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  1. nytil

    14 - Autumn

    Autumn has arrived and the weather has turned colder. Luckily, Kylie has enough money to buy some warmer clothes for the season. She's also bought herself a book to learn how to do DIY, so she's going to have to get her hands dirty to build her house ! But that can wait ! A flea market is taking place near her home, and this is a great opportunity to line her pockets ! If bad weather doesn't stop market-goers, it doesn't stop Kylie either ! $$$
  2. The Ancient Profession 2023-11-14 View File The Ancient Profession is a prostitution and quest mod. It aims to make prostitution feel as natural in the game's world as joining the College of Winterhold or the Thieves Guild, and to help you role-play a prostitute character who isn't a combat bad-ass at the start of the game. The mod adds the following: Quests. Many of the quests are designed around role-playing, not combat. Low-level characters can do most of the quests. High-level characters just have more options. The quests are meant to feel like they belong in the game's world, not like a separate sex game sitting on top of Skyrim. Even when they expand on lore, the quests are intended to stay lore-friendly. This is a SexLab mod, so the quests will usually somehow involve sex. Prostitution. Entertain clients and do special jobs to earn money. There are several different prostitution factions that you can join, with their own benefits and drawbacks. Becoming a succubus. One of the quest lines will allow you to become a succubus, which grants you new perks and abilities. This system is completely optional and should not interfere with any other succubus mod, if you prefer a different one. Public sex and unlicensed prostitution as crimes. Complete quests to get a license to work in each of Skyrim's holds so that you don't receive a bounty for illegal prostitution. Have sex in private so that you don't get reported for having sex in public, or turn that option off if you want to have sex wherever you want (or let another mod handle making public sex illegal). I hope that players enjoy getting to know the characters in the mod and find the quest lines interesting to play. This mod is intended for female player characters. A future version may have things for male player characters to do, but this probably won't happen in the near future. Content warning. The Ancient Profession deals mostly with consensual sex. However, some of the paths through a few of the quests can have rape scenes. These are always avoidable in some way. Some optional quest content requires creature animations. Note about LE compatibility: @killer905 has created an LE port of The Ancient Profession. Please note that this remains officially unsupported by me. I may or may not address bugs that exist in the LE version. It depends heavily on whether those same bugs exist in the SE version or are caused by using the mod with LE, and it depends if the bugs are easy to fix. How to start the quests Option 1: Go to a Dibella's Garden brothel and speak to the madam. There are locations near Solitude, Whiterun, and Windhelm. Option 2: Go to any innkeeper and ask, "Do you have any work that doesn't involve risking my life?". Then ask "May I sell my company in your inn?". If you are in a hold in Skyrim, it will start a quest to get a license in that hold. If you are outside of Skyrim, such as in Raven Rock or in a location added by a mod, you will not need a license, but you will still get an objective to get one in Skyrim before working there. Option 3: Speak to a prostitute. Option 4: Speak to Benjen Black-Briar in Riften. How the freelance prostitution system works You can solicit NPCs on the streets and in the wilderness. Full details are in the spoiler section. How the crime system works The Ancient Profession enforces that you cannot have sex in public by default. This is optional and can be turned off entirely if you don't want public sex to be illegal or if you have a different mod that you prefer to use for this. More details in the spoiler section. How the succubus system works You can become a succubus after completing a quest line in Winterhold. Full details are in the spoiler section. Information for modders The Ancient Profession provides options for integrating with the mod, and I will be adding more in future versions. Right now, using mod events, you can: Exempt scenes in your mod from public sex penalties. Find out about succubus events, like feeding, leveling up, and more. Learn when the player starts and stops working as a prostitute in an inn. The documentation for these integration options is in the mod download in a markdown file at Docs/The Ancient Profession Modder's Guide.md. Bugs and known issues This mod isn't finished, and most of the quest lines are works in progress. Vanikseth gets stuck multiple times on the way to his workroom. This is an issue with the vanilla navmesh between where he starts and where he's going. I will address it at some point, but he should automatically "jump" past the parts where he's stuck. Prostitution in inns added by mods doesn't always work correctly, for a variety of reasons that depend on the mod. After the special Dibella's Garden CMNF party job, if you do the job again, the cell may not reset properly unless you leave the brothel first. This is not the complete list of known issues. These are just the ones I think are likely to confuse people. Installation Just extract the archive into your Skyrim SE Data folder or use a mod manager to install it. Upgrading from version 0.10 or later to release 15 on a game in progress is safe. You should end any repeatable quests or inn prostitution sessions first just to be safe. Upgrading from a version before 0.10 without starting a new game is not supported. Hard Requirements (install them or it won't work) SexLab SE and any of its dependencies Some of the quests do require creature animations. I intend to always keep creature-related content optional. If you start going down a quest path that won't work without creature animations enabled, the mod will tell you. PapyrusUtil This is installed with SexLab, and it's fine to use that version, but this mod directly uses it now. Fuz Ro D'oh for Skyrim SE (https://www.nexusmods.com/skyrimspecialedition/mods/15109) Dialogue will go by too fast without it Unofficial Skyrim Special Edition Patch The mod will load without this at the moment, but I think some of the quest conditions rely on bug fixes from the patch. Soft Requirements (install them if you want to) The mod will load the following to provide the prostitutes more outfit variety than the dull vanilla tavern clothes: Blades Hakama Set Extended and Blades Hakama SE BodySlide CBBE, with Topless option enabled in Bodyslide. This is what the player character in the screenshots is wearing. The author of these mods has removed them from NexusMods, and they can now be found here: https://dracotorre.com/mods/bladeshakamaset/ Meridia Undead Pacification Force CBBE (https://www.nexusmods.com/skyrimspecialedition/mods/14137) Goddess Outfit SE CBBE (https://www.nexusmods.com/skyrimspecialedition/mods/46905) Undies CBBE (https://www.nexusmods.com/skyrimspecialedition/mods/17933) CBBE Standalone Underwear (Dyeable) (https://www.nexusmods.com/skyrimspecialedition/mods/28496) - you don't need this mod's optional Dye Manager dependency if you don't want it. Crazy Magician Glass Robes SE (https://www.nexusmods.com/skyrimspecialedition/mods/27864) Warhammer Sorceress Robes - CBBE SSE BodySlide (https://www.nexusmods.com/skyrimspecialedition/mods/18031) Female Outfits Standalone CBBE BodySlide (https://www.nexusmods.com/skyrimspecialedition/mods/26088) Open Monk Robes Standalone - UNP UUNP BHUNP CBBE BodySlide - Physics - Flower Girls (https://www.nexusmods.com/skyrimspecialedition/mods/31277) SkyTitties Clothing Pack 50 Outfits - 3BA (https://www.nexusmods.com/skyrimspecialedition/mods/86605) You can add or remove outfits from other mods for the characters in this mod to use. Instructions for doing this will appear in the second post of the support thread. You can add or remove these outfits at any time (but note that removing an outfit that someone is currently wearing will cause them to be naked temporarily). Animation packs recommended: For best results, install an animation pack that has a lesbian double-dildo animation. Some quests will use these if available because they fit better with what's happening. Mods that may enhance your experience Keep in mind that these are not made by me and may lag behind releases a bit in updating. I also cannot provide support for them. Voice pack for The Ancient Profession - note that if the audio and subtitles disagree on what a character is saying, the subtitles are probably correct KSHair for The Ancient Profession - optional non-vanilla hairstyles for the NPCs in the mod The Ancient Profession Interior Project - remakes some of the interiors in the mod with much greater skill than I possess TAP Facelift - alternate face designs for some of the characters in the mod Ciri voice pack for DBVO - voiced player character pack that includes support for this mod Bella voice pack for DBVO - voiced player character pack that includes support for this mod Compatibility I have not tested this mod extensively for compatibility, but I do usually play with plenty of mods. I have seen no conflicts in the ones I use, and in general I try not to modify vanilla assets more than absolutely necessary. That said, there are certain planned features that will introduce the possibility for compatibility issue. The biggest of these is brothel locations, as this will require me to edit the Tamriel worldspace. I may also be forced to modify a few vanilla scripts to integrate the mod better. Some compatibility issues Anub's Animations. This animation pack works fine and has some nice animations, but the animation tags in it are a hot mess, so you may see some scenes using animation types that you asked The Ancient Profession to suppress. Turning them off by hand or fixing the tags is the only solution. The Sisterhood of Dibella. This mod can be used together with The Ancient Profession, but the Temple of Dibella quests are not compatible with it. As of version 0.12, The Ancient Profession will automatically disable its Temple of Dibella quests if it detects that The Sisterhood of Dibella is installed and it's not too late to prevent incompatibilities between the two. If it's too late, The Ancient Profession will instead display a warning that The Sisterhood of Dibella is not compatible with your saved game. Not recommended Any other prostitution mod. Other prostitution mods will be unaware of the licensing and employment systems in The Ancient Profession and will provide a way to sidestep its game mechanics. If they implement player approaches, you may also get weird interactions. And if they provide solicitation dialogue, you may have to remember which mod does which thing. Not compatible If there's a mod out there that changes the rental bed at the Sleeping Giant Inn in Riverwood to a different bed, this mod won't be compatible with it. There are technical reasons for this that you probably don't care about. Radiant Prostitution if you have the "NPC Scene" options turned on. Some of the characters in The Ancient Profession wear the tavern clothes outfit, and this can cause quest-breaking interruptions. Mods that make extensive changes to exterior worldspaces, such as Open Cities. These may put objects or buildings in the way of places where NPCs from this mod are supposed to stand. For mods like Open Cities, they will make the cells that The Ancient Profession needs inaccessible to you without console commands. Credits The Dibella's Garden sign is based on resources from Jokerine's Misc Resources, https://www.nexusmods.com/skyrimspecialedition/mods/801 Submitter ruddycray Submitted 01/18/2020 Category Quests Requires SexLab SE, PapyrusUtil, Fuz Ro D'oh, Unofficial Skyrim Special Edition Patch Regular Edition Compatible No
  3. View File VERSION 1.0!!! (LAL version 3.0.5) Tons of new LoversLab mod starting scenarios (via Simple Slavery if you have it installed). Tons of new wilderness/vampire/bandit locations (via new Live Another Life quest functionality). Immerslave quest bug fix. VERSION 0.9.9.9!!! (LAL version 2.5.6, no DLCs) Tons of new LoversLab mod starting scenarios (via Simple Slavery if you have it installed). Immerslave quest bug fix. Q: Why are there two versions? A: Version 0.9.9.9 Is the last version that will support LAL version 2.5.6. I have fixed the ImmerSlave quest and added Simple Slavery support. The new functionality LAL provides reduces faction problems and provides a large variety of locations to choose from, and any work on this will require depending on new versions of LAL. I will no longer be making updates to version 0.9.9.9 as it is difficult to work with. However, Simple Slavery updates will still allow users of 0.9.9.9 to keep up with the latest LL mods. Fair warning: Mods adding bandits or changing bandit factions can get you immediately ganked on wilderness/frozen wasteland starts, and can cause chaos with bandit enslavement starts. For instance, Immersive Patrols II puts a group of bandits in the middle of one of the frozen wasteland starts, which is also a start that can be chosen by the wilderness start option (very low probability but it happened to me the very first test). Save before you activate the bed in case you need to reroll a different start. Also see my other mod: Blindfolded? Gagged? Got a knife? Cut 'em off! Devious Device Cutting To start this mod: 1. Begin a new game with LAL (Live Another Life) active and select the "I'm a Slave" option on the Mara statue. 2a. If you want to hook into one of the many fine LoversLab mods you have installed, use Simple Slavery and select the Simple Slavery start. 2b. If you want to be spawned in a variety of random places with a variety of random devices equipped and/or a variety of different masters/mistresses, make sure you have SD+ installed and walk through the dialog selecting either "Master" or "Mistress." 