugs increase stimulation, and do so at different rates based on what you do; sitting down or riding a horse is much more intense than just walking around! The inflatable plugs can be squeezed manually for more stimulation, or by accident as you travel around Skyrim! Want something more intense? Try the vibrating soulgem plugs! Some are activated by magic, others will have a mind of their own and activate randomly or after building up for a good strong burst of vibrations. But watch out, there are some plugs out there that are much more devious: the victim will be driven to the edge by these relentless plugs, but never allowed sweet release... Full NPC Support: All devious devices are capable of being worn by NPCs, and most devious effects will function on them as well! Show your companion who's in charge, or teach that annoying bitch in the shop a lesson! Intuitive Interfaces: No need to use spells, shouts, or other quirky methods to enjoy these devices! Just click them in your inventory and choose what you want to do with them via the easy to use interaction menu! Sexlab Support: While in a chastity belt, the Dragonborn's (or any NPC's) most intimate of intimates will be off limits! The actors will be unable to use any sex scenes involving the "Vaginal", "Anal", "Masturbation", or "Fisting" tags. In most cases, the scene will be replaced by a chastity-friendly scene, including Oral, Blowjobs, Handjobs, Boobjobs, and whatever else may be available. While wearing gags, the Oral animations will be off limits as well, unless it happens to be a ring gag. Sexlab Aroused Support: Being locked away in cold steel may not seem so bad at first, but the longer the Dragonborn is locked away, the more she'll crave that sweet release! Animations, on-screen messages, and even sounds will change depending upon arousal level; same with NPCs! COMPATIBILITY AND CONFLICTS General remark: The point of this mod is locking the player in restraints hard to remove. This feature might cause issues with other mods not expecting the character to wear unremovable items. Known issues will be listed in this section. Feel free to report incompatibilities in the support thread. Frostfall: While wearing restraints the player might be unable to keep herself warm. Player Succubus Quest: Transformation will wipe restraints from your character, so this function is generally incompatible with DD. Disable Transformation if you want to use this mod with and DD mod. Trapped in Rubber: is using custom restraints not compatible with DD in general. Solution: Make sure you're not wearing any DD items before you start the quest and suspend any mod that might equip DD items on you while playing TiR. SPERG: Works fine, but set Hand to Hand combat to "Manual" in its MCM to avoid annoying clicking sounds when wearing wrist restraints. Play Random Idle - can break custom idles used by our restraints. REQUIREMENTS Devious Devices - Assets Version 3 SexLab 1.6+ SexLab Aroused Redux Bodyslide and Outfit Studio UPGRADE INSTRUCTIONS Version 4.2: No new game required when updating from any 4.x version. INSTALLATION 1. Install ALL requirements listed above using your favorite mod manager, including THEIR respective requirements. 2. Install this mod. 3. Run FNIS when done 4. Start up Skyrim, and either create a New Game, or load your Save. 5. Save the game, and then load the save you just created (DD will not register Animations / Events until you load a save after it has been installed). 6. Install all three DD mods with your mod manager of choice. 7. And don't forget to use Bodyslide to build the assets. Half of all user support requests root in them not running Bodyslide. RUN BODYSLIDE!!!! IF THE DEVICES ARE INVISIBLE IN GAME, YOU FORGOT TO RUN BODYSLIDE AND BATCH BUILD THE DEVICES!!! KNOWN ISSUES The 'equipped' indicator for the belt may not update immediately following player interaction. This can be solved easily by closing and reopening the inventory or selecting another item (It is simply a display quirk). Attempting to interact with a specific device while having multiple instances of it in your inventory is ill-advised, due to a limitation with Skyrim. Doing so will unpredictably cause Skyrim to not send the Papyrus events that the devices require to function (OnUnequipped / OnEquipped), leading to a device visually being equipped, despite being unequipped in your inventory. If you encounter this issue, remove all but one copy of the problem-device from your inventory, then re-equip said device. FREQUENTLY ASKED QUESTIONS Q: How to best report any issues with Devious Devices? A: Post your issue in the support thread and describe what happened, and how. In enough detail that we might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While we might be able to guess the cause of your problem every now and then, chances are that we will never find out what went wrong unless you provide me with the log. DO NOT PM THE DD TEAM WITH SUPPORT REQUESTS!!! Q: I have this and that problem with an older version of Devious Devices. A: Please don't ask about older versions. Ever. We release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of this mod. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of this mod AND all of its requirements. Q: I have a support question and wonder if I should PM it to you. A: Please, PLEASE do NOT use PMs for support issues and bug reports. We might/will ignore them and delete them without responding to them! Support requests belong in the support thread and nowhere else, so other people having the same issue can see the reply as well, or even help each other, so I don't have to answer ALL questions people might have. Q: Can I suggest new features? A: Absolutely! We have implemented a lot of user-suggested features and will continue doing so. But please understand that we cannot implement them all and that some others we really just won't like enough. Q: Will this mod ever support male player characters? A: Not officially. There are conversions for male characters available on LoversLab. YMMV. Q: Why are the bundled items changing my body when equipped? Why are some items invisible? Why is everything so messed up??? A: Use Bodyslide, Luke! It's listed in the requirements for a reason. You need to actually build the assets with Bodyslide! Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>? A: Ummm...I dunno.. You tell me! We list all known incompatibilities in this ReadMe, but there are really a lot of mods out there, and we can't possibly test them all. Q: Why don't you add <items from this and that other restraint mod available on LL> to DD's item library? A: If the other mod has been out on LL for more than a couple months and we haven't added the items, chances are that we don't like them enough and/or their creators didn't give permission. Q: Can I translate your mod? A: Yes. But please re-post only the files needed for the actual translation, as a patch with a link to the offical mod! Do NOT re-distribute the entire mod. If you want to post the translated files outsides of LL, please ask for permission first. Q: I found this awesome model that would be a perfect fit for a DD item. Will you include it? A: We will not put in anything in DD that doesn't support both CBBE Bodyslide and UUNP. The model AND the sliders obviously also need to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it! Q: Where can I get the items in game? A: DD itself won't equip anything on you. It is a library of bondage items and mechanics related to them. You will need mods actually using the framework, such as Captured Dreams, Shout Like a Virgin, or Deviously Cursed Loot. Q: Will this mod ever support another body than CBBE Bodyslide or UUNP? A: That's very extremely unlikely. Unless another body completely takes over the market in the future, we will not even think about it. CBBE and UUNP are good enough and support pretty much any imaginable body shape through Bodyslide. There is zero reason for more body mods, really. Q: I unequipped an item, but it's still visually on my character! A: See the "Known Issues" section. PERMISSIONS Anyone that wishes to use this mod as a dependency for their own work is quite welcome to. Proper credit is appreciated. You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DD's files in your mod) as future updates to DD might break your and other mods if you do You can NOT post this mod or any of its parts (including any derived works) outsides of LL without explicit permission. You can NOT incorporate any parts of this mod in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary and don't offer the donor any tangible advantage over non-donors) You can NOT incorporate any parts of this mod in a project that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way. You can NOT use any parts of this mod in a closed source project. No exceptions, ever. No need to ask for permission either. It won't be given. You can NOT publish a fork of this mod (as in using it as a base for a project offering similar functionality) without permission. That includes porting it to other platforms/games. You CAN otherwise use code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! For art assets, please contact their respective