2c. The captured dreams start option will start you directly into the basement scenario. You can also start it with Simple Slavery, you'll have the auction block scene first. Recent changes/patch notes 1.0 (11/01/2015) - Added Simple Slavery start - now you can hook into tons of LoversLab mods, right at game start, thanks to jfraser's hard work. Thanks to jfraser for providing the hook-in code. - Fixed Immerslave quest bug - it should progress and end properly now. - Added message after talking to Mara statue to guide the user to set up mods (and save/reload) properly so as to reduce issues/crashes. - Wilderness starts now pick between a large variety of locations using new LAL functionality. The frozen wasteland starts are the same two. - Bandit enslavement starts now pick pick between a large variety of locations using new LAL functionality. The new LAL quest for bandit faction removal should reduce faction issues. - Vampire enslavement starts now pick pick between a large variety of locations using new LAL functionality. The new LAL quest for vampire faction removal should reduce faction issues. - Markers that LAL no longer uses were removed or replaced to reduce the likelihood of a LAL update that removes one from breaking everything. - Moved from .bsa file to loose files. Archive.exe is a headache, and was slowing down the process all around. Plus there is now one less bsa to add to your esp/bsa limit (325ish?). Old Patch Notes: What is this? This is an alternate start mod that uses Live Another Life to provide a few dozen different starts in which you can start bound, with the very short immerslave "quest" being one of getting free. This includes plenty of kinky flavor text in the quest log. Painless configuration Choices are presented in dialogue with the Mara statue. Pains were taken to include short empty sound files for each conversation option so as to prevent either replies so fast they can't be read (without fuz doh ro) or replies that last an aggravating 4 seconds (with fuz doh ro). So it's pretty painless and fast right up front, with dozens of DD choices, start locations and... masters or mistresses to be enslaved to. Start enslaved! Immerslave provides hooks into Simple Slavery, the captured dreams basement quest, and SD+ to provide a variety of starts in which you are enslaved - without SD+, if you choose a recaptured start you'll just stand there and imagine with your brain or (in the case of the Warlock specifically) get immediately ganked. Again, you can totally get your lesbo on with a mistress, or you can choose a master. Slave ship(wreck) The shipwreck start (hardest start in the game with Frostfall!) has been heavily modified to be a wrecked slave ship full of dead slaves with DD items on them (I don't condone violence to women, everyone on the ship is already dead in LAL and they're dead here because there's no navmesh and it would be tons more work). Various little extras were added to a semi-secret corpse that's hardish to find. Activate Paradise Halls slavery with LAL and get PH items (If you are using the Paradise Halls sexlab enhancement here at LoversLab, this won't matter much to you as it allows you to start the quest without the immerslave patch provided here). A patch for Paradise Halls lets you immediately start PH and get some slaving equipment (you have to swim to the semi-secret location to find the items), saving the long stupid trip to some random place before you can engage in PH activity. If you're using PH make sure to get the patch for Devious Devices compatibility from RiiakShiNal on the nexus: http://www.nexusmods.com/skyrim/mods/53108/? Bounties and disguise You can also pick from multiple bounties, and with sneak tools installed you can get a sneak tools mask to roleplay sneaking into towns. I recommend the sneak tools patch, and maybe setting the mask so you can talk to npcs with it on. Because of the bounties, I've included a patch for requiem to prevent bounties and lifetime bounties from affecting temple functionality. I've also extended the max items you can steal from 10 to 30 - the gods are more merciful to escaped slaves who need to grab a bite to eat here or there. Installation and Requirements Version 0.9.9.9 and below: Make sure LAL is version 2.5.2+ Version 1.0 and above: Make sure LaL is version 3.0.5+ Put LAL near the end of your load order, just before weather mods. This is all completely untested for males and non-vanilla races. Sorry. You won't get re-enslaved if you do not use SD+. You'll just show up where they are and then pretend in your brain. And probably get ganked if it's the Warlock start. SexLab Sexlab Aroused Redux ZaZ Animation Pack NiOverride (Or RaceMenu) (requirement for Devious Devices Expansion) Devious Devices - Assets Devious Devices - Integration Devious Devices - Expansion Alternate Start - Live Another Life 3.0.5 (Immerslave version 1.0 and above) or 2.5.6 (no DLC requirement, Immerslave version 0.9.9.9) Optional but not required (installing these adds content): Sanguine's Debauchery (plus its requirements) Captured Dreams Simple Slavery Sneak Tools Sneak Tools Patch For those who crash at startup (Beth logo) with Sneak Tools: If you need help: If you are having a problem with everything working until you click the bed, and then the bed fading back in and nothing happening: This is likely a load order problem. Please make sure that LAL is next to last, ImmerSlave is last AFTER LAL and only weather mods are after this. If sneak tools crashes your game, see the sneak tools requirement in the Installation section. If you are having a problem with the Mara statue not giving you the "I'm a Slave" option, Doomsman was having the same problem but fixed it. His comment on this is as follows: Old description, still mostly relevant Thanks: Veladarius for helping with Captured Dreams start Aelie for LADL Zadil and min (other people too?) for DD skyrimII for SD RiiakShiNal for PH patch (the one on the nexus, not the one for download here) Other ppl I probably forgot (sorry) Submitter arbiter Submitted 07/21/2014 Category Quests Requires Special Edition Compatible
  4. Tradução PT-BR // WickedWhims - v177c e v179.7 [01-01-2024] View File INFORMAÇÕES IMPORTANTES: Esta é a tradução PT-BR do mod WickedWhims criado pelo TURBODRIVER. O arquivo da tradução está atualizado para a versão v177b e v179.5 do mod. Você pode ler mais sobre o mod e seus recursos aqui ou aqui. Esta tradução é original do fguedes e as últimas strings adicionadas foram atualizadas por mim. Para ver como instalar traduções ou retirar outras dúvidas cheque a página F.A.Q do meu Tumblr. Para enviar perguntas, sugestões ou solicitar traduções cheque a página Mensagem do meu Tumblr. -------------------------------------------------------------------------------------------------------------- DOWNLOADS ALTERNATIVOS: Patreon SimFileShare 1_TURBODRIVER_WickedWhims_Tuning_POR_BR_mutsvki.package Submitter mutsvki_ Submitted 03/15/2023 Category Translations - WickedWhims  
  5. Version 1.0.0

    15,729 downloads

    Introducing The Small mod Playboy Today im introducing a small mod i have been working on for a couple days now its not big right now but i want to continue adding more to it but here is what it all has right now -Trait PlayGirls -Buffs -Social Interactions -Personal Pie meues Social interactions and what they do -Whoo Hoo talk(gives a buff to it when you talk to another sim) -Embarrassed(you will Pee Yourself) I plan on adding more to it witch will require WW to be in your mods folder. Future Plans -More intense interactions -WW functionality -More traits for men -Social activity for the WW reference -Active Job giving you a chance to live the life of a Playgirl or Playboy That is all for now i hope you enjoy let me know of anything else you want me to add to it or ethier a mod request you want to see i can try and make it happen for you im up to do any mod thank you Social Sites Discord-https://discord.gg/vDTexndRH Patreon- https://www.patreon.com/JoshSimmer12
  6. Version 1.19.1

    863 downloads

    Simple mod that changes all NPC's so their pet name for you is Princess. You can easily customize your pet name by changing "Princess" to your desired pet name in this line: (set:$princess_pet_name to "Princess") It takes sleeping overnight for any changes to $princess_pet_name to take effect. Doesn't change existing Pet Names... only sets the new ones.
  7. Environment Cubemapping Framework [01/07/24] View File QUICK NOTES > THIS IS A WORK IN PROGRESS, for each description need to be more explicit ! It takes long time to edit and update everytime, with LL open, since it has no Save for later button. > I call it ECF (Environment Cubemapping Framework), cause it contains cubemaps, and for each materials have to be setup with environmental mapping scale values... But now that was included, i also added something else, find out more below what's included... > Would be cool if you don't redistribute to somewhere else without my approval! The only place you can find me or where i host, is my discord server. === STORY ACTION COMPENDIUM [ DISCORD ] *I host my mods in my server and LL for now on. I terminated NexusMods for Fallout 4 ! *Keep in track with my stories / mod status news, in my server, or nothing but chill like home. === [ INTRO ] > This is a mod, and a framework for Users and Modders. > ECF is a repository. The links are not hosted here. > Cubemaps, material files, ... are added into one place, so i don't have to duplicate all of them for all my mods (100 times...), while i could simply use FROM it, for all, without adding anything. [ Find out about How to patch a mod with ECF, ONLY if you are a modder ! ] *Permission granted by Ajhakra for custom cubemaps. > Follow my topic, in case any updates arrive sometimes... === [ INSTALL ] ECF_ENGINE Placeholder (2.12) ECF_AJ_Cubemaps (2.0) *I recommend you installing both, then merge into one mod using MO2. I don't know about Vortex how you guys handle it. [ MODS - PATCHED UP with ECF ] == LOGS == =================================================================== [ USER MODE ] > ECF is a 'install and play', mod index-free. It's required only for patched mods. *Self-troubleshooting > If you see anything black/purple meshes as missing textures in game, that's cause cubermaps are NOT included in a mod you installed. *Solution: It's patched up by ECF. Re-read, and install ECF > If there's anything missing (wrong location) or something else, i figure out where and update it. In rare cases, broken textures that makes your game crash... *DM me on Discord >.< =================================================================== =================================================================== [ MODDER MODE - INTRO - What contains ECF ? ] > CORE PLUGIN: ECF.esl Material Swaps: BGSM + BGEM - Emissive colors (Glowing in the dark), Cubemaps Keywords: Attach points and Mod associations - DEFAULT Swaps; for Emissive Colors, cubemaps, flat colors, etc... OMODs: Default setup along with material swaps, in a mod slot > LOOSE TEXTURES The main things to know, before patching a mod - What's the use for certain cases? Case 1: BlackDiffuse_d.dds [ Used for covering meshes / Cubemaps passing over your meshes ] *Sometimes, it's used along with Emissive Per Colors ... when getting your meshes brighter and glowy. *Mostly, for diffuse, it's used as a protection, without having to paint the vertex color of your mesh: Black. Case 2: Disabled_d.dds [ Used to hide one of your mesh parts, invisible. / Default Stickers OFF ] *It's a temporary way of hiding your parts, using BGSM material. Otherwise, it can be done by just flagging the '(1) Hidden' enabled, with Nifskope... Case 3: GlassOverlay_d.dds (dds integrated with nifskope, only) [ Used for Glass overlays ] *Don't confuse one with gray one from Flat Colors! This has 50% alpha map, exported. BGEM only, because of better alpha blending for glass! ========== [ MODDER MODE - CONTENT / MATERIAL LOCATIONS (BGSM / BGEM) ] I suggest you, not to put anything from Textures folder in your mod folder! --- > Black Diffuse (.bgsm + .bgem) Location: ( ./ECF ) > Disabled (.bgsm) Location: ( ./ECF ) --- CUBEMAPS (Ajhakra) (source) [ colors and rainbow ] Location: ( ./ECF/Cubemaps ) CUBEMAPS (ENGINE) [ More colors, gradients, unused vanilla cubemaps ] [ WIP ] Location: ( ./ECF/Cubemaps ) Location: ( ./ECF/Cubemaps_Gradient ) Location: ( ./ECF/Cubemaps_Vanilla ) --- Flat Colors (+ No Specular) Location: ( ./ECF/FlatColors ) Location: ( ./ECF/FlatColors (NoSpecular) ) > No details, unless you want your meshes look realistic... Flat Colors_Reflections (+ No Specular) Location: ( ./ECF/FlatColors_Reflection ) Location: ( ./ECF/FlatColors_Reflection (NoSpecular) ) > Pale, Unsaturated colors, with or without specular, that doesn't look bright (Ref: vanilla coffee cup that can be replaced for a good looking ceramic cup) --- Alpha, Transparent, Translucent, Opague Overlays [ WIP ] Location: ( ./ECF/Alpha_Maps ) > Differences are by how alpha blending behaves. These overlays work for any types of glass: Windows, lenses, screens, etc. > Only works for BGEM-integrated meshes --- Stickers / Patches [ WIP ] Location: ( ./ECF/STICKERS ) > Logo and text stickers for fun, memes. > This can only be done on a plane mesh, either by square shaped for patches or by ratio sized for text. EMISSIVE / GLOWING [ BGSM + BGEM ] Emissive Location: ( ./ECF/Emissive ) > This protects your meshes with BlackDiffuse_d.dds which securely covers everything. (+ You skip painting them to black) Emissive (Protected) Location: ( ./ECF/Emissive (Protected) ) > This is alternative protection, using Flat Colors instead of vertex colors, to cover your meshes completely. > Example: You want one Red, the emissive protected for it, contains flat colors red as a temporary "vertex color" cover. > Without that, it would cause your mesh to behave like the emissive color uses 50% opacity, 50% empty textures with vertex colors off. > NOTE: if vertex color is off OR it's painted white, the emissive colors MIGHT glow up brighter than ever in game. If so, enable vertex and paint them black. Emissive (Vertex) Location: ( ./ECF/EmissivePerColors ) > This doesn't provide any protections. You MUST have your meshes' vertex color 100% black (or any colors), in order to integrate this! > To paint your mesh pieces, refer to ([ MODDER MODE - Common problems ]) section. === [ MODDER MODE - HOW TO PATCH A MOD - with ECF ? ] ===[ NIFSKOPE ]====[ OUTFIT STUDIO ]=== Manual Injection ( ECF integrations with(-out) ECF.esl master dependencies ) *Note that if you going to inject a material with different colors and not default-ready one, it WONT work with material swaps done by