creator directly. For all third party assets used by this mod, all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc. FOR MODDERS API Documentation can be found in zadlibs.psc (code comments within that file). Feel free to ask team members if you need assistance creating a mod using the resources provided by this mod. Devious Devices utilizes Github for source control: You can view the Integration, Assets, and Expansion repositories at https://github.com/DeviousDevices/. CONTRIBUTION LICENCE Contributions to DD are welcome! If you are considering contributing to DD, here are our guidelines for your consideration: By contributing assets or code to DD, you grant the DD team represented by its lead maintainer a non-exclusive, non-revocable, and non-transferable licence to use your assets without limitation in Devious Devices or projects for other games, provided that proper credits are given. You still retain full rights to your work. Everything you create is still yours. Instead of this licence, you may also opt to place your work under an alternative licence compatible with the above, such as Creative Commons or MIT (it cannot be more restrictive, though!) In the later case, we will mark your work as subject to the licence you chose. CREDITS Min and Kimy for the code. Zadil and Koffii for the devices in Devious Devices Assets. Coopervane for his enormous contributions to Devious Devices - Expansion. Princessity and Srende for code contributions and testing. Zenetx for his Gags Overhaul, which has been officially adopted. Xaz for code contributions, as well as his development of numerous animations used by this mod. ZaZ Chris for some of the custom animations and assets used by this mod. Some assets from the excellent ZaZ Animation Pack have been rebundled with DD as per ZAP's general use permissions. SpaceHamster and Billyy for the awesome bound animations. Lordescobar666 for code contributions. Veladarius and UrbanSniper for the quest-design and dialogue. Cedec0 for the bound combat that is now a part of this mod. MaikCG for the alternative bound combat animations. Heretical for contributing Heretic Resource Pack models Pincopallino, Feuertin and El Duderino for all the awesome items. Aelie for the code contributions. Jbezorg, UrbanSniper, Ms Leeches, Aelie, Coopervane, Veladarius, Stobor, Pinute, Srende, KomradePavlov, Slorm, Skeuomorph, Aareyn, Zacko, KestrelSky, Naaitsab, MixedupJim, Mord Sif for participating in the Beta, and beta-testing new releases. LoversLab Forum Members for some great suggestions and putting this mod to good use. TROUBLESHOOTING If you run into issues, please read the FAQ first. If this doesn't solve your problem, use the search feature: Most questions you're going to ask have probably already been answered. If you're still unable to find the answer to your issue, please post in the support thread proving a Papyrus log and an in-depth description about your issue to allow us to figure out what went wrong there and why. Do NOT PM maintainers with bug reports. Bug reports go in the support thread and only there! Bug reports not accompanied by a log and/or sent via PM will likely be ignored. Submitter Kimy Submitted 09/27/2013 Category Framework & Resources Requires SexLabFramework v1.6+, Sexlab Aroused, Devious Devices - Assets, Bodyslide and Outfit Studio Special Edition Compatible No
  20. Version 1.1.4

    733 downloads

    This is a port of a custom Renamon model by warfaremachine, originally made for Source Film Maker, and the first of many SFM models I ported to JKA. This includes customization, team skins, NPCs, bot support, and model replacements with JAO support. To use the custom NPCs, while cheats are enabled, type "npc spawn (name)", replacing (name) with any of the npc names listed below. To enable cheats, type "helpusobi 1" into the console. You can also play as the NPC by typing "playermodel (name)" Here are the names of the NPCs: rena - spawns default Renamon with blue fire renaarmor - spawns armored Renamon with lightsaber and blue fire renaclassic - spawns Renamon with 2018 head, wielding dual sabers renajedi - spawns Renamon with lightsaber renared - spawns red team Renamon with blue fire, on the enemy's side renablue - spawns blue team Renamon with blue fire that targets everyone renansfw - spawns nude Renamon with blue fire rena_r - spawns a harmless Renamon with 50,000 health To use Renamon's blue fire in Singleplayer, type "saber rena rena" rena - Touhakken. While equipped, you're given a slight boost in movement speed and a significant boost in swing speed and swing strength, letting you stagger