ECF.esl in game! *Default-ready materials are necessary for ECF.esl integrations. Even if you don't wanna use ECF.esl, you can still inject it. *Default-ready materials integrated = Material swaps with ECF.esl + swap ANY colors you want in game! *Tools for MATERIAL INJECTION: Nifskope or Outfit Studio (Object Properties)! > Default-ready Cubemaps: Inject a BGSM for any matal pieces you have ( ./ECF/Cubemaps_Vanilla/DefaultOutside1.bgsm ) > Default-ready Emissive: Inject a BGSM or BGEM for any pieces with vertex color painted black ( ./ECF/Emissive/EmissiveOFF.bgsm ) ( ./ECF/Emissive/EmissiveOFF.bgem ) > Default-ready Emissive (Vertex) ( ./ECF/Emissive (Vertex)/EmissiveOFF.bgsm ) ( ./ECF/Emissive (Vertex)/EmissiveOFF.bgem ) > Default-ready Emissive (Protected) [ Default material is reductant cause it also contains diffuse black = No any glow. But name changed to avoid duplications for material swap slot ] ( ./ECF/Emissive (Protected)/EmissiveOFF.bgsm ) ( ./ECF/Emissive (Protected)/EmissiveOFF.bgem ) > Default-ready Flat Colors (+Reflection and NoSpecular) ( ./ECF/FlatColors/_Default.bgsm ) > Default-ready Stickers: Inject a BGSM on a plane you created from blender or 3ds max (You can check Braindance model as example) [WIP] ( ./ECF/STICKERES/StickerPatch_1.bgsm ) ( ./ECF/STICKERES/StickerPatch_2.bgsm ) ( ./ECF/STICKERES/StickerPatch_3.bgsm ) ========== ===[ NIFSKOPE ]====[ OUTFIT STUDIO ]=== Manual Injection ( Simple integrations for no-plugin mods ) > If you don't plan to use ECF.esl, it's still required because of the textures! > Tools for MATERIAL INJECTION: Nifskope or Outfit Studio (Object Properties)! > Inject any BGSM / BGEM material from ECF for your meshes! (e.g. Emissive RED that will be red only.... or Cubemap Gold that will never change) > If you have your diffuse/normal/specular textures you wanna use, with cubemaps, you can have/create your BGSM material, BUT with path folder locations from ECF for cubemaps! ========== ===[ FO4EDIT ]======= ECF.esl ( DEPENDENCY ) - [ *Used for attaching material swaps for your ARMO meshes ] 1. LINK YOUR MOD - SETUP 2.1. INTEGRATE [ AP + MA ] IN YOUR ARMOR ENTRY 2.2. INTEGRATE [ MATERIAL SWAP ] IN YOUR ARMOR / STATIC / FURN / PROPS ENTRIES *The rest, ECF.esl will do the job for your mods, as it gives you all the options you can swap, using SAM or armor bench. ========== =================================================================== =================================================================== [ MODDER MODE - Common problems ] =================================================================== Submitter EngineGaming Submitted 11/11/2023 Category WIP / Beta Requires  
  8. Version (REPOSITORY)

    1,691 downloads

    QUICK NOTES > THIS IS A WORK IN PROGRESS, for each description need to be more explicit ! It takes long time to edit and update everytime, with LL open, since it has no Save for later button. > I call it ECF (Environment Cubemapping Framework), cause it contains cubemaps, and for each materials have to be setup with environmental mapping scale values... But now that was included, i also added something else, find out more below what's included... > Would be cool if you don't redistribute to somewhere else without my approval! The only place you can find me or where i host, is my discord server. === STORY ACTION COMPENDIUM [ DISCORD ] *I host my mods in my server and LL for now on. I terminated NexusMods for Fallout 4 ! *Keep in track with my stories / mod status news, in my server, or nothing but chill like home. === [ INTRO ] > This is a mod, and a framework for Users and Modders. > ECF is a repository. The links are not hosted here. > Cubemaps, material files, ... are added into one place, so i don't have to duplicate all of them for all my mods (100 times...), while i could simply use FROM it, for all, without adding anything. [ Find out about How to patch a mod with ECF, ONLY if you are a modder ! ] *Permission granted by Ajhakra for custom cubemaps. > Follow my topic, in case any updates arrive sometimes... === [ INSTALL ] ECF_ENGINE Placeholder (2.12) ECF_AJ_Cubemaps (2.0) *I recommend you installing both, then merge into one mod using MO2. I don't know about Vortex how you guys handle it. [ MODS - PATCHED UP with ECF ] == LOGS == =================================================================== [ USER MODE ] > ECF is a 'install and play', mod index-free. It's required only for patched mods. *Self-troubleshooting > If you see anything black/purple meshes as missing textures in game, that's cause cubermaps are NOT included in a mod you installed. *Solution: It's patched up by ECF. Re-read, and install ECF > If there's anything missing (wrong location) or something else, i figure out where and update it. In rare cases, broken textures that makes your game crash... *DM me on Discord >.< =================================================================== =================================================================== [ MODDER MODE - INTRO - What contains ECF ? ] > CORE PLUGIN: ECF.esl Material Swaps: BGSM + BGEM - Emissive colors (Glowing in the dark), Cubemaps Keywords: Attach points and Mod associations - DEFAULT Swaps; for Emissive Colors, cubemaps, flat colors, etc... OMODs: Default setup along with material swaps, in a mod slot > LOOSE TEXTURES The main things to know, before patching a mod - What's the use for certain cases? Case 1: BlackDiffuse_d.dds [ Used for covering meshes / Cubemaps passing over your meshes ] *Sometimes, it's used along with Emissive Per Colors ... when getting your meshes brighter and glowy. *Mostly, for diffuse, it's used as a protection, without having to paint the vertex color of your mesh: Black. Case 2: Disabled_d.dds [ Used to hide one of your mesh parts, invisible. / Default Stickers OFF ] *It's a temporary way of hiding your parts, using BGSM material. Otherwise, it can be done by just flagging the '(1) Hidden' enabled, with Nifskope... Case 3: GlassOverlay_d.dds (dds integrated with nifskope, only) [ Used for Glass overlays ] *Don't confuse one with gray one from Flat Colors! This has 50% alpha map, exported. BGEM only, because of better alpha blending for glass! ========== [ MODDER MODE - CONTENT / MATERIAL LOCATIONS (BGSM / BGEM) ] I suggest you, not to put anything from Textures folder in your mod folder! --- > Black Diffuse (.bgsm + .bgem) Location: ( ./ECF ) > Disabled (.bgsm) Location: ( ./ECF ) --- CUBEMAPS (Ajhakra) (source) [ colors and rainbow ] Location: ( ./ECF/Cubemaps ) CUBEMAPS (ENGINE) [ More colors, gradients, unused vanilla cubemaps ] [ WIP ] Location: ( ./ECF/Cubemaps ) Location: ( ./ECF/Cubemaps_Gradient ) Location: ( ./ECF/Cubemaps_Vanilla ) --- Flat Colors (+ No Specular) Location: ( ./ECF/FlatColors ) Location: ( ./ECF/FlatColors (NoSpecular) ) > No details, unless you want your meshes look realistic... Flat Colors_Reflections (+ No Specular) Location: ( ./ECF/FlatColors_Reflection ) Location: ( ./ECF/FlatColors_Reflection (NoSpecular) ) > Pale, Unsaturated colors, with or without specular, that doesn't look bright (Ref: vanilla coffee cup that can be replaced for a good looking ceramic cup) --- Alpha, Transparent, Translucent, Opague Overlays [ WIP ] Location: ( ./ECF/Alpha_Maps ) > Differences are by how alpha blending behaves. These overlays work for any types of glass: Windows, lenses, screens, etc. > Only works for BGEM-integrated meshes --- Stickers / Patches [ WIP ] Location: ( ./ECF/STICKERS ) > Logo and text stickers for fun, memes. > This can only be done on a plane mesh, either by square shaped for patches or by ratio sized for text. EMISSIVE / GLOWING [ BGSM + BGEM ] Emissive Location: ( ./ECF/Emissive ) > This protects your meshes with BlackDiffuse_d.dds which securely covers everything. (+ You skip painting them to black) Emissive (Protected) Location: ( ./ECF/Emissive (Protected) ) > This is alternative protection, using Flat Colors instead of vertex colors, to cover your meshes completely. > Example: You want one Red, the emissive protected for it, contains flat colors red as a temporary "vertex color" cover. > Without that, it would cause your mesh to behave like the emissive color uses 50% opacity, 50% empty textures with vertex colors off. > NOTE: if vertex color is off OR it's painted white, the emissive colors MIGHT glow up brighter than ever in game. If so, enable vertex and paint them black. Emissive (Vertex) Location: ( ./ECF/EmissivePerColors ) > This doesn't provide any protections. You MUST have your meshes' vertex color 100% black (or any colors), in order to integrate this! > To paint your mesh pieces, refer to ([ MODDER MODE - Common problems ]) section. === [ MODDER MODE - HOW TO PATCH A MOD - with ECF ? ] ===[ NIFSKOPE ]====[ OUTFIT STUDIO ]=== Manual Injection ( ECF integrations with(-out) ECF.esl master dependencies ) *Note that if you going to inject a material with different colors and not default-ready one, it WONT work with material swaps done by ECF.esl in game! *Default-ready materials are necessary for ECF.esl integrations. Even if you don't wanna use ECF.esl, you can still inject it. *Default-ready materials integrated = Material swaps with ECF.esl + swap ANY colors you want in game! *Tools for MATERIAL INJECTION: Nifskope or Outfit Studio (Object Properties)! > Default-ready Cubemaps: Inject a BGSM for any matal pieces you have ( ./ECF/Cubemaps_Vanilla/DefaultOutside1.bgsm ) > Default-ready Emissive: Inject a BGSM or BGEM for any pieces with vertex color painted black ( ./ECF/Emissive/EmissiveOFF.bgsm ) ( ./ECF/Emissive/EmissiveOFF.bgem ) > Default-ready Emissive (Vertex) ( ./ECF/Emissive (Vertex)/EmissiveOFF.bgsm ) ( ./ECF/Emissive (Vertex)/EmissiveOFF.bgem ) > Default-ready Emissive (Protected) [ Default material is reductant cause it also contains diffuse black = No any glow. But name changed to avoid duplications for material swap slot ] ( ./ECF/Emissive (Protected)/EmissiveOFF.bgsm ) ( ./ECF/Emissive (Protected)/EmissiveOFF.bgem ) > Default-ready Flat Colors (+Reflection and NoSpecular) ( ./ECF/FlatColors/_Default.bgsm ) > Default-ready Stickers: Inject a BGSM on a plane you created from blender or 3ds max (You can check Braindance model as example) [WIP] ( ./ECF/STICKERES/StickerPatch_1.bgsm ) ( ./ECF/STICKERES/StickerPatch_2.bgsm ) ( ./ECF/STICKERES/StickerPatch_3.bgsm ) ========== ===[ NIFSKOPE ]====[ OUTFIT STUDIO ]=== Manual Injection ( Simple integrations for no-plugin mods ) > If you don't plan to use ECF.esl, it's still required because of the textures! > Tools for MATERIAL INJECTION: Nifskope or Outfit Studio (Object Properties)! > Inject any BGSM / BGEM material from ECF for your meshes! (e.g. Emissive RED that will be red only.... or Cubemap Gold that will never change) > If you have your diffuse/normal/specular textures you wanna use, with cubemaps, you can have/create your BGSM material, BUT with path folder locations from ECF for cubemaps! ========== ===[ FO4EDIT ]======= ECF.esl ( DEPENDENCY ) - [ *Used for attaching material swaps for your ARMO meshes ] 1. LINK YOUR MOD - SETUP 2.1. INTEGRATE [ AP + MA ] IN YOUR ARMOR ENTRY 2.2. INTEGRATE [ MATERIAL SWAP ] IN YOUR ARMOR / STATIC / FURN / PROPS ENTRIES *The rest, ECF.esl will do the job for your mods, as it gives you all the options you can swap, using SAM or armor bench. ========== =================================================================== =================================================================== [ MODDER MODE - Common problems ] ===================================================================
  9. The Ancient Profession (LE port) 2023-11-14 View File IMPORTANT! This is a port from the SE version of The Ancient Profession and any problems with the mod you should first be checked in this topic dedicated to the SE version (It is quite possible that your problem also occurs in the SE version): https://www.loverslab.com/topic/137074-the-ancient-profession-2022-07-08/ The description and all the information on how to start playing with this mod is at this link: https://www.loverslab.com/files/file/11556-the-ancient-profession-2022-07-08/ Hard Requirements (install them or it won't work) SexLab and any of its dependencies https://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/ Some of the quests do require creature animations. I intend to always keep creature-related content optional. If you start going down a quest path that won't work without creature animations enabled, the mod will tell you. PapyrusUtil https://www.loverslab.com/files/file/484-papyrusutil-leseae/ Required to work properly Fuz Ro D'oh for Skyrim https://www.nexusmods.com/skyrim/mods/14884 Dialogue will go by too fast without it Unofficial Skyrim Legendary Edition Patch https://www.nexusmods.com/skyrim/mods/71214 The mod will load without this at the moment, but I think some of the quest conditions rely on bug fixes from the patch. KSHair for The Ancient Profession (LE port) Credits: For @ruddycray SE verion and permission for LE port The Dibella's Garden sign is based on resources from Jokerine's Misc Resources, https://www.nexusmods.com/skyrimspecialedition/mods/801 Submitter killer905 Submitted 07/17/2022 Category Dialog Sex Requires SexLab, PapyrusUtil, Fuz Ro D'oh, Unofficial Skyrim Legendary Edition Patch Special Edition Compatible No  
  10. For a long time, I have seen many people constantly responding to early blog content. Thank you to many people for their continued interest in the new framework.? Something about the new framework: 0. Its name was determined by Ego to be Kziitd Fetish Toolset, (I didn't expect him to choose this silly name that I used to create for Skyrim?), abbreviated as KFT. 1. Its own functions are now basically completed, and it can also be associated with Ego's violate and etc. 2. It has a large AAF animation package to showcase different types of devices used in sexual scenes, It includes different sounds and whether they are aggressive. 3. The reason why the framework has not been released is that the animation package has not been basically completed.? 4. I think I will complete the first version of the animation package before Christmas. 5. It should have two body options, FG and CBBE, but due to my animation work, the CBBE version is at a standstill.⏸️ 6. I'm not sure if there must be two body versions when the framework is released, if not, it will definitely become a gift for Christmas. If CBBE is required, the time will be postponed to a certain day next year.
  11. Combat Strip Lite (6/14/2022) View File Combat Strip Lite v1.6.0 Brief Intro Mod that enables the player character to get stripped during combat! Immersive Intro Being frozen for centuries in a pod and then abruptly having to adjust to a post-nuclear wasteland has introduced some interesting side effects to Nora's skin. When struck really hard, her skin will become bruised and inflamed, to the point where she can't wear clothing for some time! Careful not to get hit often, because otherwise, your poor Nora might have to explore the Commonwealth naked! Details Introduces chances for the player to get stripped during combat. When being stripped, the player will also get "damaged/bruised" on that particular body part, which will prevent clothing/armor from being worn on that body slot. Ways to get stripped during combat (further explained later): 1) Player's health reaches zero (Invincible-until-stripped mode) 2) Unlucky hits: when hit below a certain health threshold 3) Power and bash attacks 4) Attacks from certain race Stripping is progressive, and body damage can stack up to 6 times. At damage stacks 1 & 2, player's arm armor will get stripped. At stacks 3 & 4, leg armor will get stripped. At stacks 5, head and chest armor will get stripped. At stacks 6, body/clothing will get stripped (completely naked at this point!). After the 6th stack, any subsequent strips (well, theres nothing more to strip now) will instead increase the recovery time. You will get punished for being naked! (Note that these are the defaults and can be changed in MCM) The mod offers 3 ways for the player to heal from the damage so that he/she can wear clothes and armor again: 1) Heal over time. This healing is real life time. So waiting or fast traveling will not speed up the healing 2) Stimpacks 3) Sleep Features Invincible-Until-Stripped mode This mode makes the player invincible until he/she has reached damage stack 6 (fully naked). After reaching stack 6, the player will lose the invincible status, and can be killed. In this mode, the player will get stripped and receive damage stack(s) when taking any hit that brings his/her health down to 0. The mode also has a feature where the player will get healed when being stripped (if you want to mimic having extra lives). The heal amount can be adjusted or disabled altogether in MCM. This mode is disabled by default and can be enabled in MCM. Unlucky Hits When taking hits below a certain threshold, the player has a chance to get stripped. The health threshold and chance are both customizable in MCM. But wait, Nora's got some good luck, too! Unlucky hits may strip her, but it can also heal her for certain amount. This heal amount is customizable in MCM (can also be disabled). WARNING: Be conservative with the health threshold. Since this can be triggered by ANYTHING, such as damage auras, poison, etc, it is recommended that you set the health threshold low (probably below 30% ish). Otherwise, you might find yourself getting stripped often by weird, unexpected things... of course unless you want that. Power and Bash Attacks Beware of melee attacks! Chance is customizable in MCM. I personally set this to 100%. Since ferals tend to use a lot of power attacks, that means I basically get stripped when being hit by a feral. Those nasty perverts... oh wait. Attacks From Specific Races You can set a flat chance where any attacks from certain races can trigger a strip. Races are divided into 4 categories: Ferals, Human, Animals, Mutants. WARNING: Just like unlucky hits, this can be triggered by ANYTHING. It's recommended that you set the chance to low (or even 0) for races that's known to have DoT effects or damage auras that ticks frequently (like Feral Ghoul's radiation damage aura). This feature is more BETA, since I can't figure out how to separate out DoTs and auras. Recovery The player will automatically recover from damage over time (real time). The time-to-recover value is customizable in MCM. Also, by default, the player only recovers one stack at a time. That means if the recovery time is set to 60 seconds and player is currently at damage stack 5, after 60 seconds, the player will recover to damage stack 4. Then stack 3 after another 60 seconds, then 2 after 60 seconds and so on. The MCM lets you change it so that player fully recovers instead of recovering one stack at a time. Stimpack recovery can be customized in MCM. You can customize the amount of stacks it recovers, or disable stimpack recovery. You can also enable/disable recovery from sleep. If enabled, sleep recovers all stacks (unless you were interrupted and woken up from sleep) Customize Armor Slots If you have custom armor/clothing mods that use different item slots, or want the armor pieces to be stripped in different order, you can customize what item slots get stripped for each damage stack level. This setting can be found in "Advanced" page of MCM. The slots can be 0 - 28. Refer to Biped slot documentation if you are not sure which slot is for which body part. Requirements F4SE (Optional) MCM Installation Manual installation or NMM, whichever you prefer Uninstallation If you turned on Invincible-Until-Stripped mode, make sure to turn that off before uninstalling the mod. Otherwise, your character will be left invincible (you can probably fix that using console commands, maybe). Custom Sound Replacer By VaderHater: Sound replacer - Original female grunt sound with ripping sounds overlay FAQ Is this compatible with combat surrender type mods, like VP Violate & RSE? Yes, in fact it works really well (at least for me :P). I personally use invincible-until-stripped mode and set the damage to 6, along with RSE's combat surrender. When my player's health reaches 0, she gets stripped naked, gets raped (by RSE), and is forced to stay naked for some time post-rape. Adds some more consequences to getting defeated in combat. Is this compatible with Devious Devices? Yes. Devious devices items will not be stripped on strip events. However, the player will still receive damage stacks, which means when you get those devious devices removed, your character still needs to heal before he/she can wear armor on that body part. How will this work with power armor By default, strip events will not happen when the player is in a power armor. But you can change that in the MCM. An exception to this is if you are using invincible-until-stripped mode and the player's health reaches zero, then player will get stripped. Does this work for male players? Yes. But you might want to turn off the strip sound. Currently, when the player gets stripped, the mod will play a female grunt/moan sound. You can turn the sound off in MCM, unless you dont mind your dude moaning like a girl when getting stripped. Can I create my own sound for this mod for males/different female/dog/cat/____ (and also upload)? By all means! If I like it, I'll even add a link to it here for recommendation. What are the "!Damaged __" items that show up in my player's inventory? Those items are for display purposes only. They show up in the inventory when the player gets damaged. It just helps you know which body parts are currently damaged. When the player recovers, those items will be automatically removed from inventory. Hope you all enjoy! Submitter twistedtrebla Submitted 02/17/2018 Category Sexual Content Requires F4SE
  12. Mutated Lust - 01/29/23 View File This is an expansion of my other mod, Atomic Lust. I'll be uploading all of my creature animations to this mod. I decided to make these separate from Atomic Lust to keep my animations organized, and because they wouldn't quite fit in with what Atomic Lust is about. Of course, I will continue to add more animations to this in the future, but I also have to focus on Atomic Lust, so please be patient. All current animations are shown in either the screenshots or GIFs above. Enjoy! Links to feral ghoul, deathclaw, and supermutant penises: Note: In order for the "Supermutant Penis Lick" animation to work properly, you must install the supermutant files linked above - no other supermutant body files. All post regarding the penis not working right will be ignored. Prerequisites: Advanced Animation Framework Known Issues: Deathclaw will stop after some time in an animation The animation time is extended to let the deathclaw animate for longer Animation objects will not disappear when switching to another animation The only workaround to this is to end the animation and load the next one Official Atomically Lusty Discord Atomically Lusty Support me on Patreon Atomically Lusty Patreon Credits (not specifically for this file) @dagobaking @Leito86 @Crazy6987 @ShadeAnimator @CEO 0S @CGi @Polistiro @Ashal @Vader666 Submitter Rufgt Submitted 06/11/2018 Category Misc Sex Requires Advanced Animation Framework
  13. "This is just a little update to add the new ID's of the last update of the horse dildos (Horse Dildo 2.0) into XML file of the animations made by Luxure. The update is made by me (Noir) because the animator is no longer active in the community. The file contains the same animations than the last update made by Luxure. Do not include any extra animation exclusive of his Patreon Page. Also, the link of the new version of the dildos will be included down on the post. If other animation pack needs to be updated for the same reason let me know. I will update the files only in the case that the author is no longer active as Luxure." -Noir DOWNLOAD: Luxure's Animation Pack [Simfileshare] Mods and CC Needed: Horse Dildo 2.0
  14. Azmodan22 Female Strapon Collection (Updated 24/01/2023) View File Sims 4 Female Strapon Collection This mod will add two versions os a female strapon as a clothing part. The strapon is a 3d mesh and not just a texture, and yes it IS compatible with weight sliders and Penis Bones. You can find it in any of the clothing categories in CAS. I have designed it in a way that it has the same position as the male penis, so it is compatible with all animations for WickedWimps if a female sims plays the male animations. The Strapon comes in a variety of options and They all Have 3 sub-options for the dildo part. GREY, SKIN and PINK. The color options are: Leather Leopard Tiger Zebra Pink Tiger Fur The original black-lether option is still there to mainly test if the new maps have fixed the issue of it being too black. The problem is not with the texture that much as it is from the fact that The Sims renderer does not render any shadows on it. Current Issues The right side of the lower strap is a bit, tiny bit, meshed up, and that causes textures to not work as intended. The issue is more visible on some textures than others. Will be fixed in the futuer though. Hopefully. Skin tones work correctly. Install Instructions: Unzip the contents of the 7zip file in your mods folder. Overwright the file of any previous version. In order for the Strapon to be available, you must have the latest version of the game. It can be found under all the clothing categories as a "Clothing Bottom" Submitter azmodan22 Submitted 12/08/2016 Category WickedWhims Requires  
  15. Fawkes https://www.nexusmods.com/fallout4/mods/41944 Sassy Teen Girls (For Skyrim) https://www.loverslab.com/topic/127358-sassy-teen-girls-cbbeunp/ Greta - A Redguard Follower and Racemenu Preset (For Skyrim SE) https://www.nexusmods.com/skyrimspecialedition/mods/110599