most enemies easily, but at the cost of poor parrying. Also, Mouse1+Mouse2 executes a move that can kill instantly, but is difficult to land. The Multiplayer variant lacks this move since it doesn't behave properly in Multiplayer. Details about the pk3 files: zzzRena2019.pk3 - Contains the model, textures, botfiles, custom weapon, sounds, and everything needed for the mod to work. zzzRena2019npcs.pk3 - Optional. Contains the NPCs. I made this a separate file in case it might mess with the NPC limit. zzzRena2019-Shinyskin.pk3 - Optional. Makes Renamon shiny and oily. zzzRena2019HothAlt.pk3 - Optional. Makes your Renamon wear only her purple gauntlets instead of the white outfit in the Hoth levels. zzzRena2019HothNaked.pk3 - Optional. Makes your Renamon wear nothing at all in the Hoth levels. zzzRena2019nsfw.pk3 - Optional. Enables NSFW customization parts for the model and the Multiplayer NSFW bot. zzzRena2019ZzzSFWskinsAreFullNSFW.pk3 - Optional. Makes Renamon's default, team, and alternate model_.skins more exposed. zzzzzzzzzDiamondStormReplacesLightning.pk3 - Optional. Alters Force Lightning's effects and sounds so that it shoots sharpened leaves, resembling Renamon's attack Diamond Storm. zzzRena2019ModelReplaceAlora.pk3 - Optional. Replaces Alora's base model with Renamon. Doesn't affect the unused Alora2 model. Also replaces her in-game voice. zzzRena2019ModelReplaceAlora2.pk3 - Optional. Replaces Alora's unused Alora2 model with Renamon. Also replaces her in-game voice. zzzRena2019ModelReplaceTavion.pk3 - Optional. Replaces Tavion's base model with Renamon. Doesn't affect the JK2 Tavion model. Also replaces her in-game voice. zzzRena2019ModelReplaceTavionJK2.pk3 - Optional. Replaces JK2 Tavion's base model with Renamon. Also replaces her in-game voice. zzzRena2019ModelReplaceBoba.pk3 - Optional. Replaces Boba Fett's base model with Renamon. Also replaces his in-game voice. zzzRena2019ModelReplaceChewie.pk3 - Optional. Replaces Chewbacca's base model with Renamon. Also replaces his in-game voice. zzzRena2019ModelReplaceDesann.pk3 - Optional. Replaces Desann's base model with Renamon. Also replaces his in-game voice. zzzRena2019ModelReplaceJan.pk3 - Optional. Replaces Jan's base model with Renamon. Also replaces her in-game voice. zzzRena2019ModelReplaceKyle.pk3 - Optional. Replaces Kyle's base model with Renamon. Also replaces his in-game voice. zzzRena2019ModelReplaceLando.pk3 - Optional. Replaces Lando's base model with Renamon. Also replaces his in-game voice. zzzRena2019ModelReplaceLuke.pk3 - Optional. Replaces Luke's base model with Renamon. Also replaces his in-game voice. zzzRena2019ModelReplaceRosh.pk3 - Optional. Replaces Rosh's base model with Renamon. Also replaces his in-game voice. zzzRena2019ModelReplaceChiss.pk3 - Optional. Replaces the Chiss Bartender's base model with Renamon. Also replaces his in-game voice. zzzRena2019ModelReplacePrisonerMerchant.pk3 - Optional. Replaces Prisoner and Merchant's base model with Renamon. Also replaces his in-game voice. zzzRena2019ModelReplaceJedi.pk3 - Optional. Replaces Jedi and Jedi Master's base model with Renamon. zzzRena2019ModelReplaceJediTrainer.pk3 - Optional. Replaces Jedi Trainer's base model with Renamon. zzzRena2019ModelReplaceMercenaries.pk3 - Optional. Replaces Mercenary's base model with Renamon. Also replaces his in-game voice. zzzRena2019ModelReplaceSaboteurs.pk3 - Optional. Replaces Saboteur's base model with Renamon. Also replaces his in-game voice. zzzRena2019ModelReplaceShadowtroopers.pk3 - Optional. Replaces Shadowtrooper's base model with Renamon. Also replaces his in-game voice. zzzRena2019ModelReplaceImpOfficers.pk3 - Optional. Replaces Imperial Officer's base model with Renamon. Also replaces his in-game voice. zzzRena2019ModelReplaceReborn.pk3 - Optional. Replaces New Reborn's base model with Renamon. Also replaces his in-game voice. zzzRena2019ModelReplaceRebornJK2.pk3 - Optional. Replaces JK2 Reborn's base model with Renamon. Also replaces his in-game voice. zzzRena2019ModelReplaceRebornTwin.pk3 - Optional. Replaces Reborn Twin's base model with Renamon. Also replaces his in-game voice. zzzRena2019VoiceReplaceReborns.pk3 - Optional. Replaces the voice sets used by New Reborns, JK2 Reborns, and Reborn Masters with Renamon's voice. Doesn't affect cutscene dialogue. zzzRena2019VoiceReplaceJedi.pk3 - Optional. Replaces the voice sets used by Jedi, Jedi Trainers, and Jedi Masters with Renamon's voice. Doesn't affect cutscene dialogue. Also included are alternate files that make model replacements more revealing. (NOTE: Cinematic dialogue and level-specific dialogue aren't affected.) -CREDITS- Renamon and Digimon © Akiyoshi Hongo, Toei Animation, BANDAI NAMCO Entertainment Inc. Model created by Victor Suares AKA "Warfaremachine" Additional clothes by kaitou3d and Kespr Sounds edited from Digimon Tamers Effect textures and other sounds edited from assets by Raven Software -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" Make sure you also run this in OpenJK to prevent crashes. OpenJK is an overhaul that raises the limitations of Jedi Academy's engine, and makes it possible to support higher-poly models. https://github.com/JACoders/OpenJK -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. rena2019-3.mp4