  16. Deviously Enslaved Continued [2019-11-11] View File This mod is up for adoption. 13.20 probably benefits from save cleaning or new save if updating. I think the only real downside is papyrus spam, which you can probably ignore 13.14.X+ Does not require DDI 4.0 yet, The changes I have made are for compatibility but do not require the upgrade yet, you can keep using 3.3 and DEC should still work. Tattoos and masters you can get sent too are all hard coded. If you find a tattoo that does not get detected TELL ME because I don't play with them all and need to know which ones are not being detected correctly. If you have any ideas for additional SD masters to get sent to, there are only a few requirements I have: The NPC must be found in an area that has at least one bed and 2 additional interactive items (enchantment tables, cooking fires, tables to eat at, ect) so that they have slightly interesting day-to-day activities. Must be a vanilla NPC, might make an exception for DLC If the NPC is interesting enough, or their area is interesting, I'm willing to add Mod and DLC specific NPCs. Cages or good lighting are a plus. Female masters and civilians are currently rare in the list. Description/summary: Deviously enslaved was originally created to make the world react to the player while the player was wearing slave gear and other DD/Zap Bondage gear. If the player is found wearing such gear, they may be approached (out of combat) by the population of skyrim for free sex or acquired as a new slave. This mod only handles approach by non-combat NPCs, in towns and on the road for instance, this is not a combat or defeat mod and should not conflict with mods that offer such functionality 13.0 added some follower interaction, so you can get Cursed loot-esque item finding in the world, some sex, even some bdsm with your followers. Still being worked on. Overview of changes since Chase's last 1.04 release: Better control over when the player is attack-able through MCM options More slavery outcomes: Instead of just the original SD and Maria eden, several mods have been added as possible outcomes Follower interaction beyond the regular outcomes Better integration with modern DD/Slavery mods, Requiring less user intervention and less DE interruption Better detection of NPC slaves in the world, leading to less awkward interaction from "unavailable" NPCs Optimizations: DEC should be faster and lighter that DE, so users with weaker computers may be able to play it where previously could not. Frequently Asked Questions: What happens if I don't have any optional mods? No enslavement, only sex and item adding. While DEC doesn't require any specific optional mod to work, DEC does not provide any player slavery itself, piggybacking on the available slavery provided by optional mods instead. Without at least one optional mod DEC does not make use of slavery. There are options in my menu for mods that are greyed out, what mod am I missing? Not all greyed out items are because mods are missing, some are greyed out because they don't work yet and I haven't gotten around to adding them to the mod yet. What do I need to do when updating from a previous version? Depends on the update, the larger the update the more likely a save cleaning is required, or a new save. Save tool and fallrim tools both work pretty well with Deviously enslaved to clean old versions off of a save; The only times save cleaning doesn't fix a broken DEC install is when stack dumps have ruined many other mods and the save is unsalvagable anyway. It is also recommended to manually reset mods detection in the debug menu, if it isn't set to auto-reset. Why should I use this instead of Cursed loot? Feel free to use it with Cursed Loot. Cursed loot provides many similar features, but does not handle enslavement, only sex and item adding (5.0). Cursed loot doesn't allow for male playing either, although I don't focus on dual gender usage, it remains available in DEC. Do I need the original mod (Deviously enslaved)? No, DEC is standalone, and does not require the original Deviously enslaved at all. Is this mod lighter than the original Deviously Enslaved? Efforts have been made to make it lighter on the papyrus script engine, a lot lighter, but it is still a script heavy mod and shouldn't be combined with too many other script heavy mods. There are a few ways to reduce the load DEC uses: Increase the time between approach attempts by increasing "Event interval" in the MCM menu to a larger number Increase the cooldown between attacks Turning off Slavetats detection Turning off Alternate Chest slot detection Leaving arousal detection on faction instead of function Limiting how many items you wear and carry with you in your inventory Turn off follower finds items in chest feature, heavier than it looks Reduce the number of mods DEC looks for, but that's silly Can you explain the Vulnerability system? The vulnerability system needs an overhaul. There are 5 levels of player vulnerability (0-4) are described as such: 0: not vulnerable at all, except if you set it in the MCM menu 1: wearing collar or naked 2: wearing the following while naked: harness, collar, piercings, semen. without naked requirement: slaveboots, gag, blindfold 3: wearing armbinder, sitting in zaz bondage furniture 4: 1 lvl 3 items and one lvl 2 item or 3 lvl 2 items, with some exceptions You can now set the individual levels of all items that are detected as vulnerable directly in the MCM There is no difference with chance to get approached for the different vulnerabilities, any vulnerability over 0 leads to you being approached (sex) at the same chance, but you can set in the MCM menu what levels you want to get approached for enslavement (maybe sex is lvl 1, but you're not enslaveable until your hands are tied (lvl3) and you can't fight back, for instance) The Sexlab Fame system mod can add +1 to vulnerability with the MCM settings as well, along with the night setting. last updated: 11/2018 How do I save clean? Fallrim tools seems to work perfectly with DEC. You can also try using Save tool if you aren't using the mod crash fixes. For fallrim tools "Resaver": * Make a new hard save for cleaning, I recommend the player being inside not surrounded by NPCs or too many objects * Open the save you just made in resaver. * add "crde" to the top left filter box, or select Deviously enslaved.esp in the mod filter box * right click "Scripts(#number)" and select "Delete elements(#number)" * repeat for "Script instances" * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes OR: * Make a hard save with DEC already uninstalled * open the save in resaver * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes For save tool: * Make a hard save * Load the save in savetool.exe * Go to "Mod editor" and check deviouslyenslaved.esp on the list * Hit both delete forms and delete scripts on the right side, * go back to the main page and hit "FixScriptInstances" and "Fix all #" <- for good measure * save your changes OR: * Make a hard save with DEC already uninstalled * Load the save in savetool.exe * go back to the main page and hit "FixScriptInstances" and "Fix all #" * save your changes Throwing in a "fix broken inactives" might be a good idea too, after everything else, in the past it would cause more problems then solve, but that seems to have been fixed. If Save cleaning doesn't refresh DEC's MCM, manually search for "crde" in save tools left script search,and delete all scripts that show up with that name, that has fixed that odd bug for me in the past. I'm not an expert with using save tool, but this works really well for DE and DEC. The only part of your save that isn't cleaned are the crde StorageUtil variables, which are only used as time stamps currently anyway, so it shouldn't matter if they are left over What is "Armbinder conversation" and why does it never seem to activate? Chase put that in, and never finished it. I never got around to finishing it because I wasn't sure until recently what it was supposed to be. Right now it does nothing. What is Morality? Morality is an actor value found in the vanilla game. In the actual game, it is used to determine what crimes a person is willing to commit in aiding his allies and friends. See here: http://www.uesp.net/wiki/Skyrim:Morality#Morality Not a perfect correlation with is willing to enslave someone they meet in the world but was the closest thing the game had to such a system. If there was a better system I would consider implementing it. Why are you still using "CRDE" as an identifier and "deviouslyenslaved.esp" instead of changing them to something more accurately named? Lazy. DEC doesn't work, what's wrong? Make sure you have all the hard requirements, DDx and UIExtensions are NOT optional. Double check that the mod is not working by enabling DEBUG through the MCM menu (ON by default), setting it to console so it doesn't spam your notifications (ON by default), and open the console and check if you get CRDE debug output every 8-15 seconds. The game must be moving for those 8-15 seconds (out of console/ui) Common reasons DEC is working but you aren't being approached: NPCs don't have high enough arousal, lower the threshold or find some way to warm them up NPCs have too high of morality, lower the threshold in the options or change the character morality through console NPC is wearing slave gear (Zaz/DD) or is in a faction that marks them a slave. You have a quest active that DEC uses to check if the player is busy, finish the quest Those weren't the issue! AND/OR you cannot see debug info in the console Describe what is wrong as best you can, and include a papyrus log (with debug messages turned ON) in the support thread and I'll see if I can figure out why it doesn't work for you. Some issues, especially if the mod stops working and will not print error messages, requires a save game be given to me so I can inspect the mod state in Fallrim tools. If you think this data is too sensitive you can post it to me in a private message, but please post issues in the support thread first as other users might have similar issues or have already found solutions. Mods that DEC connects with (slavery): SD+ Maria Eden (1.19 and 1.24 mostly work) Cursed loot Simple slavery Devious Cidhna Wolfclub (old) Slaverun and Slaverun Reloaded S_L_U_T_S Isle of Mara Tweaked The rest of the mods, and how/why they connect with DEC are explained in the second post on the forum. Incompatible mods: Currently, the only mod I recommend users not use in combination with DEC is Sky Slavery, which adds male slaves around skyrim. I cannot find a way to detect that they are slaves, so there is no way to stop them from attacking the player, and some of them were bugged out and could not interact with last time I tried the mod. * Mia's Lair: I think I got all incompatibilities with Mia's lair sorted out, but you might still get a stack dump during the interrogation part, because I haven't added location based detection for that part yet. Everything after that is smooth, and you shouldn't need to turn DEC off, if you have reason to believe otherwise tell me. * Submit: Once in awhile, a user shows up saying they think Submit breaks the mod. I don't even know if or which submit variant is still being maintained, and I'm not going to test them all. I'm going to assume the issue was misattributed to something else until a user gives me a replicatable case with a specific Submit version, but be aware that there might be a real issue here. * Maria's Eden +2.0: Local enslave works, but not Khajit (Defeat), although that might fix itself if the problem was on ME's end. Some mods, for whatever reason, create template NPCs that have the wrong gender assigned to them. DEC uses ActorReference.GetActorBase().getSex() to get gender, you can fix this by changing DEC over to using sexlab gender instea of base game gender, then setting the gender of the NPC through sexlab's MCM interface, can't fix otherwise. * Traps, Pitfalls and Dangerious Things: I never got a response back from Jim about how to get the two mods to detect one another, he seems MIA. For now this mod is on my list too As a reminder: if DEC is getting in the way of a mod/quest/scene you can turn it off temporarily in the MCM settings TODO: Find a good image to use for mod icon TODO: Find someone who wants to write dialogue TODO: Figure out minimum requirements for mod versions TODO: Find out why every time I edit this page paragraphs get extra new lines Permissions: DEC is now licensed as GNU Public License v3.0, which means it is opensource but you cannot fork the project without keeping it opensource (which for a buggy, poorly documented language/VM like skyrim, I feel open source is a huge benefit to the community). General code in the mod is free to copy for your own projects. Thanks to: Chase Roxand, the original author, for doing the hardest part Zippy for being a bro The authors of Sexlab, Devious devices and ZAP for providing the necessary framework The authors of LoversLab mods for freely providing their code source for code discovery and providing their assistance where available simplefries for pointing out that I was an idiot Firescrat for tracking down and fixing quite a few bugs. Legume for putting up with my bullshit Hexbolt8 for digging in the mod far enough to notice some dialogue was quietly broken and alerting me Everyone else who has helped me when I couldn't figure out the solution to a problem myself Old support thread for Deviously Enslaved (Chase Roxand): http://www.loverslab.com/topic/40916-deviously-enslaved-v104-1715/page-47 Old DE download page: http://www.loverslab.com/files/file/1602-deviously-enslaved-v104-1715/ Less important details about the mod have been moved to the second post of the support thread to keep this page to a reasonable size Submitter Verstort Submitted 10/22/2015 Category Dialog Sex Requires SKYUI(for MCM), Sexlab, Sexlab Aroused, Zaz animation framework, Devious Devices (assets,integration,expansion), UIExtensions Special Edition Compatible  