  21. Azmodan22 Female Strapon Collection (Updated 24/01/2023) View File Sims 4 Female Strapon Collection This mod will add two versions os a female strapon as a clothing part. The strapon is a 3d mesh and not just a texture, and yes it IS compatible with weight sliders and Penis Bones. You can find it in any of the clothing categories in CAS. I have designed it in a way that it has the same position as the male penis, so it is compatible with all animations for WickedWimps if a female sims plays the male animations. The Strapon comes in a variety of options and They all Have 3 sub-options for the dildo part. GREY, SKIN and PINK. The color options are: Leather Leopard Tiger Zebra Pink Tiger Fur The original black-lether option is still there to mainly test if the new maps have fixed the issue of it being too black. The problem is not with the texture that much as it is from the fact that The Sims renderer does not render any shadows on it. Current Issues The right side of the lower strap is a bit, tiny bit, meshed up, and that causes textures to not work as intended. The issue is more visible on some textures than others. Will be fixed in the futuer though. Hopefully. Skin tones work correctly. Install Instructions: Unzip the contents of the 7zip file in your mods folder. Overwright the file of any previous version. In order for the Strapon to be available, you must have the latest version of the game. It can be found under all the clothing categories as a "Clothing Bottom" Submitter azmodan22 Submitted 12/08/2016 Category WickedWhims Requires  
  22. "This is just a little update to add the new ID's of the last update of the horse dildos (Horse Dildo 2.0) into XML file of the animations made by Luxure. The update is made by me (Noir) because the animator is no longer active in the community. The file contains the same animations than the last update made by Luxure. Do not include any extra animation exclusive of his Patreon Page. Also, the link of the new version of the dildos will be included down on the post. If other animation pack needs to be updated for the same reason let me know. I will update the files only in the case that the author is no longer active as Luxure." -Noir DOWNLOAD: Luxure's Animation Pack [Simfileshare] Mods and CC Needed: Horse Dildo 2.0
  23. SexLab SE - Sex Animation Framework v1.66b - 01/18/2024 View File Skyrim SexLab SE/AE (SSL) v1.66b An adult animation framework This version of SexLab is for Skyrim Special Edition / Anniversary Edition For the old LE version, click here IMPORTANT Note on downloads: For Skyrim Special Edition (1.6.1170, aka AE) use SexLabFrameworkAE_v166b.7z For Skyrim Special Edition (1.6.1130, aka AE) use SexLabFrameworkAE_v166.7z For Skyrim Special Edition (1.5.97, aka SE) use SexLabFrameworkSE_v163.7z For the GOG version of Skyrim (1.6.1179) use SexLabFrameworkGOG_v166b.7z AE and GOG versions also require latest version of Address Library (available here) Only the latest version is supported. 1.5.97 version will not be updated. To download older versions not mentioned above, you can find zip files for them here: https://github.com/eeveelo/SexLab/tags DO NOT use older versions unless you know what you are doing, and do not expect tech support help when using older versions. ----- Description -------------------------------------------------------------- Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod. As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided. ----- Frequently Asked Questions ------------------------------------------- http://www.loverslab.com/topic/17711-sexlab-frequently-asked-questions-faq/ ----- Requirements ------------------------------------------------------------- Skyrim Script Extender (SKSE) REQUIRES SKSE 2.2.6 OR NEWER Address Library for SKSE Plugins Fores New Idles in Skyrim SE (FNIS) REQUIRES FNIS 7.0.0 OR NEWER FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone. SkyUI SE REQUIRES VERSION 5.0 OR NEWER An actor skeleton mod such as XP32 Maximum Skeleton Special Extended (XPMSSE) ----- Basic Installation Procedure ------------------------------------------ After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps. Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSSE ) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes. ----- Basic Update Procedure ------------------------------------------------- Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one. ----- Creature Use Instructions ----------------------------------------- If you want to use creature animations, you will need to follow some extra installation instructions. Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support ----- Uninstalling ---------------------------------------------------------------- To cleanly uninstall the mod, perform the following steps. With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order ----- Changelog ---------------------------------------------------------------- See: https://github.com/eeveelo/SexLab ----- Modder's Guide ------------------------------------------------------------- A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now. If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs. ----- Future Plans ---------------------------------------------------------------- See dedicated development thread ----- Credits ----------------------------------------------------------------------- Scripting & Project Owner: Ashal Additional Scripting: osmelmc SKSE Plugin: h38fh2mf Ashal Animations: Unknown Modders - http://skup.dip.jp Arrok - BBP Animations JoshNZ - Animated Prostitution Mithos Blac945 Zynsch TDA Zynsch Bleagh PanicForever Athstai - Dark Investigations 3jiou - http://www.loverslab.com/topic/38317-3js-animations/ Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/ Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/ 4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/ FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/ Audio: Lovers with PK Setekh Mesh/Textures: Calyp - Strapon oli3d - Bukkake Shaders 4uDIK1 - Male Nudesuit Dimon99 - Female Nudesuit Vacaliga - Stacking cum textures Localization: aravis7 - French CGi - German mswind - Chinese anonymous - Japanese fedim - Russian sh1ny - Russian holtof55 - Russian Huili - Russian RockMic - Italian NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how. ----- Permissions ----------------------------------------------------------------- You must ask my permission before distributing this base framework on any site other than LoversLab.com The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine. Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language. If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish. ----- Contacting Me -------------------------------------------------------------- I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there. --------------------------------------------------------------------------------------- Submitter Ashal Submitted 11/20/2021 Category Framework & Resources Requires SKSE 2.2.6, Address Library, Skryim 1.6.1170 Regular Edition Compatible No  
  24. Mutated Lust - 01/29/23 View File This is an expansion of my other mod, Atomic Lust. I'll be uploading all of my creature animations to this mod. I decided to make these separate from Atomic Lust to keep my animations organized, and because they wouldn't quite fit in with what Atomic Lust is about. Of course, I will continue to add more animations to this in the future, but I also have to focus on Atomic Lust, so please be patient. All current animations are shown in either the screenshots or GIFs above. Enjoy! Links to feral ghoul, deathclaw, and supermutant penises: Note: In order for the "Supermutant Penis Lick" animation to work properly, you must install the supermutant files linked above - no other supermutant body files. All post regarding the penis not working right will be ignored. Prerequisites: Advanced Animation Framework Known Issues: Deathclaw will stop after some time in an animation The animation time is extended to let the deathclaw animate for longer Animation objects will not disappear when switching to another animation The only workaround to this is to end the animation and load the next one Official Atomically Lusty Discord Atomically Lusty Support me on Patreon Atomically Lusty Patreon Credits (not specifically for this file) @dagobaking @Leito86 @Crazy6987 @ShadeAnimator @CEO 0S @CGi @Polistiro @Ashal @Vader666 Submitter Rufgt Submitted 06/11/2018 Category Misc Sex Requires Advanced Animation Framework
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