  17. Follower Slavery Mod (FSM) (20/01/2024) View File ***As of Version 1.310 FSM requires PowerofThree's Papyrus Extender*** DESCRIPTION Have you ever been enslaved and found your defeated followers hanging around as if nothing has happened? Not any more - FSM allows your Followers to be enslaved when you are. Will you leave them to their fate, or search the cities, towns and wilds of Skyrim and rescue them from Slavery? FSM is highly configurable - using a combination of the MCM and FSM JSON files you can control Which NPCs are potential Masters for enslaved Followers Which Locations (Bandit, Warlock or Vampire camps) Follower slaves can be sent to The Outfits that slaves will be dressed in, Male and Female slaves have their own outfit sets Whether slaves will be used as Sex toys, selectable both on the gender of the slave and that of the Master The animation tags selected if slaves are used as Sex toys, based both on the gender of the slave and that of the Master Whether Toys & Love or Sexlab is used for sex scenes The chance that Masters will sell their slaves on to new Master How quickly the slave's gear is sold by their Master The chance that slaves will escape, and whether they will steal back any remaining gear How soon after enslavement rumours will start to circulate of the slave's location FSM's masters.json file comes pre-loaded with over 100 male NPCs, 80 female NPCs and 100 locations (Bandit camps and Warlock or Vampire lairs). A built in audit report makes it simple to identify records in the JSON and edit them as you wish. The individual groups of Masters (NPC Male, NPC Female, Bandit Camps, Warlock Lairs, Vampire Lairs) can also be disabled/enabed during the game via the MCM. Similarly the SlaveOutfits.json file includes 21 pre-loaded female outfits (including 3 "Toys" and 17 "Devious Devices" outfits) and 16 male outfits. Individual outfits can be enabled/disabled via the MCM and again there is an audit report to allow you to easily modify or add your own choice of outfits. Animation tags for each gender combination can be edited in the AnimationTags.json file. ENSLAVEMENT There are a number of methods by which Followers can be enslaved: Sexlab Defeat Followers who are assaulted after they have been defeated may be enslaved by their aggressors. The SL Defeat Plugin was developed using SL Defeat V5.3.6 Bane 24112021 and is compatible with the Dynamic Defeat LRG Patch V1.4 (for Defeat Version 5.3.6) by AndrewLRG It has not been tested with other versions of SL Defeat but should be compatible so long as Followers are assaulted after being defeated. Enslavement depends on a number of factors in addition to the chance set in the FSM MCM: Simple Slavery+ If you are sent to Simple Slavery your active followers may be enslaved by your captors or sent to auction with you. Once you are auctioned they will also be sold. FSM Enslavement Active followers can be enslaved via the MCM - either to a Random NPC or your current Target External Mods Followers can be enslaved and freed through FSM by other Mods using ModEvents FSM Plugins FSM is designed so that more third party mod support can be added in future - Version 1.0 includes a Simple Plugin for Sanguine's Debauchery that allows any active Followers not enslaved by SD to be enslaved in a similar way to SD's built-in Follower handling. Currently up to ten enslaved followers are supported - if an eleventh follower is enslaved the existing slave with the longest service will be released. INTERFACES TO OTHER MODS Devious Followers - Continued SE If you are too poor to buy a slave and have a Devious Follower you can get your DF to pay for the slave and their gear. Due to sums of money involved this may have immediate consequences! Where you don't have a DF and are short of gold the slave's owner will offer you a deal that will contract a hireling DF to "administer" your loan. The contract length is based on the cost of the slave, plus DF's hiring fee divided by their daily charge. Once the contract expires you will have paid for the slave and covered the hireling's expenses - well maybe... You can control which hirelings can be used in a deal by editing the list "DF_Hirelings" in the ModInterface.json file. Fertility Mode Females slaves to male Masters will be inseminated based on the frequency with which they are used by their Master. The chance of an insemination event is modified by any Devious chastity devices they have equipped. REGISTERING YOUR FOLLOWERS IN FSM Once you have installed FSM you need to have a Dialogue with each of your followers to register them in FSM. For EFF users - don't just use the EFF custom menu, actually open a dialogue with them using the Talk option in the EFF menu. You only need do this once per game for each follower - FSM will keep track of them from then on. You can check in the MCM on the Enslavement tab to see if all your current followers are listed. If a current follower is not listed, open a dialogue with them and then check again. EMANCIPATION (Freeing your Followers) After a few days Innkeepers will become aware of any new Follower slaves in their area, however followers taken by Bandits, Warlocks or Vampires may prove harder to find. Once you find an enslaved follower, if the owner is neutral or friendly, you can either buy them out of slavery or make a break for freedom with them. If the owner is hostile then more direct action will be required! If required, the MCM can also be used to reveal a slave's current Hold, Location or Owner and also to remotely free the slave. REQUIREMENTS The only hard requirements are PowerofThree's Papyrus Extender SE, PapyrusUtil SE, JContainers SE & SkyUI SE or LE Equivalents Sex scenes require either Sexlab 1.63+ or Toys & Love SE 2.1+ or LE Equivalents SUPPORTED MODS Extensible Follower Framework/Amazing Follower Tweaks/Nether's Follower Framework Simple Slavery++ 6.3.16+ Sanguine's Debauchery Toys & Love 2.21+ (Outfits & Love scenes) Devious Devices 5.1+ (Outfits) Sexlab Defeat V5.3.6 Bane 24112021 COMPATIBLE WITH Submissive Lola, the Resubmission Devious Followers Continued Dynamic Defeat LRG Patch V1.4 (for Defeat Version 5.3.6) Fertility Mode & Fertility Mode V3 Fixes and Tweaks Submitter Bane Master Submitted 07/27/2022 Category Adult Mods Requires PapyrusUtil , JContainers, SkyUI, PowerofThree's Papyrus Extender Regular Edition Compatible Yes
  18. View File [XCL] [.19] Petname Princess Simple mod that changes all NPC's so their pet name for you is Princess. You can easily customize your pet name by changing "Princess" to your desired pet name in this line: (set:$princess_pet_name to "Princess") It takes sleeping overnight for any changes to $princess_pet_name to take effect. Doesn't change existing Pet Names... only sets the new ones. Submitter Dragon42 Submitted 01/31/2024 Category X-Change Life  
  19. PlayBoy Mod Update 2024/03/19 View File Introducing The Small mod Playboy Today im introducing a small mod i have been working on for a couple days now its not big right now but i want to continue adding more to it but here is what it all has right now -Trait PlayGirls -Buffs -Social Interactions -Personal Pie meues Social interactions and what they do -Whoo Hoo talk(gives a buff to it when you talk to another sim) -Embarrassed(you will Pee Yourself) I plan on adding more to it witch will require WW to be in your mods folder. Future Plans -More intense interactions -WW functionality -More traits for men -Social activity for the WW reference -Active Job giving you a chance to live the life of a Playgirl or Playboy That is all for now i hope you enjoy let me know of anything else you want me to add to it or ethier a mod request you want to see i can try and make it happen for you im up to do any mod thank you Social Sites Discord-https://discord.gg/vDTexndRH Patreon- https://www.patreon.com/JoshSimmer12 Submitter sexybeast12162 Submitted 08/26/2023 Category Other Requires  
  20. Creator: Oniki 'Kinky' Kay Version: 0.37 Release Date: May 3rd 2019 Work In Progress This mod is NOT related to Animated WooHoo and does NOT requires it to function. If you like my work, support me on Patreon. WARNINGS: +Version 0.2 Introduced a new animation system and requires specials animations packages (check the requirements section). Animations packages for Animated WooHoo are still supported through the legacy system, but can't use the new features. +When starting a new game, the initialization process of the game (not Kinky World's one) continue after loading. Sims are instantiated household per household during normal gameplay (active household is instantiated first, of course). When a sim is instantiated by the system, this mod has to perform its own process. You still can play during this time, but keep in mind that when a household is instantiated the game become a bit unresponsive, that's why there may be lags. And the bigger the household is, the bigger the lag is. This mod allows sims to have fun in various 'kinky' ways. This is an early WIP version so do not expect too much except bugs and frustrating gameplay. Note: Most of the new interactions require some skills and motivation. So do not expect your sim to accept stripteasing in the middle of a crowded community lot without training. WooHoo motive increase with time but with stimulation too. Seeing a naked (and attractive) sim is stimulating. And stray dogs aren't dangerous but can do naugthy things to your sims. Reference Guide: http://onikikay.blogspot.fr/p/kinky-worlds-reference-guide.html. (Thanks to OregonRain2). Wiki: http://onikikay-kinkyworld.wikia.com I'll try to improve this mod and the documentation little by little. Features: +Brothel management. +Open High School (requires University EP) +Sex motive: Used by custom interactions scoring function. +Menstrual cycle. +Custom female impregnation system based on menstrual cycle. +Custom skills: Exhibitionist, Sex, DogSlut. +Custom buffs: Aroused, Horny, FirstWooHooEver. +Custom traits: Slut, Exhibitionist, DogBreeder. +Custom interactions: UndressBottom, UndressTop, RemovePanty, AskForWooHoo, PeeHere, StripteaseOnCounterOrTable, Striptease. +Moded interactions: TakeShower, UseToilet. +Stray dogs: Spawns naughty dogs on lots (community and residentials) to do kinky things with sims. +Rapist service: Spawns male npc on community lots when a sim wanders alone during night time. +Whore Role: Earn money using your woohoo skill. +Drugs. +Modeling Career. +Alcoholized Drinks. +Nudist Venues. +Kinky Books. Planned Features Most of the features are already coded but need cleaning and debugging) +Growing teens: Runtime modofications of sliders to change the body shape over time. +More Custom interactions. +Add statistics reports for custom skills. +Socialization manager Requires: The Sims 3 v1.67 Additional Packs Required: +Pets (only if you want pets stuff) Optional Packs: +University (required for HighSchool) +Into The Future (required for dreaming animations) +World Adventures (required for training dummy) +Late Night (required for Kinky dance on counters or tables) Custom Content Required: +CmarNYC Penis Mesh & Sliders (Scripts not required) : http://cmarnyc.blogspot.fr/2013/05/the-morphing-penis-default-replacement.html +Animations Packs (Amra72_Animations, Lady666_Animations, Mike24_Animations) Custom Content Recommended: +See through clothes & mini skirts without panty +CmarNYC Nipples depth slider : http://cmarnyc.blogspot.fr/2013/05/morphing-nipples.html?zx=fea57cfe26f04dc3 +CmarNYC Penis for female Sims : http://cmarnyc.blogspot.fr/2012/12/penis-for-females.html Console commands: +oniki.kinkymod.enabledebug [true|false] : Enable debug interactions +oniki.kinkymod.enableteen [true|false] : Enable interactions for teen +oniki.kinkymod.autonomylevel [0|1|2] : 2 is the highest (default) autonomy level. The controled sim can refuse to do user directed interactions. 1 : EA standard autonomy. 0 : No autonomous interaction (not implemented yet). Installation: Like any other Sims 3 mods. Unpack the archive inside the mods folder. When starting a new world, don't forget to register the animations packages into the mod using the settings menu. Incompatibility: +NRaas Overwatch: Disable Clean up Outfits. This process automaticaly removes extra (> 3) career outfits that may be used by my mod. Disable Stuck Check Auto-Reset. This process detects lots of False Positive (a teen doing is homework is not stuck neither her grandma sleeping in her bed, so don't reset it!) that just break your interactions not only kinky ones. +NRaas ErrorTrap: Install the DisableDereferencing package if you want to keep this mod (http://nraas.wikispaces.com/ErrorTrap+Tuning). +NRaas ShooLess: Not required with KW and may cause conflicts. Thanks: +Amra72, Lady666 and Mike24 for their amazing animations. +OregonRain2 for her support and for being so helpful. +All patrons that support my work. ChangeLog: v0.61 (Build 399) +A new option to disable chlothes modification when a Sim's exhibition skill reach a gate level. +Swing and HangOut interactions on SwingSet have been modified. Make sure you have registered animations package that add woohoo stages to this kind of objects to fully enjoy the modifications. +The acting career is now available for Sims that have completed the last modeling opportunity (with Bretzel Washington). If you want to skip the modeling career, you can use the debug interaction. KinkyMod/Careers/Sim_JoinCareer: Acting. This is an early version of the career. Only the first level is available and it's still incomplete. In the next update. you'll have to register a movie studio (there will be no requirement). Note: At this time, Generations EP is required because of the Camera object. + Sending a woohooty text now triggers a kinky woohoo sequence instead of the vanilla woohoo on bed. +Sims can now gain or lose weight progressively (unlike Maxis standard feature) depdending on how much they eat. The feature can be enabled/disabled in the global settings menu. +Added a new setting for sperm collection. Possible values are Disabled, Auto and Manual. +The read book interaction on a beach towel has been "kinkyfied". +Added two new interactions: Butt Grab and Seduce. +Added two Story Progression options for exhibition and woohoo skills that allow you to select who can progress. Possible values are: All (default), Disabled, Selectable, NonSelectable and ActiveHousehold. +Human Sims can now woohoo with Sims sleeping on couch (use 5 new animations). +Added new moodlets for desperate wife/husband and cheating Sims. +HighSchool sports club now supports athletic objects. +Added 2 new alchemy elixirs (transformation into futanari). +Added a new option menu to manage the blacklisted woohoo stages. +Added a new outfit option to remove shoes when the bottom outfit part is removed. +Added a new "Wait In Line" system to the Hole In Wall's Inspect interaction. Note: The system triggers only when the Sim is stuck. +Cheater trait. Cheating Sims are more likely to woohoo with other Sims than with their partner. +A new option to wear (or not) a towel when going out of bath. (EP3 required). ATS3 towel outfit is required for teens (http://aroundthesims3.com/clothes/clothes_sets_06.shtml). +The headmaster may autonomously do kinky proposition to bad students. +The mail carrier may stay a bit longer on your Sims's home lot giving them the opportunity to get acquainted. +Sims can be "joined" while playing arcade machine games. +Werewolves, dogs and WooHooer Sims (male only) can see fertile female Sims on the map. +Added an option in Pregnancy settings menu to enable or disable fertile map tags. +Sims can now autonomously invite other Sims to join when watching kinky tv shows. +New option to select the age of callgirls' customers. +New HighSchool option to allow summer vacations. +New Handjob animation usable on male sleeping (bed only) Sims. +The PetHouse can now be cleaned. +Added a new situation to the modeling career. +Added a new process when loading a game that removes "throwawayable" objects from NPCs' inventory (ex: empty condom boxes and medicines). +Added a new option to remove the celebrity level of KW NPCs. Note, the change applies when the Sim respawn. +Added a new option to disable pregnancy. +Willpowermax. It greatly increases the willpower allowing to be more succesful when giving orders. Willpowermax removes the effects of Willpowerless and vice versa. +Now that the pole dancers can dance correctly, they can earn money (tips are shared with the brothel if the pole is installed on a brothel lot). +Bouncers can take a break to satisfy urgent needs. +Male Sims can sell their sperm at the hospital once per day. Sperm can be collected when using condoms during vaginal and anal woohoo. Filled condoms can be sold at the hospital. +WooHoo animations can now use handcuffs (package not included). v0.37 +ToiletStall with glory hole (new animations). +WooHooContinue interaction (on object). Allows Sims to woohoo on different during the same WooHooSequence. Like WooHooChangePosition or WooHooSwapActors, the interaction triggers at the end of the current loop. Depending on the animation length, this can takes several Sim minutes. +Optimized interactions injection (up to twice faster than before). +RequestGiveLecture interaction. Headmasters can request a professor to give lecture about a specific topic (the professor skill level must be greater or equal to 1). If the professor fail to give the requested lecture within 24h, his/her work performance is decreased +New grope interaction. +New Dialog system. This new system allows to create more story like situations and events. It will be used by the brothel scenario, the modeling career and the highschool situation. Right now, it's only used by the grope interaction (texts aren't translated yet and appear in french) and the SniffAndLickSimOnAllFours (partially translated). +Modified: Interactions injection is not a background task anymore and shows a progress dialog. +The SimData update process has been splitted in order to improve the game performances on crowded worlds. +Exhibition Difficulty setting (can be found in Privacy Menu). +New Nurse tasks: Medical Interview and Medical Examination (1st step only). +HighSchools now can have a nurse. A school infirmary is required. Any room containing one (and only one) desk (with chair and optionaly a computer) and at least one single bed will be detected as the infirmary. +Janitors and Bouncers can now be recruited by brothel managers. Janitors take care of the maintenance of your brothels (give fame bonus) and bouncers protect your whores from bad customers (prevent loss of money and whores from being injured). +New interaction: Masturbate on Sleeping Sim (on Bed). +Creating drugs with the chemistry lab now requires both logic and science skills. +Blue Sky can be created at the chemistry lab. +Drugs can sold at the Criminal Hideout. Note: Criminals are only interested in big quantities and low prices. +HighSchool uniforms can now be set per school location if there is more than one highschool is the same town. You'll probably have to recreate the uniform. +Selectable highschool professors can now become headmaster when reaching the career level 9. +Reworked Kinky Training Dummy's animations. +New surgeries are available at the hospital. Tubal Ligation and Vasectomy. Both surgeries are reversable. +Human Sims can join Sims while they mop puddles (different join actions will be added later). v0.36: +Brothel management (WIP). Create brothels, hire whores, consult their profile, give them an assignment, setup their schedule and earn lots of money. Manage your business from your smarth phone or any computer. +Dealer Sims can sell simoine and cannabis herb to other Sims to earn money or turn them into junkies. +Junky Sims can autonomously smoke joints, take simoine and order drugs from the online shop. +Kinky books are available in the online store. +Online shopping is available on smart phone. +Domination/Submission relationship. +Keg Stand interaction provides beer too (equivalent of 3 drinks) instead of juice. +Sims can create Simoine using the chemistry lab (EP4 required). +New drug (Willpowerless) is available at the online shop. Sims don't become addicted but can't say no when ordered to do something. +New debug interactions on CityHall: PopulateTown & RollGenetics. PopulateTown creates new families to fill the empty houses. The number of Sims created depends on the number of beds available. RollGenetics recompute the facial sliders's value of Sims using their parents' or random residents or previously saved Sims. RollGenetics is used by PopulateTown to generate random looking Sims when they have no parent. +New borns have a chance to acquire the fairy occult type when their mother has been impregnated by a unicorn. +Lots of new traits, moodlets and interactions. +New animations and reworked ones. +New panties. +A wooHoo icon on Sim's portrait has been added. The icon appears whenever a Sim is woohooing. You might find it useful when playing a large family. +Outfits Save/Set/Delete/Mashup interactions. +Interactions Tuning Menu. You can change the advertised commodities change and enable/disable autonomous usage. +You can register/unregister teens for each high school location if high school auto management is disabled. +Now, you can select any resident to fill the role of KW's NPCs. KW's NPCs have some carrefuly choosen traits, skills and flags combinations to allow specific behaviors that serve for situations. Replacing them by custom Sims won't break the situations but can have a negative impact on scenario. +New setting to set the chance for a non-selectable Sim infected by a disease to take the treatment. Low values make the diseases more dangerous because infected Sims may forget to take the treatment and stay contagious for longer. +Russian translation by Assser. +Portugese translation by Julius Costa Peters. v0.3: +Added: New animation system for perfect synchronization while still allowing dynamic joining and switching. +Added: Live prom night. +Added: Alcoholized drinks and beer keg. +Added: Nudist Venues. +Added: Cuckold trait. +Added: Modeling career. +Added: Kinky Books. +Added: Many other things like new moodlets and interactions. +Fixed: Lots of things! v0.2.8 +Added: New SimData Export/Import system. This system should be fully compatible with NRaas Traveller. +Added: Whip support (requires Whip Accessory by Severinka and compatible animations). +Fixed: Unhandled exception occuring when a non wooHooable animal is on the lot and then preventing interactions to appear on woohooable objects. +Fixed: Unhandled exception occuring in KWPhotograph PostLoad when cleaning unused photo preventing KW to load correctly. +Fixed: Infinite loop when trying to update OutfitManager after editing Sim in CAS. +Fixed: Lock/Unlock threads mismatch when trying to swap actors position during woohoo. v0.2.7 +High school. +Shemale Sims. +Hospital surgeries (Shemale transformation, Gender change, Pregnancy abortion). +Creampied moodlets. v0.2.6 Important Note: Compeltely uninstall previous versions of KW before installing the new one to avoid conflicts with deprecated packages. +Added High Class Escort girl feature. +Added Creampied moodlets. +Added Automatic Pubic Hairs feature (disabled by default). +Added Cannabis features. +Added New interactions with animals. +Added Bras to underwear system. +Added Option to uninstall Kinky World. +Enabled Teen/Adult romantic interactions (experimental). v0.2.5a +Fixed synchronization bug in all woohoo interactions. v0.2.5 (it's strongly recommended to start a new game): +Whores have to be careful and wisely chose their work place. +Talented whores can become call girl and receive customers at home or (go to customer's home) for private service. Beware, some customers may have weird requests. +With Kinky Channel Network, your sims can learn kinky skills while watching TV (videos not included). +Animal lovers have a new way to please their dogs and horses. +Beware, gangs of rapists have been spotted! +There're rumors about flahsers showing their "stuff" to people. Fortunatly, police watch over the city. +Player can add custom panties so that your sims can have more choice. +Provident sims can buy condom boxes in groceries and general stores or online (delivered by mail carrier). +Don't forget to buy a dildo to lonely girls (available in Entertainment/Hobbies & Skills). You can always count on it, never tired and never complains. v0.2.4 (Oregon)(it's strongly recommended to start a new game): +Reworked WooHoo skill with statistics, challenges and rewards. +Your sims can use their woohoo skill to earn money. v0.2.3 (Oregon) (it's strongly recommended to start a new game): +Modified Clothing system. Less memory usage and better compatibility with pregnant sims and sims with supernatural form (should be compatible with NRaas Dresser too, but not tested) +Modified Rape situation. Rape can be interrupted, police can be called (use your sim's phone) and rapist can be arrested, thrown in jail and registered as sex offender +Fixed Attraction score was only 1/100th of what it should be in some situations. v0.2.2 (Oregon): +Fixed Rapist no longer chain fight victim +Fixed WooHoo can now be interrupted (you still have to wait for the end of the current loop) +Added missing relative test for some interactions +Increased WooHoo difficulty if target is not the partner of actor and even more if partner is on same lot +Modifed WooHoo skill requirement is lower +Fixed Table slots are correctly checked before usage +Added additional object usage test after routing +Fixed WooHoo moodlets +Fixed animation positions in Hottub v0.2.1 (Oregon): +Fixed Unitialized variable in BlowJob interaction. +Modified Rape interaction to use new animation system. +Added Legacy Animation System to use old but popular animations packages (compatibility with New Animation System is limited). +Fixed bug when determining fight winner of Rape interaction. v0.2 (Oregon): +New animation system. +New objects: condom dispenser, training dummy (requires World Adventures). +Customized massage table interaction (requires Infinite Zen Massage Table from EA Store). +Originals flirty/romantic interactions have a greater impact on the arousal level and Short Term Context (flirty, seducive, hot) between two sims increase the scoring for kinky interactions. v0.1.9e: +Fixed Travelling from one world to another should be safe. +Fixed Services are now correctly paused when entering in Build/Buy mode and resumed after leaving Town Edit mode. +Fixed Related sims can no longer show bottom. v0.1.9c: +Fixed Bug in Rapist service lots selection. +Fixed DogBreeder trait missing strings. +Fixed Human pregnancy correctly deliver puppies when inseminated by dog. +Modified rape fight animation is now shorter. +Added DogSlut skill slightly increase on some social interactions with dogs. +Added Missing check in NakedBroadcaster reaction. +Added WooHoo announces option. +Added Force HighLod AI option. +Added option to load/unload specific animations package. v0.1.9b: +Fixed a problem when creating a relationship that may leads to random errors. +Fixed a bug in sim update that was causing npc to be traited as townie sims. +Added a test to detect blocked/used objects so that they cannot be selected by autonomous interactions. v0.1.9a: +Fixed Error when the player uses AskForWooHoo interaction on a sim and RandomPosition is disabled. v0.1.9: (WARNING: This version is not compatible with the previous ones). +Pets EP is now optional if you don't want pet stuff. +Removed Exhibitionist broadcaster doesn't show skill meter anymore. +Fixed Broadcasters are now correctly disposed after interaction reset. +Fixed Teens were not listed even if the teen option is enabled when selecting partner for woohoo interaction on object. +Fixed Running KinkyWooHoo interactions are now properly saved and restored. +Fixed Toddler or below can't use EnterSleeping interaction anymore. +Fixed Raped and WooHooWithDog moodlets (durations and effects still need tuning). +Fixed Sleeping in a tent should not cause a reset exception anymore. +Tuned PeeHere Interaction. Now require a higher exhibitionist level (even if there's no toilet on the lot). +Added Townies can be "recruted" by the rapist service. +Added New interaction CastHornyCurse. v0.1.8: +Fixed issue that was preventing sims to change outfit before going to sleep. Sims can sleep under the blanket again, or not. +Fixed a bug that was cancelling woohoo interactions started by clicking on an object. +Fixed a bug that was allowing teen sims to be aroused even when the option was disabled. v0.1.7: +Fixed Traits & Skills not loaded. +Fixed issue with bunk beds. +Added option setting for family related interactions. v0.1.6: +Fixed potential synchronization problem with 3rd sim during autonomous threesome interactions. +Added more checks in PostWooHoo method. v0.1.5: +Fixed a bug that was causing SimData of ghost sims being created then destroyed immediatly. +Fixed a bug where rapists are spawned with incompatible traits. v0.1.4: +Lots of fixes. +Rapist service. +Threesome interactions. +Reworked animations by Amra72. +Option settings UI. Note: Upgrading from any previous version reset all settings. v0.1.3: +Fixed DreamAboutEx interaction is no longuer hidden. +Fixed Dream animations not played if Into The Future is not installed. +Tuned Solo WooHoo difficulty is lower. +Added HandjobToDog interaction. v0.1.2: +Fixed Allocation of temp SimData for service Sims. +Fixed PantyPullDown Interaction: Target should properly react. +Fixed MountSimOnAllFours Interaction: AcceptWooHoo result was inverted. Interaction is now always added to masturbating sim. +Fixed OnWorldQuitHandler: Custom commands are now correctly unregistered. v0.1.1: +Removed some debug messages appearing even when NotifyLevel is set to default. +Fixed PantyPullDown interaction: Actor animation not playing, disabled self interaction and firstpass tuning. +Fixed UndressBottom interaction: Posture check before playing 'LoveOutfit' animation. +Fixed KinkyWooHoo interaction naked flags not correctly applied. +Added English translation for the Welcome message. +Tuned UndressTop inter1action for Male. The interaction's difficulty is lower for male and so they were doing it to often. v0.1: Initial version. ONIKI_KinkyWorld_v0.3.7z ONIKI_KinkyWorld_Build399.7z
  21. 365 downloads

    A je tu preklad na malý mod, na ktorom sa pracuje už pár dní, nie je momentálne veľký, ale autor chce k nemu naďalej pridávať ďalšie možnosti, ale tu je to čo všetko má práve teraz - Charakterové PlayGirls - Fanúšikov - Sociálne interakcie -Personalne hlavné menu Sociálne interakcie a čo robia -Whoo Hoo rozprávanie (dáva to buff, keď hovoríte s iným simom) - V rozpakoch Autor plánuje k tomu pridať ďalšie, čo bude vyžadovať, aby bol WW vo vašom priečinku s mods. Budúce plány - Intenzívnejšie interakcie -funkcia WW - Viac vlastností pre mužov -Sociálna aktivita pre referenciu WW -Aktívna práca, ktorá vám dáva šancu žiť život Playgirl alebo Playboya To je zatiaľ všetko, dúfam, že sa vám bude páčiť Odkaz na stiahnutie módu : PlayBoy Mod Update Patreon tvorcu : Patreon Discord - Discord Ďalšie moje české preklady do hry The Sims 4 nájdete : Tu, na mojom Patreone. Samozrejme sú bezplatné Ak nájdete v mojich prekladoch chybu prosím o jej nahlásenie. Som Slovák a čeština nie je moja najsilnejšia stránka Ďakujem za priazeň, lajky a podporu, Vážim si toho Prajem príjemnú zábavu pri hraní s mojimi prekladmi
  22. Wolfen's Tattoos for Slavetats 02/01/2024 View File This is my first "mod" here, so bear with me trying to figure out this layout. I will be adding a few different tattoo packs as we go along. all were made for cbbe bodies in mind Current Tattoo packs: City/Town Property (asses): a collection of 40 tattoos for 20 different locations (each has a left and right ass tattoo). Those included are the 9 holds (windhelm is WHM, winterhold is WIN), the college of winterhold, riverwood, ivarstead, rorikstead, dragonbridge, shors stone, kynesgrove, karthwasten, raven rock, helgen, and bruma (this was made with PAH addon AYGAS in mind which has helgen and bruma listed on their mod, so i added em). City/Town Property (asses) 1/3rd: same as city/town property (asses) but 1/3rd the size. file in download section is Cities33 (wont allow 1/3 or .33 in file name so 33 it is) Buxom Wench Set 1: made to go along with the buxom wench yuriana mod by lordkoz on nexus. 5 gals included in this set, Yuriana, Arabella, Sanbri, Tigra, and Supay (supay's set does not work on her as slavetats considers her a summon and isnt recognized by it, only found that out after i finished her set so i included it anyway). There's a full set for each gal that has all the tats for them, but only takes 1 slot, as well as the tattoos individually. Buxom Wench Set 2: made to go along with the buxom wench yuriana mod by lordkoz on nexus (updated beta on discord). 5 gals included in this set, Cathryne, Hazel, Delilah, Celia, and Jeanne. There's a full set for each gal that has all the tats for them, but only takes 1 slot, as well as the tattoos individually. Buxom Wench Set 3: made to go along with the buxom wench yuriana mod by lordkoz on nexus (updated beta on discord). 5 gals included in this set, Elora, Khythaela, Raca, Rika Wolf-Blood, and Shavanne. There's a full set for each gal that has all the tats for them, but only takes 1 slot, as well as the tattoos individually. Rika's character comes with tattoos on the model already (somebody else's work) so those are not included just the new ones. Buxom Wench Set 4: Themed tats to go along with the Buxom Wench Yuriana mod by lordkoz on the nexus (newer beta on the discord). This set contains the 5 Hateful Wenches Ashra, Edilda, Evelly, Kathary, and Maisie. If you cant find Kathary in game, dont feel bad i had to use a guide for her. There's a guide with wench locations on the discord for both the beta and nexus versions under tutorials and guides. Buxom Wench Set 5: Themed tats to go along with the Buxom Wench Yuriana mod by lordkoz on the nexus (newer beta on the discord). This set contains 5 more girls, Myrianni the forge maiden, Alanna the thunder/shock mage friend of Arabella, Thally the fake Yuriana prostitute, Nesyahris the Thalmor Wench mistress, and Salla the Deadly Wench Bandits leader (not really implemented in the story yet, but i needed a wench for this set grouping). There's a guide with wench locations on the discord for both the beta and nexus versions under tutorials and guides. Drachen Argonian Set: This set was made for an acquaintance of mine, it is a set consisting of 18 single tattoos (16 body 2 face), and 2 combined full tattoos of the 18 (1 body, 1 face) all themed around anyone who is owned by or is a servant of an argonian/saxhleel master. requires: slavetats and a body like cbbe compatibility for LE/SE/AE: should work as long as you have the correct corresponding slavetats framework as these are just image files and corresponding .json, as long as slavetats works my stuff will work, so if skyrim updates and it doesnt work, then its an issue with slavetats 99.9% of the time Submitter Wolfen09 Submitted 08/13/2023 Category Adult Mods Requires slavetats Regular Edition Compatible Yes  
  23. SexLab Aroused Creatures (2016-01-20) View File Allow friendly creatures to take advantage of your character and NPCs. Any nearby non-hostile creatures with a high enough arousal will rape (or seduce) your character or any available NPC. There are lots of configuration options to customise your experience. Some effort has been made to provide compatibility with Submit, Defeat and Deviously Helpless by filtering creatures rendered non-hostile by their respective calm spells but the results may not function perfectly. Ultimately this mod is intended to be a drop-in replacement for the venerable Lover's Victim Dogs & Horses which is sadly no longer supported. However, SLAC has been built from scratch and does not share any code or other assets with this predecessor. v04.0 Beta 04 This is the beta version of the next release of Aroused Creatures. The big updates for this over v03 are the addition of a pursuit option that allows creatures to chase victims prior to engagement and the ability to filter consensual and non-consensual animations (this only works for SLAC engagements). There is also some very basic support for creature gender but the options are limited right now. From Beta 01 Aroused Creature will default to using quest aliases instead of a cloak spell for detecting nearby creatures. See the change log below for more details. The beta will only function with SexLab Framework v1.59c and later. Animation filtering and creature gender options will only function with v1.60 RC2 and later. See SexLab Aroused Creatures SE for the Skyrim Special Edition compatible version. Requirements SexLab 1.59c+ SexLab Aroused or SexLab Aroused Redux Recommended More Nasty Critters (adds aroused creature models) SexLab More Creatures (adds more friendly creatures to the world) Install Use a mod organiser like NMM or MO. Alternatively drop the contents of the archive into your Skyrim Data folder then activate the SexLab Aroused Creatures.esp in your load order. Obviously this should be loaded after the above requirements. Once in-game make sure that creatures are allowed in the SexLab MCM. How to Use After installing this mod and starting your game Aroused Creatures should be active automatically. Approaching creatures now has a chance to trigger an animation depending on the creature's arousal level. With the default settings engagements will be relatively rare. To increase the number of engagements open the Aroused Creatures MCM and reduce the Creature Arousal Threshold in the PC/NPC settings. Note that there are separate thresholds used for PC and NPCs. Uninstall Use your mod manager of choice or manually delete any of the following (not all will be present): Data/SexLab Aroused Creatures.esp Data/SexLab Aroused Creatures.bsa Data/Interface/sexlabarousedcreatures.dds Data/Interface/Translations/SexLab Aroused Creatures_ENGLISH.txt and other language files with the mod name. Data/Scripts/slac_*.pex Data/Scripts/Source/slac_*.psc It is important to remove the script files as these may otherwise try to execute after disabling the esp. This can lead to unexpected behaviour. Upgrade It is strongly recommended that you disable the mod in the MCM (uncheck Mod Active) and wait until any ongoing SLAC-triggered animations are complete. Uninstall, then load your save and wait at least 2 minutes real time in-game, then wait 2 hours using the wait menu before saving again. Then install the new version. Known Bugs In some instances the Pounce option provided in v04 Alpha 03 can trigger combat when a creature pounces on an NPC. This option defaults to off and should be used with caution. Submit and Defeat events may occasionally be interrupted by this mod triggering in the time between the player being downed and an animation starting. The actual result of this will vary from nothing to the enemies remaining calmed after an event. While there are now checks built in to try and prevent this the actual cause of incorrect progression in those mods is rarely clear. There can be quite a lag between a creature being selected for an engagement and the animation actually starting. You might find your character teleported a short distance back to where the engagement was actually triggered. With a long check frequency it is possible to run past a valid candidate creature in the time between checks. Lower the time between checks or increase the engagement radius to decrease the chances of this happening. For performance reasons the Nude Only option uses the Nude Faction from SexLab Aroused. This means there can be a delay after equipping or unequipping clothing and armour before Aroused Creatures detects the change. The Require LoS option is very buggy: creature and victim can be standing face-to-face, inches apart, head-tracking each other, and apparently still not have line of sight. If this is causing you problems it is recommended to disable it. Without Require LoS it is possible for creatures to teleport through walls to reach their victim. Versions 01.1 through 04.0 of this mod have been cleaned in TES5Edit. Change Log Version Issues If you are using, or are planning on trying earlier versions these are things to take into account: License All contained code and assets: Creative Commons Attribution Share-Alike GPLv3 Pick one or both. FAQ Thank You Ashal for the SexLab Framework. redneck2x for the SexLab Arousal Framework. Quisling, jbezorg, and everyone who has submitted advice, bug reports and suggestions. Everyone who has helped by reporting issues and testing development versions. Submitter Sailing Rebel Submitted 06/21/2014 Category Misc Sex Requires SexLab and SexLab Aroused or Aroused Redux Special Edition Compatible
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